NBA 2K16: Aggressive On-Ball Physicality - Operation Sports Forums

NBA 2K16: Aggressive On-Ball Physicality

Collapse

Recommended Videos

Collapse
X
Collapse
+ More Options
Posts
 
  • Time
  • Show
Clear All
new posts
  • ronjonsballin200
    Just started!
    • Nov 2013
    • 2

    #16
    can any of you tell me what tracy mcgradys release is on nba 2k16, i saw a post earlier in the year on it but theres no such thing as a base shot anymore so im curious what his release is now. thanks

    Comment

    • Mobb2015
      Just started!
      • Feb 2016
      • 2

      #17
      I actually love the defense in 2k16..... I'm pretty nice defensively and I must say I feel like I have a chance in this years game. the last 3 clips in this article in my opinion displays very realistic dfense. yes, at times the game is really physical but I comnd 2k for this addition. I mean DOG, not always but 90% of the time I can stop the zigzag cheese. I would prefer a more realistic basketball sim but its just a game yo. I did really enjoy this article btw and also agree with most of what u said. mobb2015 @twitter/utube/twitch(quickplug) What I would like is for the a.i to stop leaving players open. ish blows me

      Comment

      • 2_headedmonster
        MVP
        • Oct 2011
        • 2251

        #18
        Re: NBA 2K16: Aggressive On-Ball Physicality

        Im glad that this topic is coming up. The on ball defense in 2k16 leaves a lot to be desired in the way of foot work, and as the article mentioned, the physicality.

        I think some of the animations in the game are in place because the average gamer is much more relentless than a real player would be (thanks to the forgiving fatigue rate). With that in mind, i can understand that i might be difficult to recreate hypothetical situations that are balanced for the game but some of these collisions are intentionally, unrealistically disruptive. Much more of the subtle contact animations that you highlighted in conjunction with riding animations for many more angles would make a world of difference in the freedom of movement and spacing.

        It may not be very apparent but many of the dribble and contact animations in the game promote a wide angle of movement for what i can only assume is to allow maximum time for defensive recovery. Improvements in the angles allowed and duration of perimeter contact animations could really open things up.
        Last edited by 2_headedmonster; 02-13-2016, 01:59 AM.

        Comment

        • TarHeelPhenom
          All Star
          • Jul 2002
          • 7086

          #19
          My man Sam Pham has some awesome videos on how to play on ball defense in this game. Totally changed my outlook on how to play d in this game.
          "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #20
            Re: NBA 2K16: Aggressive On-Ball Physicality

            In short, the visuals matter as much as the inputs when it comes to making both parties feel like they’re in control in these scenarios. If the overly physical animations are playing out (or no fouls are called when they do), it can look and feel like human bumper cars at times.
            We made the bed but 2k provided the sheets: that's what this last paragraph conveys to me. I also gather that defense is the way it is because offense is also liberated to be the way it is and neither simulate NBA mechanics in their entirirety which is a given.

            I appreciate the conversation here and the gifs, both have opened my eyes to what you have clearly exposed and opined on. I do hope 2k devs consider your reflections here and pursue cleaning up the mechanics on both side.

            As users we are guilty for making a mess of the game but 2k is also guilty for affording us the opportunity to get away with these crimes with no reasonable price or punishment.

            Sent from my SM-T330NU using Tapatalk
            how could I lose? im playing by my own rules..

            Comment

            • hanzsomehanz
              MVP
              • Oct 2009
              • 3275

              #21
              Re: NBA 2K16: Aggressive On-Ball Physicality

              While I'm here I'd also like to submit my request for a Chase exposè on Steals and Blocks in 2k vs NBA. 👐

              Sent from my SM-T330NU using Tapatalk
              how could I lose? im playing by my own rules..

              Comment

              • tril
                MVP
                • Nov 2004
                • 2912

                #22
                great article.
                to remedy this situation- 2k would have to fix the foul logic in this game. not enough blocking or charging fouls are called.
                In the videos provided- you clearly illustrate both type of fouls. I see alot of blocking and some charging.

                In addition, I believe this also has to do with spacing. The court needs to be a little bigger in realtion to the size of the players. Everything is too condensed.

                and finally, I believe that in order to break up the randomness of blocking call etc. There needs to be a variable setting for the refs, similar to the umpires in The SHOW.

                Finally, you might be able to neutralize alot of this bumping. if you lower the on ball slider and raise the laterall quickness.

                But again great write up

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #23
                  Re: NBA 2K16: Aggressive On-Ball Physicality

                  GREAT write up man. Lot of good points. This aspect of basketball video gaming is probably one of the most difficult to find a balance in- and this is great dialogue to work toward a solution.

