NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon) - Operation Sports Forums

NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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  • phriscaul
    Banned
    • Dec 2015
    • 688

    #106
    Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

    Originally posted by Vni
    You should read again what he said. The exchange is just funny, you complain about something, someone gives you a tip and your answer is basically, I don't got time for that lol.
    #1 i gave him a circumstantial situation...which tons of 2K players do.

    #2 others here obviously go through the same thing

    #3 keep getting snappy bro.

    Comment

    • PhillyIMBlog.com
      Rookie
      • May 2016
      • 382

      #107
      Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

      Originally posted by Khaos_Kiwi
      Hmmmm I'm not sure about this. Would be a disadvantage that those who shoot using square/X wouldn't have to deal with.


      Maybe shooting with analog will provide a slight boost over just holding x


      Sent from my iPhone using Tapatalk

      Comment

      • Nevertheles109
        Pro
        • Nov 2012
        • 643

        #108
        Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

        Originally posted by phriscaul
        dont explain anything to dude.
        VNI is right man. Try it out when you get a chance.

        I do agree it should be more seamless when you press the button but if you press the stick in the right direction, you can finish or at the least, get the foul without an easy *** block.

        Comment

        • Trackball
          MVP
          • Sep 2012
          • 1306

          #109
          Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

          Originally posted by thatphillydude
          Still nothing about off seasons in online leagues. Typical 2k
          Uh, dude, as awesome as that would be, even I know that's not the point of the first trailer. And I never expected it to be.

          This was always going to be for the game itself.

          The mode info comes later.

          Comment

          • phriscaul
            Banned
            • Dec 2015
            • 688

            #110
            Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

            Originally posted by Nevertheles109
            VNI is right man. Try it out when you get a chance.

            I do agree it should be more seamless when you press the button but if you press the stick in the right direction, you can finish or at the least, get the foul without an easy *** block.
            he isnt right. he was snappy and went out of his way to be.


            i know about the left and right direction on the right stick. the whole point was, when you push the button, especially in times where you're caught in trying to win and just want to get the bucket, 2K shouldn't make it so that when you do push the button, you end up dunking in a way that favors the defense instead of favoring the offense. its happened since 2k14. and its super annoying.

            Comment

            • Scramz718
              MVP
              • May 2012
              • 1324

              #111
              Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

              Originally posted by tt500
              ^ also alot of people do use the x/square to dunk so the game should accommodate those players too. The left/right dunks aren't always simple dunks either. They got some odd animations that allows easy blocks at times too

              Sent from my SM-N910W8 using Tapatalk


              You can also use the shot button along with the left stick to pick your finishing hand. Push the LS in the direction of the hand you want to finish with right before you press the shot button. It not as easy as the RS but the option is there for exclusive button users. You can also shoot floater with the shot button + LS.

              Comment

              • phriscaul
                Banned
                • Dec 2015
                • 688

                #112
                Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                Originally posted by Scramz718
                You can also use the shot button along with the left stick to pick your finishing hand. Push the LS in the direction of the hand you want to finish with right before you press the shot button. It not as easy as the RS but the option is there for exclusive button users. You can also shoot floater with the shot button + LS.
                i got into the habit of doing this and when you're on the baseline, and sometimes, instead of dunking on the near side of the rim, the player does a reverse layup into traffic. absolutely maddening.

                Comment

                • Finepanther
                  Rookie
                  • Feb 2014
                  • 151

                  #113
                  http://www.popsci.com/nba-2k17-improves-on-merging-sports-and-gaming

                  Here's another impression write-up. It seems to be saying the opposite regarding dribbling responsiveness.

                  Comment

                  • Scramz718
                    MVP
                    • May 2012
                    • 1324

                    #114
                    Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                    Originally posted by phriscaul
                    i got into the habit of doing this and when you're on the baseline, and sometimes, instead of dunking on the near side of the rim, the player does a reverse layup into traffic. absolutely maddening.


                    Baseline drives is a problem for left/right dunks with RS too. I go for two hands dunks on the baseline instead.

                    Comment

                    • WISports
                      Banned
                      • Jun 2013
                      • 2058

                      #115
                      Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                      Some good stuff in there.

                      I just hope the player responsiveness is improved this year. Nothing like hitting a button or pushing a stick onto to have you player start performing that move a second later. Hard to time things that way.

