NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx) - Operation Sports Forums

NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)

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  • stillfeelme
    MVP
    • Aug 2010
    • 2405

    #91
    Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

    Originally posted by BluFu

    And it sounds like signature sizeups are gone altogether? That's interesting. From the small clip of Warriors vs Knicks it looked like Durant was able to break down his man pretty naturally-looking without it being pre-canned. Really need a gameplay video explaining this though.

    The signature size ups are there they just changed how they are controlled. I gave an example a couple pages back. Rob Jones explained that they are signature.

    Kyrie sig size up forward is like a 8 dribble canned animation in 2K16. So instead of pressing forward once and RT to get 8 dribbles I think you will press once to start the size up but you have to chain the moves together after to get a full combo.

    Steph's behind the back out of a size up is different than Crawford. It is going to take stick skills to get them to work is basically what he saying. No more one stick press to get a four dribble sizeup

    “Let’s say you start this little cool move and you want to break out at that moment in time,” Jones says. “The animation had launched and there were specific branch points where you could get out, but as a user, you wanna get out when you want to get out. This year, we took all of that — what we felt like — canned stuff and was (sic) like look: ‘as a user, you can still recreate it.’ The animations that make up that guy’s dribble package, are signature. But if you wanna create that situation that he specifically does, it’s on your stick skills.”

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    • MarkWilliam
      72-10
      • Oct 2012
      • 2325

      #92
      Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

      Originally posted by stillfeelme
      The signature size ups are there they just changed how they are controlled. I gave an example a couple pages back. Rob Jones explained that they are signature.

      Kyrie sig size up forward is like a 8 dribble canned animation in 2K16. So instead of pressing forward once and RT to get 8 dribbles I think you will press once to start the size up but you have to chain the moves together after to get a full combo.

      Steph's behind the back out of a size up is different than Crawford. It is going to take stick skills to get them to work is basically what he saying. No more one stick press to get a four dribble sizeup
      This is also how I interpret it. But dammit I'd love some ****in clarification.

      Sounds terrific if you're right. Man I can see a tonne of labbing happening just to emulate real players dribble moves...... but again, all we can do is speculate on vague understanding at this stage.

      Sounds like you've nailed it, but I want to be 100% on that.

      Come on 2K! We're ready!!

      Comment

      • stillfeelme
        MVP
        • Aug 2010
        • 2405

        #93
        Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

        Originally posted by MarkWilliam
        This is also how I interpret it. But dammit I'd love some ****in clarification.

        Sounds terrific if you're right. Man I can see a tonne of labbing happening just to emulate real players dribble moves...... but again, all we can do is speculate on vague understanding at this stage.

        Sounds like you've nailed it, but I want to be 100% on that.

        Come on 2K! We're ready!!
        After the Youtubers get up there I think they will start to talk about controls.

        Rob Jones keeps talking about this but it is about time they show it in a dev blog. I am interested in how you control the layup directions going around someone or through someone. If I had to guess it goes like this:


        • Layup through contact: while driving towards rim right stick forward straight towards basket
        • Layup around contact left: while driving towards rim right stick diagonal back left
        • Layup around contact right: while driving towards rim right stick diagonal back right
        • Layup left hand: while driving towards rim right stick towards left
        • Layup right hand: while driving towards rim right stick towards right

        Because they moved the euro to the button to open up the stick for more layups to be in your control.

        Comment

        • El_Poopador
          MVP
          • Oct 2013
          • 2624

          #94
          Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

          Originally posted by 23
          Well from that article that is suggested above, we just don't know.

          Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.

          <iframe width="560" height="315" src="https://www.youtube.com/embed/QmQx2pDVmg8" frameborder="0" allowfullscreen></iframe>
          It really wasn't the Barnes rotation that was the issue. That was the correct basketball play, since the center still had his own man to guard in addition to the roll-man. The biggest problem with that play was Draymond Green.

          First, he didn't actually hedge the screen, as Nash was able to just walk right between Green and Stoudemire. Second, after Stoudemire starts to roll, and after Nash is already past him, he goes for a steal on the air. This essentially takes Green completely out of the play and leads to a 3-on-2 situation, where Barnes needed to rotate to help. What should have happened is that when Barnes rotated to the paint to help with Draymond's man, Green should have switched onto Deng in the corner.

          Help defense hasn't been the real problem with 2k's defense; it's the extra rotations that should occur after/at the same time as the help. That's why you generally don't see swing passes around the outside in the game, but still see a lot of open threes.

          Comment

          • raiderphantom
            MVP
            • Jul 2012
            • 1537

            #95
            Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

            Yeah when you see a perimeter player drop down to help the helper, he still has to get help in return. In general the nearest perimeter player to him has to split the shooters, meaning stand in the exact middle of his man and the player he's helping toward. So at least it's a late contest.

            I personally would have my team rotate from the opposite side, because that's a lot of ground to cover, but 2K doesn't have these extra rotations in at all, which is an issue, especially when it feels like your manual defenders are stuck in quicksand for a second.

            Usually on most 2K iterations I can anticipate and make up for a lot of mistakes manually, but this is why I need more info before I pre order. At the current state 2K16 is in, I can't play correct help defense because I am glued to players for a second which is crucial.


            Sent from my iPhone using Tapatalk
            Student of the game. #Fundamentals

            XBLGT: tjor24

            Comment

            • Pappy Knuckles
              LORDTHUNDERBIRD
              • Sep 2004
              • 15966

              #96
              Re: NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx

              Originally posted by BluFu
              Biggest problem with the shooting stick for me is creating shots off the dribble (stepbacks, hop jumpers, spin jumpers etc.) So hopefully that's cleaned up..
              This. I'm a button shooter because of this. This writeup sounds interesting, though. Hopefully there's some fluidity with the stick this year. Looks like I'm going to have to make some changes.

              Comment

              • tetoleetd
                MVP
                • Jul 2011
                • 1151

                #97
                Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                Originally posted by coachcolbert
                i sure hope size ups are gone! use your own creativity to break an opponent down. not pre made cheese lmao!

                im looking forward to mastering the stick shot control
                real players use size ups all the time. it should be in the game.

                Comment

                • de_jesus
                  Pro
                  • Sep 2015
                  • 527

                  #98
                  Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                  Originally posted by tetoleetd
                  real players use size ups all the time. it should be in the game.
                  Not to mention some moves would be impossible. There is no combination of stick moves that would allow us to do Kyrie's size ups

                  Sent from my SM-G930V using Tapatalk

                  Comment

                  • statum71
                    MVP
                    • Nov 2006
                    • 1985

                    #99
                    Will there be an option to play the way it is now?

                    Love playing the game, just not a lot of time to invest in learning a lot of stick controls.
                    The Lord is my shepard.

                    Comment

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