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EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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Old 05-31-2016, 01:11 PM   #177
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

New Spoilers:

Fixed bug that made takedowns in some clinch positions too easy, and others too hard #patchspoiler


Added new logic to control when different strike types can interrupt a takedown #patchspoilers
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Old 05-31-2016, 01:24 PM   #178
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by aholbert32
Added new logic to control when different strike types can interrupt a takedown #patchspoilers
This is the one people will probably be most interested in.

The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

We can now control which strikes interrupt takedowns on a per strike basis.

For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

Feedback on this aspect will be very much welcomed.
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Old 05-31-2016, 01:32 PM   #179
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Re: #patchspoilers 1.07

Quote:
Originally Posted by aholbert32
Actually I'm not assuming that at all. I'm not assuming that every casual fan will automatically like the arcade elements. What I'm assuming is that every casual fan wont care about all of the hardcore elements that people on this forum want.

Take Demetrious Johnson. As you know he is the UFC Flyweight Champion. You would expect that someone with his expertise would want a hyper realistic version of the game, right?

That assumption is wrong. He has been quoted as saying he dislikes the stamina in the game and thinks its too taxing. He wants to be able to throw spinning kicks and strikes with no stamina penalty. Now thats counter to what 90% of the forum thinks about this game. Everyone here wants perm stamina to be more taxing than it is.

DJ is an example of some casual gamers. They can appreciate realism and arent going to object if its in the game unless that realism affects their ability to have fun. So if you are trying to appeal solely to "sim" players, you run the risk of losing out on fans like DJ. Their money is worth the same as ours.

Thats why UD3 was perfect for me in some ways. I have no idea what playing UD3 is like without sim mode. I've never played it on arcade stamina. I have no interest in playing it that way. But I'm sure there were thousands of buyers who preferred playing it in arcade mode.

Thats why in favor of having sliders or a sim mode and giving individuals the right to cater the game how they want it.
I'd definitely be in favour of a sim/arcade slider and perhaps a sim/arcade mode for online players.

As for the rest, I respectfully disagree. Despite what DJ stated I'm sure the reason he'd stick around and play EA UFC 2 instead of street fighter, where he can in fact do as many spin kicks as he wishes without stamina penalty, is that EA UFC 2 is more so a reflection of his sport. Which is my point, when it comes down to it, regardless of what is said, the only selling point for any UFC game in terms of both casual and hardcore players is its faithfulness to the sport of mixed martial arts, what else would it be?

The assumption that to much “realism” would deter causal gamers does not make sense to me, since they purchased the game because of it faithfulness to the sport and realism in the first place, do you see my point?

Last edited by Lake the striker; 05-31-2016 at 01:39 PM.
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Old 05-31-2016, 01:38 PM   #180
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Re: #patchspoilers 1.07

Quote:
Originally Posted by aholbert32
Well I have 3 friends who are casual gamers too but big MMA fans and they love the striking but hate the stamina and grappling in the game. There are casual fans who like sim elements and there are casual fans who dont like them at all.
Yup..casuals will be casuals.
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Old 05-31-2016, 01:39 PM   #181
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC
This is the one people will probably be most interested in.

The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

We can now control which strikes interrupt takedowns on a per strike basis.

For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

Feedback on this aspect will be very much welcomed.
Much appreciated. I think this will make the execution of takedowns much easier. I would like to see more distance covered with TD attempts. What about that?

Another question @GPD: I while ago a made a suggestion on Twitter that regarding the combo multiplier a split in high and low actions would be much appreciated. So either you can combine all high strikes and kicks OR all low strikes and kicks. A mix shouldn't be possible. You liked my suggestion on Twitter but didn't comment. What about such a change to the hated combo multiplier? (I know you won't get rid of it completely)
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Old 05-31-2016, 01:39 PM   #182
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

and what about referee comand to standup and breaking clinch ?
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Old 05-31-2016, 01:44 PM   #183
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Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

Quote:
Originally Posted by GameplayDevUFC
This is the one people will probably be most interested in.

The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

We can now control which strikes interrupt takedowns on a per strike basis.

For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

Feedback on this aspect will be very much welcomed.
legit; can't wait to try it out
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Old 05-31-2016, 01:46 PM   #184
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Re: #patchspoilers 1.07

Quote:
Originally Posted by Lake the striker
I'd definitely be in favour of a sim/arcade slider and perhaps a sim/arcade mode for online players.

As for the rest, I respectfully disagree. Despite what DJ stated I'm sure the reason he'd stick around and play EA UFC 2 instead of street fighter, where he can in fact do as many spin kicks as he wishes without stamina penalty, is that EA UFC 2 is more so a reflection of his sport. Which is my point, when it comes down to it, regardless of what is said, the only selling point for any UFC game in terms of both casual and hardcore players is its faithfulness to the sport of mixed martial arts, what else would it be?

The assumption that to much “realism” would deter causal games does not make sense to me, since they purchased the game because of it faithfulness to the sport and realism in the first place, do you see my point?
I wouldnt assume that all or most casual fans buy the game because of the "faithfulness to the sport and realism".

I have friends that buy FIFA because they have their favorite team but who turn off offsides, red cards and increase the speed so that its super fast.

I have friends that buy Madden and play with penalties off and never punt.

I have friends that play 2k who turn all fouls off and increase the dunk sliders so that there are more dunks.

My point is you can buy a UFC game for the graphics, the roster and the sport and not want it to be a true simulation of the sport or care if its faithful to how the sport really is.
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