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EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Old 06-01-2016, 11:06 PM   #305
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by WarMMA
It's not really the hit stuns that are the problem. The issue is EA UFC's hit reactions. They are too over the top and exaggerated...especially off the combo multiplier. That's what makes it feel all tekken like. Guys all stumbling accross the octagon from a little leg kick off a combo and all that...that kind of stuff needs to be saved for when a fighter is rocked or hurt to that specific body part. If EA UFC had more nice short hit stuns, it would feel alot better. Then those bigger hit reactions could happen when your hurt more to a certain area or rocked or whatever.
God i dont understand why EA doesnt work on the explosiveness and distance covered by strikes they are way too slow. and those reactions are absolutely ridiculousness when one gets stunned
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Old 06-02-2016, 08:34 AM   #306
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quick question about single collar will using knee/kicks ( really don't know what that is) stop a transition? Sorry if this has already been answered

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Old 06-02-2016, 11:52 AM   #307
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

So basically the clinch will be nerfed to the point of being just a glamour feature, only standing combos and ground work is allowed to be actually effective. Good thing i spent those points on making my UT guy a monster in the clinch... Its so easy to defend as it is now, guess it was too much to ask that people learn that aspect of the game, easier to just remove it
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Old 06-02-2016, 12:06 PM   #308
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by GameplayDevUFC
No, only the guillotine catch from sprawl SUB getup and the kneebar from half guard back sitting.

Takedown reversals behave the same as before.

This was done to fix the fact that the sub reversals could be preloaded with no penalty making them way OP.

Now they behave the same as a regular denial, but with the submission modifier to make it a submission reversal.
You keep the same input (L2+RS) for TD and Submission reversals in Stand up and Clinch.
And only for Ground change input (L+R2+RS) for Submission reversals - to prevent pre-emptive input.

Stand up TD/Submission reversals:
- are the same as Grapple block - both u can hold pre-eptively and it dpoes not drain stamina
OK, agree.

But

For CLINCH TD/Submission reversals:
- Grapple block can NOT be holded pre-eptively and it drains stamina
- TD/SUbmission reversal are different from Grapple block and CAN be holded pre-eptively and dont drain stamina
= disbalance!
NOT OK, disagree

How to fix:
always where we have Grapple HUD (Clinch and Ground, ecept only Stand up) change input for reversals to L2+R2+RS and all other penalties of standard Grapple block (blank GB, Wrong GB - penatlies).
I.e. ALWAYS Reversals must to have the same penalties and features as Grapple block(GB). GB is different ONLY between Stand up and Clinch/Ground. So reversals input must to be different ONLY between Standup and Clinch/Ground! This must to be the rule of balance.

Last edited by SUGATA; 06-02-2016 at 12:09 PM.
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Old 06-02-2016, 12:21 PM   #309
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by WhoDatNinja
So basically the clinch will be nerfed to the point of being just a glamour feature, only standing combos and ground work is allowed to be actually effective. Good thing i spent those points on making my UT guy a monster in the clinch... Its so easy to defend as it is now, guess it was too much to ask that people learn that aspect of the game, easier to just remove it
You can still do a lot of work in the clinch, just wo'nt be able to drop people with one or two MT knees. The clinch entries are going to stay the same (and they are about perfect IMO) --- it's just that if you fail them, you get punished a bit more. Which is fair IMO.

Also, takedowns from Over Under and Double Under should be easier to score, now.

I do agree, though, clinch needs a bit of love in a couple areas in particular:

* Double Under needs a bigger denial window; it's too hard to keep someone in that position, even though it should be the most controlling position in the game

* Punches/elbows to the head (in single collar in particular) should do more damage; and have the potential for health events. If a guy's head is already pretty red...and you land 3 or 4 straight uppercuts or elbows in single collar without them blocking them or transitioning....that should drop them....
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Old 06-02-2016, 12:31 PM   #310
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by Boiler569
You can still do a lot of work in the clinch, just wo'nt be able to drop people with one or two MT knees. The clinch entries are going to stay the same (and they are about perfect IMO) --- it's just that if you fail them, you get punished a bit more. Which is fair IMO.

Also, takedowns from Over Under and Double Under should be easier to score, now.

I do agree, though, clinch needs a bit of love in a couple areas in particular:

* Double Under needs a bigger denial window; it's too hard to keep someone in that position, even though it should be the most controlling position in the game

* Punches/elbows to the head (in single collar in particular) should do more damage; and have the potential for health events. If a guy's head is already pretty red...and you land 3 or 4 straight uppercuts or elbows in single collar without them blocking them or transitioning....that should drop them....
It reads that SC will be incredibly tough to keep now, since they'll just be able to escape when you try to strike, then back to comboland. MT should be tough to keep, it already is. Agree with both of your points, especially if SC is nerfed those uppercuts should do some serious damage. Thought the damage was behind making MT easier to escape, SC escape through strikes is just people crying that they cant methodically combo you to death from there
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Old 06-02-2016, 12:48 PM   #311
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Originally Posted by WhoDatNinja
It reads that SC will be incredibly tough to keep now, since they'll just be able to escape when you try to strike, then back to comboland. MT should be tough to keep, it already is. Agree with both of your points, especially if SC is nerfed those uppercuts should do some serious damage. Thought the damage was behind making MT easier to escape, SC escape through strikes is just people crying that they cant methodically combo you to death from there
well knees in SC can still stop transitions (not sure if you knew this)

plus of course you can still use your denials --- if your CAF has 90 clinch grappling vs someone with 70 clinch grappling, you'll def. be able to deny his clinch big time; drain tons of stamina; and gain lots of GA

The Like Glue perk might be a bit more useful now!
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