                      Comment

                      • Vni
                        Hall Of Fame
                        • Sep 2011
                        • 14831

                        #116
                        Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                        Originally posted by WISports
                        Some good stuff in there.

                        I just hope the player responsiveness is improved this year. Nothing like hitting a button or pushing a stick onto to have you player start performing that move a second later. Hard to time things that way.
                        The issue is that you can bet that no review will ever mention input lag. A sports game, it's first job is to be responsive yet you will never read about it.

                        When you go from a very responsive game like Dark Souls 3 and then you launch Nba 2K the difference in responsiveness is pretty shocking.

                        Comment

                        • CaseIH
                          MVP
                          • Sep 2013
                          • 3945

                          #117
                          Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                          Originally posted by Steve_OS



                          Polygon has posted their NBA 2K17 hands-on impressions. Samit Sarkar goes over quite a few things, including freelance offenses for every team, better help defense, timed layups, 2K U with Coach K and much more.



                          I can already here the online whiners crying about this stealing and throwing the ball into the paint and it getting knocked away if your forcing it. They all cried about losing the ball last year, for what they felt was no reason at all,lol. I do feel for those that do play online and want a fair realistic game though, me I will stick with offline, than play with whinny kids.

                          I always want the game to be as realistic as possible, so I do hope they have worked on turnovers being more realistic, and not just TO thru steals, or when the code says for the player to throw it way off target out of bounds. Thats where they need to make the biggest jump in gameplay, so I while Im glad to hear that you cant force throw a pass in the paint, how about some actually variety of turnovers like IRL.
                          Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

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                          NFL- Dolphins & Colts

                          Comment

                          • jmaj315
                            Pro
                            • Oct 2012
                            • 993

                            #118
                            Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                            Originally posted by alabamarob

                            The timed layups if done properly will change the game.
                            1. Wide open layups should have a huge window.
                            2. Contested layup windows should depend on the player shooting and person/people contesting.
                            3. When you trigger the mid air change shot, you should not get a new window, but your original window should shrink. So if you hit a perfect release and hit mid air shot change you should still get the layup percentage for a perfect mid air contested shot release.
                            4.You should still be able to block a perfect layup release though.
                            5. Huge layup window players should be able to shoot quick, reg, or late timed layups because the window is different. That would add a large variety of layup release points. Like a young tony parker.
                            6. Poorly rate layup guys would have limited release points.
                            That would be awesome! ^

                            Originally posted by tt500
                            With changes to layups, hope they made fixes to dunking in traffic and fast breaks. The offensive awareness should allow players to be smart about the dunk animation that would be performed in certain situations.

                            In 2k16 there's too many chase down blocks by non-blockers cause of those cocked back dunks.

                            Also hate the block spammers, so many times I pass inside and the opponent spams the block, I should be able to get a easy 2 pts but they usually get a block cause my guy put the ball behind his head. The recovery for block spammers are also too quick, even open layups get messed up because they recover too quick.

                            Sent from my SM-N910W8 using Tapatalk
                            I agree, but I also think that the best way to beat block spammers would be to limit the second jump. Maybe have a frame limit (which is different for different levels of athleticism) that keeps them from jumping at their max back to back to back, which is really the problem with spamming.

                            I'm sorry if that was tough to understand... ha
                            I used to put important things here

                            Comment

                            • Hustle Westbrook
                              MVP
                              • Jan 2015
                              • 3113

                              #119
                              Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                              Honestly I rarely got blocked on chase down attempts on fastbreaks when I dunked the ball. I just go up with whatever hand I'm dribbling with. The player goes up and dunks the ball in one smooth animation, no slow down, and the defender can't reach the ball.

                              Layups on the other hand? That's a whole different story lol. The most I do is wait for the defender to jump then I go up with it. I don't trust layups on the fast break lmao.
                              Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                              Comment

                              • phriscaul
                                Banned
                                • Dec 2015
                                • 688

                                #120
                                Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

                                Originally posted by Hustle Westbrook
                                Honestly I rarely got blocked on chase down attempts on fastbreaks when I dunked the ball. I just go up with whatever hand I'm dribbling with. The player goes up and dunks the ball in one smooth animation, no slow down, and the defender can't reach the ball.

                                Layups on the other hand? That's a whole different story lol. The most I do is wait for the defender to jump then I go up with it. I don't trust layups on the fast break lmao.

                                i missed a wide open layup on a fastbreak with kyrie a week ago. i dont trust layups in this game, ever.

                                Comment

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