NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx) - Operation Sports Forums

NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • iam31yearsold
    Banned
    • Apr 2015
    • 606

    #31
    Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

    Best possible article I could read about 2k17.

    Comment

    • stillfeelme
      MVP
      • Aug 2010
      • 2405

      #32
      Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

      Originally posted by de_jesus
      It seems like a lot of the articles I've read on the new animations pertain to the offensive end.

      I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?

      I hope we get some news on the defensive end.
      Yeah they haven't gone into detail on defense. The only thing they mentioned not in this article was that you can now deflect balls if they are put out in your face.

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #33
        Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

        Originally posted by stillfeelme
        Yeah they haven't gone into detail on defense. The only thing they mentioned not in this article was that you can now deflect balls if they are put out in your face.
        Well from that article that is suggested above, we just don't know.

        Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/QmQx2pDVmg8" frameborder="0" allowfullscreen></iframe>

        Comment

        • stillfeelme
          MVP
          • Aug 2010
          • 2405

          #34
          Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

          True you are right I agree they haven't gone into detail on how the actual defensive improvements reflect game play in enough details with real life and visual evidence.

          I think they talked about related to defense:

          • Physics of the ball, deflections on how they play a factor on defense about how you can use it to get steals if the ball is unprotected.
          • On the flip side they talked about how stealing can't be abused as much as 2K16.
          • Help side defense and how blocks will come from help side defense. Way too vague about it now.
          • They talked about how easy the passes were in the paint and not being the case in 2K17
          • They also talked about how passing in the key all "willy nilly" could be used as a money play in 2K16. This is supposedly not easy like this in 2K17 more live balls and deflections. So some of the defense improvements might come from taking away from too many advantages given to the offense.

          This and the ability to bump and chuck players is about all we know the real details comes from how "good" and "bad" or realistic defense rotations are coded. Or any other on ball/ off ball settings

          Comment

          • Jesus_Swagglesworth
            Pro
            • Dec 2015
            • 602

            #35
            Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

            Obvious hot take/prediction: The player who learns to control their bipedal tanks the best (AKA defenders) will be the best at this game


            Stick skills are irrelevant if they're on one side of the ball. If we had this control on defense, it wouldve been announced it along with this considering the talking point is "stick skills"

            Comment

            • Caelumfang
              MVP
              • Oct 2012
              • 1218

              #36
              Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

              Originally posted by 23
              Well from that article that is suggested above, we just don't know.

              Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.

              <iframe src="https://www.youtube.com/embed/QmQx2pDVmg8" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
              You know, I was wondering when someone would attack this issue. The fact that your defenders do this is actually bad for the in-game world, and it's funny that it's being talked up like it's a good thing.

              Comment

              • stillfeelme
                MVP
                • Aug 2010
                • 2405

                #37
                Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                Originally posted by Jesus_Swagglesworth
                Obvious hot take/prediction: The player who learns to control their bipedal tanks the best (AKA defenders) will be the best at this game


                Stick skills are irrelevant if they're on one side of the ball. If we had this control on defense, it wouldve been announced it along with this considering the talking point is "stick skills"
                That and how well off ball CPU AI is implemented as well as on ball defense is coded with this new physics. You either are going to have to be a hybrid on ball off ball player or strictly on on ball more. I can't really tell from what they released and the Gamescom footage

                Comment

                • Jesus_Swagglesworth
                  Pro
                  • Dec 2015
                  • 602

                  #38
                  Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                  Originally posted by stillfeelme
                  That and how well off ball CPU AI is implemented as well as on ball defense is coded with this new physics. You either are going to have to be a hybrid on ball off ball player or strictly on on ball more. I can't really tell from what they released and the Gamescom footage
                  Agreed, and IMO the way that the AI works now/2k16 is best suited for this offensive showcase coming in 2k17

                  The random help defense might help weed out bad/dumb players

                  Im worried that this one sided stick skill-fest will destroy the mental and BBIQ aspect of the game. If more defensive freedom was implemented then this is nothing to worry about.... But the way they're hyping up offense makes me think people can just perfect some BS drive and layup and spam that the whole game

