NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx) - Operation Sports Forums

NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)

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  • Hassan Darkside
    We Here
    • Sep 2003
    • 7561

    #16
    Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

    Interesting. Anything that involves giving more control back to the user is welcome, even though I'm still trying to figure out how to consistently dribble the ball between my left leg.
    [NYK|DAL|VT]
    A true MC, y'all doing them regular degular dance songs
    You losin' your teeth, moving like using Kevin Durant comb
    Royce da 5'9"


    Originally posted by DCAllAmerican
    How many brothers fell victim to the skeet.........

    Comment

    • BA2929
      The Designated Hitter
      • Jul 2008
      • 3342

      #17
      Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

      Originally posted by The 24th Letter
      Sounds good...its exactly what a lot of people said they wanted....it will be interesting to see how players react to having to learn the sticks
      I think we all know how that's going to end up:

      "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

      Comment

      • nddot
        Pro
        • Sep 2012
        • 611

        #18
        Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

        Originally posted by BA2929
        I think we all know how that's going to end up:


        they gonna ask for a patch a few hours after the official release

        "I just wanna be heaaaaaaaaard"

        Comment

        • Futurestyl3
          Rookie
          • Jul 2010
          • 144

          #19
          Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

          Only a few players size up moves will be missed.

          Kyrie irving had the best ones imo, steph coming in second
          Check out My Youtube channel for NBA2K17 Gameplay

          Comment

          • de_jesus
            Pro
            • Sep 2015
            • 527

            #20
            Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

            It seems like a lot of the articles I've read on the new animations pertain to the offensive end.

            I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?

            I hope we get some news on the defensive end.

            Comment

            • thedream2k16
              Banned
              • Apr 2015
              • 651

              #21
              Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

              Originally posted by The 24th Letter
              Sounds good...its exactly what a lot of people said they wanted....it will be interesting to see how players react to having to learn the sticks
              There will be cries heard around the world

              Comment

              • Goffs
                New Ork Giants
                • Feb 2003
                • 12278

                #22
                Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                I've been always been a stick user and its about damn time Mike started to look at the sticks again.

                Comment

                • thedream2k16
                  Banned
                  • Apr 2015
                  • 651

                  #23
                  Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

                  Originally posted by de_jesus
                  It seems like a lot of the articles I've read on the new animations pertain to the offensive end.

                  I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?

                  I hope we get some news on the defensive end.
                  That comes from spamming the buttoni think. That causes intentional fouls

                  Comment

                  • BasketballGuru88
                    Banned
                    • Aug 2016
                    • 19

                    #24
                    Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                    After reading this and every other article about this 2k17 demo, i cant help but wonder if this all means 2k sports nerfed their "keeps scores close" code thats written in the game.

                    We all know when one person gets a big lead, the opposition suddenly gets a boost in percentages and begins to hit shots and if they are down by a large margin, weird things will happen to satisfy the code's intent in the game. While this is great for casual gamers, it almost takes "control" from the user and the game becomes "scripted."

                    Hopefully this is what Rob means by "user skills" and control but I'm not going to hold my breath.

                    Comment

                    • splashmountain
                      Pro
                      • Aug 2016
                      • 809

                      #25
                      Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

                      Originally posted by Hopsin
                      http://uproxx.it/2bR5vxM
                      Go read it for yourself, talks about stick skills being tested. As well as it seems we will be able to break out of animations whoever we want.

                      This was already posted a few mins before me.. Not sure how to delete..

                      Sent from my iPhone using Tapatalk
                      lol we'll see about that break out of animations thing. they've been saying that since 2k10 I believe. I aint buying it until I actually can see it for myself.

                      Comment

                      • splashmountain
                        Pro
                        • Aug 2016
                        • 809

                        #26
                        Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

                        Originally posted by de_jesus
                        It seems like a lot of the articles I've read on the new animations pertain to the offensive end.

                        I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?

                        I hope we get some news on the defensive end.
                        or they call you for many more reach in fouls for you guys that love to spam the steal button? lol

                        Comment

                        • de_jesus
                          Pro
                          • Sep 2015
                          • 527

                          #27
                          Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag

                          Originally posted by splashmountain
                          or they call you for many more reach in fouls for you guys that love to spam the steal button? lol
                          Which would be fine. But I'm more curious as to how and to what extent animations will be forced on us.

                          Sent from my SM-G930V using Tapatalk

                          Comment

                          • jadert
                            Rookie
                            • Dec 2002
                            • 234

                            #28
                            Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                            In theory, this sounds perfect! However, when I really think about it the animations are what set 2K apart from Live in the earlier days. It's a tradeoff situation. To make the movement realistic as possible, 2K took away some of our control. Now that we get to control everything, is it going to be herky jerky with less smoothness? Or will it look like a basketball simulation? Can't wait to test this out during the Prelude!

                            Comment

                            • Hustle Westbrook
                              MVP
                              • Jan 2015
                              • 3113

                              #29
                              Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                              Honestly, all these new controls sound daunting, but I'm all for separating the skill gap between the bad online players and the skilled ones.

                              Last year more than any other year I felt that I wasn't able to fully impose my will on weaker players. There were too many scrub players that beat me or stayed in close games with me, that I know I would have destroyed several years ago in older 2Ks.
                              Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                              Comment

                              • stillfeelme
                                MVP
                                • Aug 2010
                                • 2405

                                #30
                                Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills

                                Originally posted by The 24th Letter
                                Sounds good...its exactly what a lot of people said they wanted....it will be interesting to see how players react to having to learn the sticks

                                This is exactly what I wanted. The animations are tied to the player but you have to know how to pull off the dribble moves to turn the elite dribblers into elite dribblers.

                                Some of the sig size ups didn't have a good use in 2K16 because the branching didn't let you go nowhere to a point where you could explode or chain together. Some of them were real good like Steph and Kyrie's.

                                If you read one of the impression articles from PopSCi

                                http://www.popsci.com/nba-2k17-improves-on-merging-sports-and-gaming


                                The algorithms that allow you to do dribble moves were pretty good in the past, but they looked like scripted animations that were hard to escape. That made it difficult, in some situations, to capitalize and beat your defender off the dribble. Now, the algorithms are layered, which helps the gamers with better timing and stick skills to actually dice up their opponents, rewarding the better player.
                                In practice, dribbling moves have gotten a lot more difficult to time up, which is good and bad. It makes the game more realistic, but it doesn’t allow you to string together a ridiculously fun sequence of moves like you could in the past. I’m sure that if I became more familiar with the game, as I have with the previous versions, it would make more sense the more I messed around with it. For now, it does seem like a hurdle that the average gamer might not be able to fully clear.
                                This guy told me everything I need to know it is going to take a little bit of practice to get the advance size ups to chain like you want. This means some actual stick skill is needed. This is what is going to separate an advanced Steph user from a casual user.

                                Instead of us relying on the stringing together a long canned animation we have to do it ourselves.

                                I like how they are doing it although you have Kyrie's, Steph animations you have to actually learn the combo and how to read the defense to turn the player into somewhat real.

                                Comment

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