Hoping that I can now choose to get layups off the glass quickly or hang in the air for a bit when there's a nearby defender.. otherwise I don't see much point in adding a release timing to layups
NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)
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Re: NBA 2K17 Hands-On Impessions (PopSci)
"The Sprint halftime report, presented by Sprint"Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
I wonder what the whole thing about moving the stick straight back means for shots that are triggered by different directions on the stick. For a drifting jumper, you had to hit right or left on the stick while moving. If you pressed down, you would get a stepback jumper.
Did they remove the different shot mechanics tied to directions on the stick, maybe?Last edited by RyanFitzmagic; 08-22-2016, 10:40 PM.Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
I wonder what the whole thing about moving the stick straight back means for shots that are triggered by different directions on the stick. For a drifting jumper, you had to hit right or left on the stick while moving. If you pressed down, you would get a stepback jumper.
Did they the different shot mechanics tied to directions on the stick, maybe?Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
I am hopeful that some players (aggressive driving players) can create separation with the turbo button.
IRL an explosive player can launch FAST from the perimeter and if he is having success getting to the basket, defenders start over compensating. This creates separation and then pull up jumpers open up.
In previous 2K games, turbo threats are nerfed by sticky defenders as a way to reduce turbo abuse. But that's not quite what should happen.
If AI defenders are more aware and help defense is better this year, I am hopeful that they don't need to rely on "sticky" defenders to "balance" the game....
Players aren't nearly as explosive from the stop in the game like in real life.Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
Thinking about it, I kind of feel like moving the stick straight back has been a mechanic before....Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
TBH all of this has my brain fried!! I like simplicity but if it expands the gameplay making it more diverse then I can adapt...
Sent from my iPhone using TapatalkComment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
To make the game more realistic, the team made sure you could no longer run or jump through an opposing player's limbs, which was a complaint they heard repeatedly. This also means that the ball will actually ricochet off of a player's arm or leg, making you fight for better position. The team worked on tweaking the physics of the game, allowing you to play more physically and fight for the ball like real players do.
Please let this be the end of stripping the ball through a player's knee or blocking a shot from the armpit.
Hopefully diving for the loose-ball also won't result in your player suffering a separated shoulder as we've seen in the past :PComment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
I wonder what the whole thing about moving the stick straight back means for shots that are triggered by different directions on the stick. For a drifting jumper, you had to hit right or left on the stick while moving. If you pressed down, you would get a stepback jumper.
Did they remove the different shot mechanics tied to directions on the stick, maybe?Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
If indeed it is. I can see that with online ranked PNO games, my park etc. We'll only be able to use the stick, not the button.
That would only make sense. If not, nobody would use the stick because it would be harder.
I'm a "shot stick", have been ever since it was implemented. So this wouldn't effect me. I actually think its a good idea (if everyone is forced to use it for inline ranked games).Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
they had it in 2k16 but casuals hated it cus they felt it was a "turbo boost." i absolutely loved it as it gave the offense another dynamic. having a guy on your team that can get by guys and put pressure on defense that way was crucial. then 2k catered to the Timothys.
That was not the case at all. It wasn't an explosive first step, it was abusing the animation directly after dribbles to get an unnatural boost. And this is coming from a guy that locked booster scrubs down. There's a complete difference between the launches (Which were the explosive steps) vs. What the speed boosters were doing.Female Russell Westbrook.
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Re: NBA 2K17 Hands-On Impessions (PopSci)
That was not the case at all. It wasn't an explosive first step, it was abusing the animation directly after dribbles to get an unnatural boost. And this is coming from a guy that locked booster scrubs down. There's a complete difference between the launches (Which were the explosive steps) vs. What the speed boosters were doing.
Was it abused in the wrong hands? Yes.. but it also could be used in a very sim manner as well without the turbo boost tactic. The sim crowd suffered due to casuals.Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
Your right. THat can't be all there is to it.
If indeed it is. I can see that with online ranked PNO games, my park etc. We'll only be able to use the stick, not the button.
That would only make sense. If not, nobody would use the stick because it would be harder.
I'm a "shot stick", have been ever since it was implemented. So this wouldn't effect me. I actually think its a good idea (if everyone is forced to use it for inline ranked games).
I've been using the shot stick since Day 1.Comment
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Re: NBA 2K17 Hands-On Impessions (PopSci)
Ironically, I have to move BACK to using the shot stick due to this change. This year was first time that I regularly used the button (minus when we used to be able to double tap for the eurostep move) for jump shots. It might have be placebo, but it seem like open shots went in more with the button.
I've been using the shot stick since Day 1.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
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Online or Offline player: Both
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