Re: MLB The Show 16 OSFM Roster V3 Available Now
I'm currently enjoying 2.5 but am intrigued by 3.0.
I know the budgets question has been asked in several threads, and I've read several threads, but it's really hard to find a condensed, exhaustive explanation of what real contract values do to the game once inside a single or 30 team franchise.
As an English professor, I have a hard time with numbers, so the data post on the sims from the previous page was hard for me to interpret.
My questions are:
1) Is it viable to use a single team control method with accurate contracts and have realistic off-season FA periods?
2) If you have to do 30 team control to make this kind of roster work, exactly how involved do you have to be in the contract/FA area? What, specifically, do you have to micromanage, and what do you not have to manage?
Any guidance or clarification would be greatly appreciated!
I'm currently enjoying 2.5 but am intrigued by 3.0.
I know the budgets question has been asked in several threads, and I've read several threads, but it's really hard to find a condensed, exhaustive explanation of what real contract values do to the game once inside a single or 30 team franchise.
As an English professor, I have a hard time with numbers, so the data post on the sims from the previous page was hard for me to interpret.
My questions are:
1) Is it viable to use a single team control method with accurate contracts and have realistic off-season FA periods?
2) If you have to do 30 team control to make this kind of roster work, exactly how involved do you have to be in the contract/FA area? What, specifically, do you have to micromanage, and what do you not have to manage?
Any guidance or clarification would be greatly appreciated!
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