NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Originally posted by Khaos_KiwiHmmmm I'm not sure about this. Would be a disadvantage that those who shoot using square/X wouldn't have to deal with.
Maybe shooting with analog will provide a slight boost over just holding x
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
VNI is right man. Try it out when you get a chance.
I do agree it should be more seamless when you press the button but if you press the stick in the right direction, you can finish or at the least, get the foul without an easy *** block.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Uh, dude, as awesome as that would be, even I know that's not the point of the first trailer. And I never expected it to be.
This was always going to be for the game itself.
The mode info comes later.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
i know about the left and right direction on the right stick. the whole point was, when you push the button, especially in times where you're caught in trying to win and just want to get the bucket, 2K shouldn't make it so that when you do push the button, you end up dunking in a way that favors the defense instead of favoring the offense. its happened since 2k14. and its super annoying.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
You can also use the shot button along with the left stick to pick your finishing hand. Push the LS in the direction of the hand you want to finish with right before you press the shot button. It not as easy as the RS but the option is there for exclusive button users. You can also shoot floater with the shot button + LS.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
You can also use the shot button along with the left stick to pick your finishing hand. Push the LS in the direction of the hand you want to finish with right before you press the shot button. It not as easy as the RS but the option is there for exclusive button users. You can also shoot floater with the shot button + LS.Comment
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http://www.popsci.com/nba-2k17-improves-on-merging-sports-and-gaming
Here's another impression write-up. It seems to be saying the opposite regarding dribbling responsiveness.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Baseline drives is a problem for left/right dunks with RS too. I go for two hands dunks on the baseline instead.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Some good stuff in there.
I just hope the player responsiveness is improved this year. Nothing like hitting a button or pushing a stick onto to have you player start performing that move a second later. Hard to time things that way.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
When you go from a very responsive game like Dark Souls 3 and then you launch Nba 2K the difference in responsiveness is pretty shocking.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Polygon has posted their NBA 2K17 hands-on impressions. Samit Sarkar goes over quite a few things, including freelance offenses for every team, better help defense, timed layups, 2K U with Coach K and much more.
I can already here the online whiners crying about this stealing and throwing the ball into the paint and it getting knocked away if your forcing it. They all cried about losing the ball last year, for what they felt was no reason at all,lol. I do feel for those that do play online and want a fair realistic game though, me I will stick with offline, than play with whinny kids.
I always want the game to be as realistic as possible, so I do hope they have worked on turnovers being more realistic, and not just TO thru steals, or when the code says for the player to throw it way off target out of bounds. Thats where they need to make the biggest jump in gameplay, so I while Im glad to hear that you cant force throw a pass in the paint, how about some actually variety of turnovers like IRL.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
The timed layups if done properly will change the game.
1. Wide open layups should have a huge window.
2. Contested layup windows should depend on the player shooting and person/people contesting.
3. When you trigger the mid air change shot, you should not get a new window, but your original window should shrink. So if you hit a perfect release and hit mid air shot change you should still get the layup percentage for a perfect mid air contested shot release.
4.You should still be able to block a perfect layup release though.
5. Huge layup window players should be able to shoot quick, reg, or late timed layups because the window is different. That would add a large variety of layup release points. Like a young tony parker.
6. Poorly rate layup guys would have limited release points.
With changes to layups, hope they made fixes to dunking in traffic and fast breaks. The offensive awareness should allow players to be smart about the dunk animation that would be performed in certain situations.
In 2k16 there's too many chase down blocks by non-blockers cause of those cocked back dunks.
Also hate the block spammers, so many times I pass inside and the opponent spams the block, I should be able to get a easy 2 pts but they usually get a block cause my guy put the ball behind his head. The recovery for block spammers are also too quick, even open layups get messed up because they recover too quick.
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I'm sorry if that was tough to understand... haI used to put important things hereComment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Honestly I rarely got blocked on chase down attempts on fastbreaks when I dunked the ball. I just go up with whatever hand I'm dribbling with. The player goes up and dunks the ball in one smooth animation, no slow down, and the defender can't reach the ball.
Layups on the other hand? That's a whole different story lol. The most I do is wait for the defender to jump then I go up with it. I don't trust layups on the fast break lmao.Comment
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg
Honestly I rarely got blocked on chase down attempts on fastbreaks when I dunked the ball. I just go up with whatever hand I'm dribbling with. The player goes up and dunks the ball in one smooth animation, no slow down, and the defender can't reach the ball.
Layups on the other hand? That's a whole different story lol. The most I do is wait for the defender to jump then I go up with it. I don't trust layups on the fast break lmao.
i missed a wide open layup on a fastbreak with kyrie a week ago. i dont trust layups in this game, ever.Comment
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