NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci) - Operation Sports Forums

NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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  • BluFu
    MVP
    • May 2012
    • 3596

    #31
    Re: NBA 2K17 Hands-On Impessions (PopSci)

    Hoping that I can now choose to get layups off the glass quickly or hang in the air for a bit when there's a nearby defender.. otherwise I don't see much point in adding a release timing to layups

    Comment

    • Trackball
      MVP
      • Sep 2012
      • 1306

      #32
      Re: NBA 2K17 Hands-On Impessions (PopSci)

      Originally posted by WISports
      One thing I'm praying for is being able to skip thru cut scenes and the halftime show faster.

      If you add up all the games you play throughout the year, the amount of time waste waiting to get back to the game is staggering.
      "And now, presented by Sprint..."

      "The Sprint halftime report, presented by Sprint"

      Comment

      • RyanFitzmagic
        MVP
        • Oct 2011
        • 1959

        #33
        Re: NBA 2K17 Hands-On Impessions (PopSci)

        I wonder what the whole thing about moving the stick straight back means for shots that are triggered by different directions on the stick. For a drifting jumper, you had to hit right or left on the stick while moving. If you pressed down, you would get a stepback jumper.

        Did they remove the different shot mechanics tied to directions on the stick, maybe?
        Last edited by RyanFitzmagic; 08-22-2016, 10:40 PM.

        Comment

        • MarkWilliam
          72-10
          • Oct 2012
          • 2324

          #34
          Re: NBA 2K17 Hands-On Impessions (PopSci)

          Originally posted by RyanFitzmagic
          I wonder what the whole thing about moving the stick straight back means for shots that are triggered by different directions on the stick. For a drifting jumper, you had to hit right or left on the stick while moving. If you pressed down, you would get a stepback jumper.

          Did they the different shot mechanics tied to directions on the stick, maybe?
          I'm hoping a Mike Wang blog is only days away so we can really understand all these interesting new changes.

          Comment

          • WISports
            Banned
            • Jun 2013
            • 2058

            #35
            Re: NBA 2K17 Hands-On Impessions (PopSci)

            Originally posted by MarkWilliam
            I am hopeful that some players (aggressive driving players) can create separation with the turbo button.

            IRL an explosive player can launch FAST from the perimeter and if he is having success getting to the basket, defenders start over compensating. This creates separation and then pull up jumpers open up.

            In previous 2K games, turbo threats are nerfed by sticky defenders as a way to reduce turbo abuse. But that's not quite what should happen.

            If AI defenders are more aware and help defense is better this year, I am hopeful that they don't need to rely on "sticky" defenders to "balance" the game....
            This x100.

            Players aren't nearly as explosive from the stop in the game like in real life.

            Comment

            • The 24th Letter
              ERA
              • Oct 2007
              • 39373

              #36
              Re: NBA 2K17 Hands-On Impessions (PopSci)

              Thinking about it, I kind of feel like moving the stick straight back has been a mechanic before....

              Comment

              • RNS1hunnid
                Banned
                • Aug 2016
                • 38

                #37
                Re: NBA 2K17 Hands-On Impessions (PopSci)

                TBH all of this has my brain fried!! I like simplicity but if it expands the gameplay making it more diverse then I can adapt...


                Sent from my iPhone using Tapatalk

                Comment

                • vtcha
                  MVP
                  • Nov 2009
                  • 2180

                  #38
                  Re: NBA 2K17 Hands-On Impessions (PopSci)

                  To make the game more realistic, the team made sure you could no longer run or jump through an opposing player's limbs, which was a complaint they heard repeatedly. This also means that the ball will actually ricochet off of a player's arm or leg, making you fight for better position. The team worked on tweaking the physics of the game, allowing you to play more physically and fight for the ball like real players do.




                  Please let this be the end of stripping the ball through a player's knee or blocking a shot from the armpit.

                  Hopefully diving for the loose-ball also won't result in your player suffering a separated shoulder as we've seen in the past :P

                  Comment

                  • Vni
                    Hall Of Fame
                    • Sep 2011
                    • 14831

                    #39
                    Re: NBA 2K17 Hands-On Impessions (PopSci)

                    Originally posted by The 24th Letter
                    Thinking about it, I kind of feel like moving the stick straight back has been a mechanic before....
                    It's how it is on free throws, or was at least.

