Best possible article I could read about 2k17.
NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
Best possible article I could read about 2k17. -
Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
It seems like a lot of the articles I've read on the new animations pertain to the offensive end.
I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?
I hope we get some news on the defensive end.Comment
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Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
True you are right I agree they haven't gone into detail on how the actual defensive improvements reflect game play in enough details with real life and visual evidence.
I think they talked about related to defense:
- Physics of the ball, deflections on how they play a factor on defense about how you can use it to get steals if the ball is unprotected.
- On the flip side they talked about how stealing can't be abused as much as 2K16.
- Help side defense and how blocks will come from help side defense. Way too vague about it now.
- They talked about how easy the passes were in the paint and not being the case in 2K17
- They also talked about how passing in the key all "willy nilly" could be used as a money play in 2K16. This is supposedly not easy like this in 2K17 more live balls and deflections. So some of the defense improvements might come from taking away from too many advantages given to the offense.
This and the ability to bump and chuck players is about all we know the real details comes from how "good" and "bad" or realistic defense rotations are coded. Or any other on ball/ off ball settingsComment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
Obvious hot take/prediction: The player who learns to control their bipedal tanks the best (AKA defenders) will be the best at this game
Stick skills are irrelevant if they're on one side of the ball. If we had this control on defense, it wouldve been announced it along with this considering the talking point is "stick skills"Comment
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Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
Well from that article that is suggested above, we just don't know.
Sam Pham broke down one of the defensive sequences in the game from last year, where the guy wasn't very clear about the defense, and I tend to agree with Sam.
<iframe src="https://www.youtube.com/embed/QmQx2pDVmg8" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
Obvious hot take/prediction: The player who learns to control their bipedal tanks the best (AKA defenders) will be the best at this game
Stick skills are irrelevant if they're on one side of the ball. If we had this control on defense, it wouldve been announced it along with this considering the talking point is "stick skills"Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
That and how well off ball CPU AI is implemented as well as on ball defense is coded with this new physics. You either are going to have to be a hybrid on ball off ball player or strictly on on ball more. I can't really tell from what they released and the Gamescom footage
The random help defense might help weed out bad/dumb players
Im worried that this one sided stick skill-fest will destroy the mental and BBIQ aspect of the game. If more defensive freedom was implemented then this is nothing to worry about.... But the way they're hyping up offense makes me think people can just perfect some BS drive and layup and spam that the whole game
^ Hot takes everywhere, yes, this is what happens when we don't get clear news lolComment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
I hope that real player gaps are preserved. I.e. A supreme stick user shouldn't be able to dominate with Kendrick Perkins.Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
Yea, I'm going to be pretty skeptical until I get to play around with it. Always hated using the sticks to shoot, myself. Hopefully, it won't be as bad as I think it's going to be.NCAA: Kentucky Wildcats
MLB: Atlanta Braves
NBA: San Antonio SpursComment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
I'm assuming this will be the big week for 2K YOUTUBERS. Did 2K set some sort of action plan for the week BESIDES BEING EXCITED ABOUT HANGING OUT WITH THE FIFA GIRL? Hoping the blogs come sooner rather than later BUT WE ALL KNOW 2K DOES THIS ALL THE TIME AND THEY ARE AHEAD OF SCHEDULE.Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
You are controlling all of the player’s movements instead of just most of them. There’s no jumping off point where you’re left the manipulations of what they’ve already programmed for that player at that time in the game.The best part about basketball is the flow. At its pinnacle — like the regular season ’15-’16 Warriors, or the Spurs in the 2014 Finals — the offensive flow in basketball is like a carefully orchestrated symphony concerto crescendoing into a made basket. Now 2K has made that flow even more pronounced. You’re not getting stuck in seemingly anachronistic synthetic animations that can take away from the back-and-forth battles the best 2K matchups produce.
As Rob summed it up, “Now every player has full control over what he (she) sees.”Comment
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Interesting. Some good points:
- developer emphasis on user control on offense
- freedom from offensive animation "prison"
- likely ability to operate better from triple threat and off the dribble
- combine this with an apparent emphasis on better player collision dynamics, we should see improved organic physical interactions without clipping animations
Some questions:
- What about defense? So far we haven't heard about greater user control of defense, where it has been needed even more than on offense. That means animations, on ball and off ball
- What about passing? Greater player control should also mean more reliable passing actions and control. For years, the directional passing hasa been very unreliable and icon passing very slow/clumsy in getting the ball efficiently to a target. If the devs really focused on player control from all aspects involved, hopefully user passing has improved, though I know it's always been challenging to code as players move and are directionally mere degrees of separation from each other relative to the passer.
Overall, a focus on player control and skill is a good thing, and I'm glad for this news. I just want to know how far it extends and of course see how well it is implemented.Comment
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