NBA 2K17 Screenshot - Paul George
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Re: NBA 2K17 Screenshot - Paul George
Basically that and tattoos, scars that can be mapped on a certain body type. 7 body types wow mind blown. They must not have enough memory to really do all those body types. Something is limiting factor maybe the real body scans are the limiting factor. Or they didn't have enough time. I am going memoryComment
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Re: NBA 2K17 Screenshot - Paul George
Think what we can conclude is these body types need an overhaul in general...
and I'm not even a guy who it bothers like thatComment
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Re: NBA 2K17 Screenshot - Paul George
Basically that and tattoos, scars that can be mapped on a certain body type. 7 body types wow mind blown. They must not have enough memory to really do all those body types. Something is limiting factor maybe the real body scans are the limiting factor. Or they didn't have enough time. I am going memory
Like it was said before...only seven body types for 430 players??? WTF?Comment
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Re: NBA 2K17 Screenshot - Paul George
Yeah that body type hes talking about is the same one kobe had. Georges looks bigger.Comment
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Re: NBA 2K17 Screenshot - Paul George
Basically that and tattoos, scars that can be mapped on a certain body type. 7 body types wow mind blown. They must not have enough memory to really do all those body types. Something is limiting factor maybe the real body scans are the limiting factor. Or they didn't have enough time. I am going memory
Otherwise, there's no real reason to keep these player models. I dunno..Comment
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Re: NBA 2K17 Screenshot - Paul George
Eh...I'm surprised some of you graphic whores didn't even notice. I've noticed this after playing a couple of games...
The legs will be no different this year either. At this point I don't even care any more...
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Re: NBA 2K17 Screenshot - Paul George
Not excusing the lack of different bodies types, but it is done a lot in gaming. It would take an extreme amount of time to rig and animate tons of different bodies types, it is much easier to have a consistent body type and make small changes such as the head and scale of the model. It's just a matter of time and priorities for the art team on what is more important to implement. A lot of fans notice a difference in a players face, tattoos, texturing, and animating before noticing body types. Hopefully they have time to address it next year.Comment
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Re: NBA 2K17 Screenshot - Paul George
Not excusing the lack of different bodies types, but it is done a lot in gaming. It would take an extreme amount of time to rig and animate tons of different bodies types, it is much easier to have a consistent body type and make small changes such as the head and scale of the model. It's just a matter of time and priorities for the art team on what is more important to implement. A lot of fans notice a difference in a players face, tattoos, texturing, and animating before noticing body types. Hopefully they have time to address it next year.
Yeah the amount of body types may jump from 7 to 30 in one dev cycle for all we know. Much like Czar's freelances (from 2K15 to 2K16).
I ain't that fussed to be honest. Just wish the 7 body types were all BETTER. Haha.Comment
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Re: NBA 2K17 Screenshot - Paul George
Does anyone else feel like it would be a bit of a waste if the next 11 (or however many) pics that 2K release are all members of Team USA?
Because I can totally see that happening haha.
Not that fussed, just seems cheeky.
I'd love to get a look at a Westbrook or LeBron or something....Comment
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Re: NBA 2K17 Screenshot - Paul George
Does anyone else feel like it would be a bit of a waste if the next 11 (or however many) pics that 2K release are all members of Team USA?
Because I can totally see that happening haha.
Not that fussed, just seems cheeky.
I'd love to get a look at a Westbrook or LeBron or something....Comment
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Re: NBA 2K17 Screenshot - Paul George
He isn't as "big" as everyone is imagining and arm sleeves don't all go down to the wrist (which I don't want them to do, personally).
I had jumped off the "we need more body types" bandwagon last year after I thought they were adding more "unique" variations. I assume "scanning" the upper torso was for tattoos, scars, skin complexion and other imperfections.
Now that I think about though it isn't surprising that they stuck with the same basic amount. That is discouraging, annoying and I feel a bit misled.
No wonder it looked like Boris and Draymond had incorrect bodies to me.
They need to figure out how to increase the amount to at least 15 or 18, next year.
Legitimate question: Does anyone have any clue who is in charge of the art department for NBA 2K?
Lynell Jenks (hope I spell that brother's name correct) was moved over to WWE and I haven't heard about who replace for NBA.
Side-note: Google says there are only 3 types of human bodies; endomorph, mesomorph, ectomorph. So, in actuality 2K is above what they need. Good job art department!!! (End Sarcasm)
How funny/****ed up is it that they gave Durant a little high school boy body?!?!?!
from Spurs Nation/Bills Backer HQLast edited by J_Posse; 08-16-2016, 04:05 AM.San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions
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Re: NBA 2K17 Screenshot - Paul George
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