                    Comment

                    • stillfeelme
                      MVP
                      • Aug 2010
                      • 2405

                      #40
                      Re: NBA 2K17 Hands-On Impessions (PopSci)

                      Originally posted by RyanFitzmagic
                      I wonder what the whole thing about moving the stick straight back means for shots that are triggered by different directions on the stick. For a drifting jumper, you had to hit right or left on the stick while moving. If you pressed down, you would get a stepback jumper.

                      Did they remove the different shot mechanics tied to directions on the stick, maybe?
                      A dev blog on controls will have to clear this up. I wouldn't be surprised if you had to use the buttons instead of the stick for some advanced moves. The leaked controls didn't have anything on advanced jumpers.

                      Comment

                      • Mintsa
                        All Star
                        • Aug 2002
                        • 6667

                        #41
                        Re: NBA 2K17 Hands-On Impessions (PopSci)

                        Originally posted by Vni
                        Yeah well if shooting is essentially harder with the stick I don't see any reason to use it. Unless there is something else to it. That sounds like they weren't sure of that mechanic so they left the button unchanged just in case it was overkill.
                        Your right. THat can't be all there is to it.


                        If indeed it is. I can see that with online ranked PNO games, my park etc. We'll only be able to use the stick, not the button.

                        That would only make sense. If not, nobody would use the stick because it would be harder.

                        I'm a "shot stick", have been ever since it was implemented. So this wouldn't effect me. I actually think its a good idea (if everyone is forced to use it for inline ranked games).

                        Comment

                        • ViolenceFight
                          MVP
                          • Jun 2013
                          • 1141

                          #42
                          Re: NBA 2K17 Hands-On Impessions (PopSci)

                          Originally posted by phriscaul
                          they had it in 2k16 but casuals hated it cus they felt it was a "turbo boost." i absolutely loved it as it gave the offense another dynamic. having a guy on your team that can get by guys and put pressure on defense that way was crucial. then 2k catered to the Timothys.

                          That was not the case at all. It wasn't an explosive first step, it was abusing the animation directly after dribbles to get an unnatural boost. And this is coming from a guy that locked booster scrubs down. There's a complete difference between the launches (Which were the explosive steps) vs. What the speed boosters were doing.
                          Female Russell Westbrook.

                          PSN: ViolenceFight
                          Instagram: @ViolenceFight

                          Comment

                          • Nevertheles109
                            Pro
                            • Nov 2012
                            • 643

                            #43
                            Re: NBA 2K17 Hands-On Impessions (PopSci)

                            Originally posted by ViolenceFight
                            That was not the case at all. It wasn't an explosive first step, it was abusing the animation directly after dribbles to get an unnatural boost. And this is coming from a guy that locked booster scrubs down. There's a complete difference between the launches (Which were the explosive steps) vs. What the speed boosters were doing.
                            Yes there was. I strictly play offline and knew nothing about the turbo boost prior to the patch.

                            Was it abused in the wrong hands? Yes.. but it also could be used in a very sim manner as well without the turbo boost tactic. The sim crowd suffered due to casuals.

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #44
                              Re: NBA 2K17 Hands-On Impessions (PopSci)

                              Originally posted by Mintsa
                              Your right. THat can't be all there is to it.


                              If indeed it is. I can see that with online ranked PNO games, my park etc. We'll only be able to use the stick, not the button.

                              That would only make sense. If not, nobody would use the stick because it would be harder.

                              I'm a "shot stick", have been ever since it was implemented. So this wouldn't effect me. I actually think its a good idea (if everyone is forced to use it for inline ranked games).
                              Ironically, I have to move BACK to using the shot stick due to this change. This year was first time that I regularly used the button (minus when we used to be able to double tap for the eurostep move) for jump shots. It might have be placebo, but it seem like open shots went in more with the button.

                              I've been using the shot stick since Day 1.

                              Comment

                              • alabamarob
                                MVP
                                • Nov 2010
                                • 3316

                                #45
                                Re: NBA 2K17 Hands-On Impessions (PopSci)

                                Originally posted by ksuttonjr76
                                Ironically, I have to move BACK to using the shot stick due to this change. This year was first time that I regularly used the button (minus when we used to be able to double tap for the eurostep move) for jump shots. It might have be placebo, but it seem like open shots went in more with the button.

                                I've been using the shot stick since Day 1.
                                Button responded quicker then shot stick for certain off the dribble jumpers.
                                Psn: Alabamarob
                                Xbox: Alabama Rob

                                Youtube: 2k Hawks

                                Settings I play on.
                                Minutes: 12
                                Difficulty: HOF
                                Online or Offline player: Both
                                In a MLO: Yes

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