Interesting. Anything that involves giving more control back to the user is welcome, even though I'm still trying to figure out how to consistently dribble the ball between my left leg.
NBA 2K17 Hands-On Impressions, Players Have Full Control of What They See (Uproxx)
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
Interesting. Anything that involves giving more control back to the user is welcome, even though I'm still trying to figure out how to consistently dribble the ball between my left leg.[NYK|DAL|VT]
A true MC, y'all doing them regular degular dance songs
You losin' your teeth, moving like using Kevin Durant comb
Royce da 5'9"
Originally posted by DCAllAmericanHow many brothers fell victim to the skeet......... -
Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
"Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
Only a few players size up moves will be missed.
Kyrie irving had the best ones imo, steph coming in secondComment
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Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
It seems like a lot of the articles I've read on the new animations pertain to the offensive end.
I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?
I hope we get some news on the defensive end.Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
There will be cries heard around the worldComment
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Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
It seems like a lot of the articles I've read on the new animations pertain to the offensive end.
I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?
I hope we get some news on the defensive end.Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
After reading this and every other article about this 2k17 demo, i cant help but wonder if this all means 2k sports nerfed their "keeps scores close" code thats written in the game.
We all know when one person gets a big lead, the opposition suddenly gets a boost in percentages and begins to hit shots and if they are down by a large margin, weird things will happen to satisfy the code's intent in the game. While this is great for casual gamers, it almost takes "control" from the user and the game becomes "scripted."
Hopefully this is what Rob means by "user skills" and control but I'm not going to hold my breath.Comment
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Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
http://uproxx.it/2bR5vxM
Go read it for yourself, talks about stick skills being tested. As well as it seems we will be able to break out of animations whoever we want.
This was already posted a few mins before me.. Not sure how to delete..
Sent from my iPhone using TapatalkComment
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Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
It seems like a lot of the articles I've read on the new animations pertain to the offensive end.
I'm curious as to how the defense will be affected. Will I still be trapped in a foul animation if I try to steal the ball and I end up trying to wrap my arms around the defender? Will I still unintentionally draw hard fouls when all I wanted to do was test my "verticality"?
I hope we get some news on the defensive end.Comment
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Re: NBA 2K17 stick skills will be tested, No more being stuck in Animations? [DimeMag
Sent from my SM-G930V using TapatalkComment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
In theory, this sounds perfect! However, when I really think about it the animations are what set 2K apart from Live in the earlier days. It's a tradeoff situation. To make the movement realistic as possible, 2K took away some of our control. Now that we get to control everything, is it going to be herky jerky with less smoothness? Or will it look like a basketball simulation? Can't wait to test this out during the Prelude!Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
Honestly, all these new controls sound daunting, but I'm all for separating the skill gap between the bad online players and the skilled ones.
Last year more than any other year I felt that I wasn't able to fully impose my will on weaker players. There were too many scrub players that beat me or stayed in close games with me, that I know I would have destroyed several years ago in older 2Ks.Comment
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Re: How The Hyper-Realistic ‘NBA 2K17’ Showcases The Importance Of Your Stick Skills
This is exactly what I wanted. The animations are tied to the player but you have to know how to pull off the dribble moves to turn the elite dribblers into elite dribblers.
Some of the sig size ups didn't have a good use in 2K16 because the branching didn't let you go nowhere to a point where you could explode or chain together. Some of them were real good like Steph and Kyrie's.
If you read one of the impression articles from PopSCi
http://www.popsci.com/nba-2k17-improves-on-merging-sports-and-gaming
The algorithms that allow you to do dribble moves were pretty good in the past, but they looked like scripted animations that were hard to escape. That made it difficult, in some situations, to capitalize and beat your defender off the dribble. Now, the algorithms are layered, which helps the gamers with better timing and stick skills to actually dice up their opponents, rewarding the better player.
In practice, dribbling moves have gotten a lot more difficult to time up, which is good and bad. It makes the game more realistic, but it doesn’t allow you to string together a ridiculously fun sequence of moves like you could in the past. I’m sure that if I became more familiar with the game, as I have with the previous versions, it would make more sense the more I messed around with it. For now, it does seem like a hurdle that the average gamer might not be able to fully clear.
Instead of us relying on the stringing together a long canned animation we have to do it ourselves.
I like how they are doing it although you have Kyrie's, Steph animations you have to actually learn the combo and how to read the defense to turn the player into somewhat real.Comment
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