                  ^ Hot takes everywhere, yes, this is what happens when we don't get clear news lol

                  Comment

                  • Smirkin Dirk
                    All Star
                    • Oct 2008
                    • 5170

                    #39
                    Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                    I hope that real player gaps are preserved. I.e. A supreme stick user shouldn't be able to dominate with Kendrick Perkins.
                    2022 'Plug and play' sim roster (XBX)

                    Comment

                    • ch46647
                      MVP
                      • Aug 2006
                      • 3512

                      #40
                      Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                      I'm assuming this will be the big week for 2K news. Did 2K set some sort of action plan for the week? Hoping the blogs come sooner rather than later.

                      Comment

                      • Gramps91
                        MVP
                        • Sep 2010
                        • 2108

                        #41
                        Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                        Yea, I'm going to be pretty skeptical until I get to play around with it. Always hated using the sticks to shoot, myself. Hopefully, it won't be as bad as I think it's going to be.
                        NCAA: Kentucky Wildcats
                        MLB: Atlanta Braves
                        NBA: San Antonio Spurs

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66469

                          #42
                          Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                          Originally posted by ch46647
                          I'm assuming this will be the big week for 2K YOUTUBERS. Did 2K set some sort of action plan for the week BESIDES BEING EXCITED ABOUT HANGING OUT WITH THE FIFA GIRL? Hoping the blogs come sooner rather than later BUT WE ALL KNOW 2K DOES THIS ALL THE TIME AND THEY ARE AHEAD OF SCHEDULE.
                          Fixed that for ya.

                          Comment

                          • kevmasood
                            Rookie
                            • Jul 2012
                            • 253

                            #43
                            Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                            Originally posted by cthurt
                            I have always used buttons for jump shots but shot stick for layups, dunks and low post moves so this is very intriguing to me.
                            eXACTLY !!!! SAME HERE
                            Follow Big Kev @BigKev_np on Twitter
                            #SimNation

                            Comment

                            • Gosens6
                              All Star
                              • Oct 2007
                              • 6092

                              #44
                              Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                              You are controlling all of the player’s movements instead of just most of them. There’s no jumping off point where you’re left the manipulations of what they’ve already programmed for that player at that time in the game.
                              The best part about basketball is the flow. At its pinnacle — like the regular season ’15-’16 Warriors, or the Spurs in the 2014 Finals — the offensive flow in basketball is like a carefully orchestrated symphony concerto crescendoing into a made basket. Now 2K has made that flow even more pronounced. You’re not getting stuck in seemingly anachronistic synthetic animations that can take away from the back-and-forth battles the best 2K matchups produce.

                              As Rob summed it up, “Now every player has full control over what he (she) sees.”

                              Comment

                              • DaReapa
                                Rookie
                                • Oct 2008
                                • 119

                                #45
                                Originally posted by LorenzoDC
                                Interesting. Some good points:
                                • developer emphasis on user control on offense
                                • freedom from offensive animation "prison"
                                • likely ability to operate better from triple threat and off the dribble
                                • combine this with an apparent emphasis on better player collision dynamics, we should see improved organic physical interactions without clipping animations

                                Some questions:
                                • What about defense? So far we haven't heard about greater user control of defense, where it has been needed even more than on offense. That means animations, on ball and off ball
                                • What about passing? Greater player control should also mean more reliable passing actions and control. For years, the directional passing hasa been very unreliable and icon passing very slow/clumsy in getting the ball efficiently to a target. If the devs really focused on player control from all aspects involved, hopefully user passing has improved, though I know it's always been challenging to code as players move and are directionally mere degrees of separation from each other relative to the passer.

                                Overall, a focus on player control and skill is a good thing, and I'm glad for this news. I just want to know how far it extends and of course see how well it is implemented.
                                Exactly! But even given all the talk about changes to the offensive control, like LM1213 said earlier, all of these "improvements" has been stated just about every year and ends up being not much better than the last. Much to the point where it has turned me off of the series. And I had once been a faithful purchaser getting every game up until '12. Won't touch it again until genuine improvements to the controls have been made.

                                Comment

                                Working...