MLB The Show 16 Bullpen Tuning Details in Patch 1.04 - Operation Sports Forums

MLB The Show 16 Bullpen Tuning Details in Patch 1.04

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  • Brian SCEA
    Senior AI Programmer - MLB: The Show
    • Mar 2008
    • 293

    #1

    MLB The Show 16 Bullpen Tuning Details in Patch 1.04


    The following bullpen details were also added to the latest MLB The Show 16 1.04 patch.
    • CPU managers will let starters pitch slightly longer in various situations. They're less likely to pull starters over individual runners on base.
    • In simulated games, CPU managers will pull starters slightly sooner. I.e. games you sim on the front end and fast forward (both RTTS and manual).
    • When a closer hasn't played in 3 or more days, the CPU may make them play regardless of the save situation to give them work.
    • As a result of the two previous changes, starters will pitch fewer total IP (and IP/G), while relievers and closers will play more games.
    • Other changes to how CPU managers manage relief pitchers in certain situations. These are all tuning changes.
  • countryboy
    Growing pains
    • Sep 2003
    • 52636

    #2
    Re: Bullpen tuning in patch 1.04

    Originally posted by Brian SCEA
    I don't know where else to put this, but these are some changes for the patch. At the time of the patch I had to move on to work on other fixes, so I couldn't clarify these details until now.

    * CPU managers will let starters pitch slightly longer in various situations. They're less likely to pull starters over individual runners on base.
    * In simulated games, CPU managers will pull starters slightly sooner. I.e. games you sim on the front end and fast forward (both RTTS and manual).
    * When a closer hasn't played in 3 or more days, the CPU may make them play regardless of the save situation to give them work.
    * As a result of the two previous changes, starters will pitch fewer total IP (and IP/G), while relievers and closers will play more games.
    * Other changes to how CPU managers manage relief pitchers in certain situations. These are all tuning changes.
    Excellent changes/additions!
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    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

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    • p00p1
      Pro
      • Aug 2002
      • 987

      #3
      Re: Bullpen tuning in patch 1.04

      Really cool to see more details. Anything else not included in the notes?

      Comment

      • Dynasty Legend 99
        Rookie
        • Dec 2014
        • 426

        #4
        Re: Bullpen tuning in patch 1.04

        I noticed it in a game today against the Blue Jays.

        The Jays brought in a reliever after a strike out to take advantage of the situation.

        Never had seen that before.

        Well done!
        NCAAM: Wichita State Shockers
        MLB: Kansas City Royals (AL) Milwaukee Brewers (NL)
        NFL: Philadelphia EaglesKansas City Chiefs

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        • Turbojugend
          MVP
          • Sep 2013
          • 2242

          #5
          Re: Bullpen tuning in patch 1.04

          Thank you for taking the time to post this. These types of details definitely help!
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          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #6
            Re: Bullpen tuning in patch 1.04

            Thanks a lot for posting Brian!

            Some early test sims I'm running are still showing some very high complete game numbers on the default stamina/hook sliders. In one sim the Mets had 35, and the Giants had 30. The lowest number of CG's by a team in that season was 6, by several teams. Any idea why this might be happening after the patch? Is it because of the CPU's determination to hang with its starter when he's throwing a shutout/1 run game, regardless of how many pitches he's thrown? It definitely exhibits this tendency in played games as well as simmed.

            The good news is that the hook slider + starter stamina combo still has a powerful effect on CG's - lowering stamina to min and raising hook to max made 11 the top CG number (by 3 teams) in another sim and one team, the Rockies, had none all season. It's still a tradeoff for innings pitched (and everything that goes with it, including strikeouts) when you do this, though.

            Haven't gotten to try the in-game changes since you posted about this yet.
            Last edited by bcruise; 05-04-2016, 06:51 PM.

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            • Ghost Of The Year
              Sweet Emotion.
              • Mar 2014
              • 6318

              #7
              Re: Bullpen tuning in patch 1.04

              I just wanted to reiterate thanks for posting the details and looking forward to seeing the bullpen tuning at work during my season.
              T-BONE.

              Talking about things nobody cares.

              Comment

              • p00p1
                Pro
                • Aug 2002
                • 987

                #8
                Re: Bullpen tuning in patch 1.04

                Would be great to see the new stamina meter shown for in-game bullpens. Weird to only have it at the pregame screen.

                Comment

                • richmondn96
                  Pro
                  • Aug 2010
                  • 566

                  #9
                  Re: Bullpen tuning in patch 1.04

                  After the patch, I am seeing Starting Pitchers listed as Set Up pitchers in daily roster mode. In one game the Phillies put in Velasquez as a reliever, and for the Red Sox, Clay Buchholz & David Price are listed as Set Up. (PS3)

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                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #10
                    Re: Bullpen tuning in patch 1.04

                    Hmm...maybe not so fast on that hook/stamina slider combo bombing IP:

                    Again, starter stamina minimum, hook maximum
                    Spoiler


                    That, honestly, is not bad. And I've had a few sims now that look very close to this as far as the leaders go. CG's have been very, very close to looking like real life numbers with this setting. I've probably got a little leeway to even lower hook or raise stamina to get a few more IP, and not throw anything too far out of whack.