                  Learning how to space on defense has completely changed them game for me, not only does it benefit me, but it stops what many see as unnecessary rotations by A.I teammates...I think this is how 2k actually designed defense to be played. You can tell by the way the CPU AI reacts to space to operate.

                  I think for too long the press tight on every player was an effective way to play defense in this game and has kind've mucked up progression in this area.

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3314

                    #24
                    Great Article that is on point. I think 2k14 last gen had the best balance with on ball defense. That game allowed contact on the perimeter for good defenders, but it gave a good ball handler a slide by animation when guarded tightly by a poor on ball defender. Just increasing the frequency of the "slide by animation" on poor on ball defenders would be good. Additionally, increasing the frequency of blocking fouls on the perimeter when contact is initiated by the defender would help with realism. Finally, there needs to be more charges called to deter offensive barreling.
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12965

                      #25
                      Re: NBA 2K16: Aggressive On-Ball Physicality

                      Originally posted by hanzsomehanz
                      We made the bed but 2k provided the sheets: that's what this last paragraph conveys to me. I also gather that defense is the way it is because offense is also liberated to be the way it is and neither simulate NBA mechanics in their entirirety which is a given.

                      I appreciate the conversation here and the gifs, both have opened my eyes to what you have clearly exposed and opined on. I do hope 2k devs consider your reflections here and pursue cleaning up the mechanics on both side.

                      As users we are guilty for making a mess of the game but 2k is also guilty for affording us the opportunity to get away with these crimes with no reasonable price or punishment.

                      Sent from my SM-T330NU using Tapatalk
                      This paragraph here is vitally important, IMO. The only way to stop Users from playing in such an out of control fashion is to stop rewarding them for doing so.

                      I honestly believe that they have the technological know-how to limit the exploit utilizing style that so many employ, but have made a business decision not do so. I hope that I'm wrong, because if I am, they'll learn some things and improve it for next year. If I'm right, then we'll just see more of the same, in order to keep the masses happy.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

                      Comment

                      • TheDuggler
                        Pro
                        • Sep 2012
                        • 728

                        #26
                        Re: NBA 2K16: Aggressive On-Ball Physicality

                        Originally posted by tril
                        great article.
                        to remedy this situation- 2k would have to fix the foul logic in this game. not enough blocking or charging fouls are called.
                        In the videos provided- you clearly illustrate both type of fouls. I see alot of blocking and some charging.

                        In addition, I believe this also has to do with spacing. The court needs to be a little bigger in realtion to the size of the players. Everything is too condensed.

                        and finally, I believe that in order to break up the randomness of blocking call etc. There needs to be a variable setting for the refs, similar to the umpires in The SHOW.

                        Finally, you might be able to neutralize alot of this bumping. if you lower the on ball slider and raise the laterall quickness.

                        But again great write up
                        I think this is key, 2K can make some sacrifices on the realism end for the benefit of gameplay. The floor spacing is better this year than its ever been, but it still feels like bumper cars out there.

                        Comment

                        • 2_headedmonster
                          MVP
                          • Oct 2011
                          • 2251

                          #27
                          Re: NBA 2K16: Aggressive On-Ball Physicality

                          Originally posted by TheDuggler
                          I think this is key, 2K can make some sacrifices on the realism end for the benefit of gameplay. The floor spacing is better this year than its ever been, but it still feels like bumper cars out there.
                          Id hate for 2k to exaggerate the court size like Live does. That's a bandaid fix.

                          Comment

                          • elzone
                            Rookie
                            • Dec 2013
                            • 84

                            #28
                            what are these camera angles on looks good

                            Comment

                            • derlaid
                              Rookie
                              • Oct 2015
                              • 105

                              #29
                              Re: NBA 2K16: Aggressive On-Ball Physicality

                              Good write-up. The worst part about the physicality is when there's a discrepancy between big guy and small guy, and on the drive. Driving is so dominant right now on PC, it's crazy.

                              I'd love to see an article that focused on the mess that is the PC platform but I don't think enough people play for anyone to care.

                              Comment

                              • SpeedyClaxton
                                Pro
                                • Dec 2015
                                • 655

                                #30
                                Re: NBA 2K16: Aggressive On-Ball Physicality

                                Funniest thing ever is when you drive the ball with I.Thomas, Wall, Lowry or some other PG and you make players like Drummond, Faried, Cousins to fall hahaha
                                https://www.youtube.com/watch?v=fLCf-URqIf0
                                A$APmob Worldwide

                                https://www.youtube.com/watch?v=jkHI1hGvWRY

                                https://www.youtube.com/watch?v=5v6JUzxWoGw

                                Comment

                                Working...