                    Definitely want to hear Tabarnes' thoughts on this since he's the sim guy.
                    Last edited by bcruise; 05-04-2016, 07:36 PM. Reason: Got my sims mixed up!

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                    • tabarnes19_SDS
                      Game Designer
                      • Feb 2003
                      • 3084

                      #11
                      Re: Bullpen tuning in patch 1.04

                      Originally posted by bcruise
                      Hmm...maybe not so fast on that hook/stamina slider combo bombing IP:

                      Again, starter stamina minimum, hook maximum
                      Spoiler


                      That, honestly, is not bad. And I've had a few sims now that look very close to this as far as the leaders go. CG's have been very, very close to looking like real life numbers with this setting. I've probably got a little leeway to even lower hook or raise stamina to get a few more IP, and not throw anything too far out of whack.


                      Definitely want to hear Tabarnes' thoughts on this since he's the sim guy.
                      Those numbers look real good. What do the numbers look like for the 3 and 4 starters? RP innings?

                      I probably won't get a chance to touch the game until tomorrow since I promised the wife a movie tonight.[emoji2]

                      Sent from my SAMSUNG-SM-N920A using Tapatalk

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                      • SMP7
                        Rookie
                        • May 2012
                        • 120

                        #12
                        Re: Bullpen tuning in patch 1.04

                        Originally posted by Brian SCEA
                        I don't know where else to put this, but these are some changes for the patch. At the time of the patch I had to move on to work on other fixes, so I couldn't clarify these details until now.

                        * CPU managers will let starters pitch slightly longer in various situations. They're less likely to pull starters over individual runners on base.
                        * In simulated games, CPU managers will pull starters slightly sooner. I.e. games you sim on the front end and fast forward (both RTTS and manual).
                        * When a closer hasn't played in 3 or more days, the CPU may make them play regardless of the save situation to give them work.
                        * As a result of the two previous changes, starters will pitch fewer total IP (and IP/G), while relievers and closers will play more games.
                        * Other changes to how CPU managers manage relief pitchers in certain situations. These are all tuning changes.
                        Those changes are awesome! Did this patch also address the way the computer manages injuries in the starting rotation? Before the patch, instead of calling up a starter from the minor leagues off their 40 man roster when a member of the rotation landed on the DL, the computer would allow a RP to start a game instead. Several high profile relievers were also ending up in long relief roles as a result of this issue once the injured pitchers returned to the rotation. Thanks for continuing to improve the game with these patches. We all appreciate it!

                        Comment

                        • Dynasty Legend 99
                          Rookie
                          • Dec 2014
                          • 426

                          #13
                          Re: Bullpen tuning in patch 1.04

                          Originally posted by p00p1
                          Would be great to see the new stamina meter shown for in-game bullpens. Weird to only have it at the pregame screen.
                          Am I the only one who liked the first version of that meter much better?
                          NCAAM: Wichita State Shockers
                          MLB: Kansas City Royals (AL) Milwaukee Brewers (NL)
                          NFL: Philadelphia EaglesKansas City Chiefs

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                          • JBoo2911
                            Rookie
                            • Jul 2002
                            • 236

                            #14
                            Re: Bullpen tuning in patch 1.04

                            Nice tweaks! Thank You
                            PSN- JBoo2911

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                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #15
                              Re: Bullpen tuning in patch 1.04

                              Originally posted by tabarnes19
                              Those numbers look real good. What do the numbers look like for the 3 and 4 starters? RP innings?

                              I probably won't get a chance to touch the game until tomorrow since I promised the wife a movie tonight.[emoji2]

                              Sent from my SAMSUNG-SM-N920A using Tapatalk
                              This is from a different sim (with somewhat lower IP's overall) and it's from Season mode, not franchise. Shouldn't really affect much with the SP's at the MLB level, though (aside from maybe callups not eating up some of the innings):

                              <iframe width="420" height="315" src="https://www.youtube.com/embed/wXt3M3_louE?rel=0" frameborder="0" allowfullscreen></iframe>

                              RP innings look high compared to real life previous years, with most teams having an 80 IP reliever and some having multiple. The highest were up in the 100's. Makes sense, because the sliders are where they are. That's what I meant by possibly having some leeway with them - if aces were only going 5-6 innings often, then lowering hook a bit might get them to the 7th-8th more often, but not push up CG's at the same time. I need to look at the individual game sims in more detail to get a clearer picture, but at least I have something to work with now!

                              The tune B Ma mentioned for closers throwing more innings was definitely noticeable as saves leader Hector Rondon had 70 save opps (blew 10) but made 90 appearances. In another sim, 52 saves, 8 blown, 76 total appearances.

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