NBA 2K16: Aggressive On-Ball Physicality - Operation Sports Forums

NBA 2K16: Aggressive On-Ball Physicality

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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #1

    NBA 2K16: Aggressive On-Ball Physicality

    <iframe src="//coub.com/embed/auy74?muted=false&autostart=false&originalSize=fal se&hideTopBar=false&startWithHD=false" allowfullscreen="true" frameborder="0" width="516" height="288"></iframe>

    When it comes to NBA 2K, the developers who have to figure out the best way to create an environment where both defense and offense are rewarded has to be a tricky balancing act. I would even say it has to be frustrating at times. Some of the decisions you have to make in terms of deciding what two-man interactions you implement, deciding how dribble moves work, how the defensive slide works, how defensive assist plays into the equation, how the ball itself acts in this situation, and how physical you can even be all play into a showdown that occurs 100 billion times a game.

    In other words, it feels really complex to me.

    Some folks have been poking me to write about on-ball defense, and I’ve sort of tried to avoid writing about it because it’s a quagmire of sorts. I don’t know if it’s really possible to nail a perfect balance when you have a million animations, a ton of attributes, oodles of dribble moves, and a lot of various player types and bodies all bouncing off each other in all these scenarios. It’s not a simple paper beats rock scenario (though come on, we all know rock flies right through paper).

    That being said, I’ve come to think of on-ball defense like a mini-game version of a fighting game. It’s reading and reacting as one player tries to do an input that the other is predicting or trying to counter. I’m not sure if that’s the right way to think about it or not, but it’s the way I’ve settled on thinking about on-ball defense as I’ve written this all up.

    After the jump, I’ll talk a little bit about the real NBA vs. NBA 2K. From there, I’ll dive into what I see as the positives, the negatives and the I-am-not-even-really-sure territory of on-ball defense in NBA 2K16.

    This one might get a little weird. Let’s do it.

    Read More - NBA 2K16: On-Ball Physicality
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  • ChaseB
    #BringBackFaceuary
    • Oct 2003
    • 9844

    #2
    Re: NBA 2K16: On-Ball Physicality

    Quick notes:

    -I did not talk about warping back into place once you've beat your man as I feel like that's just an obvious thing that should be fixed and worked on.

    -I also did not talk about boosting charging calls on-ball, though obviously it's one thing that could be done. I know many folks grew tired of questionable on-ball charging calls in the past though so steered clear of that in this article.
    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

    Comment

    • jeebs9
      Fear is the Unknown
      • Oct 2008
      • 47562

      #3
      Re: NBA 2K16: On-Ball Physicality

      Originally posted by ChaseB
      Quick notes:

      -I did not talk about warping back into place once you've beat your man as I feel like that's just an obvious thing that should be fixed and worked on.

      -I also did not talk about boosting charging calls on-ball, though obviously it's one thing that could be done. I know many folks grew tired of questionable on-ball charging calls in the past though so steered clear of that in this article.
      Nice Chase! I've only drawn 2 charges this season. I'm still shocked to see my opponents standing in the back court waiting for me to run them over.
      Hands Down....Man Down - 2k9 memories
      http://www.youtube.com/watch?v=4IHP_5GUBQo

      Comment

      • Rockie_Fresh88
        Lockdown Defender
        • Oct 2011
        • 9621

        #4
        Re: NBA 2K16: On-Ball Physicality

        Playing pro am all of my charges have come on perimeter. I have not drawn a single on ball charge anywhere else. Anything else is a blocking foul. That takes away a lot of defense from me. I've always pride myself on getting good position yet I'm not rewarded for it.

        I have drawn so off ball fouls in the paint though
        #1 Laker fan
        First Team Defense !!!

        Comment

        • Baebae32
          Pro
          • Nov 2015
          • 880

          #5
          Maybe 2K should penalize ball handlers that try to barrel through their defender with a push off charge animation. Maybe that would help deter that play style. Idk just a suggestion

          Comment

          • infam0us
            MVP
            • Jan 2009
            • 1607

            #6
            Re: NBA 2K16: On-Ball Physicality

            Originally posted by Rockie_Fresh88
            Playing pro am all of my charges have come on perimeter. I have not drawn a single on ball charge anywhere else. Anything else is a blocking foul. That takes away a lot of defense from me. I've always pride myself on getting good position yet I'm not rewarded for it.

            I have drawn so off ball fouls in the paint though
            It's so frustrating when your match up is going baseline 90% of the time and you set yourself up to be there to defend and you get hit with a blocking foul when's he's running into you.

            Comment

            • Dyslexicphish
              Rookie
              • Mar 2007
              • 263

              #7
              Re: NBA 2K16: Aggressive On-Ball Physicality

              Great post about something I feel no one really talks about: on-ball defense in 2k is a poor representation of actual real life on-ball defense. 2k is far too physical and is more about bumping and in some cases holding the ball handler to restrict their movement. In the NBA that kind of contact is a foul most of the time. Even when it isn't called you'll sometimes hear the crowd moan and groan about the contact. I have however seen overly physical on-ball defense called a foul in 2k but it seems almost random.

              Comment

              • PPerfect_CJ
                MVP
                • Oct 2011
                • 3692

                #8
                Re: NBA 2K16: Aggressive On-Ball Physicality

                Awesome article, Chase. Made perfect sense. This really needs to be worked on.
                #LFC
                #ChiefsKingdom
                #STLCards
                #WeAreND

                Comment

                • DirtyJerz32
                  All Star
                  • Aug 2007
                  • 7617

                  #9
                  Great write up Chase. This is my main issue with this good game. Sliders do help to clean some of this up, but it really needs to be addressed next year. It makes playing on the higher difficulty levels almost unable for anyone that's not sharp on the sticks... like me.
                  Moderator
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                  • Junior Moe
                    MVP
                    • Jul 2009
                    • 3868

                    #10
                    Re: NBA 2K16: Aggressive On-Ball Physicality

                    Great write up. There are a lot of good points here. I'm interested in where 2K goes with this.

                    Comment

                    • NINJAK2
                      *S *dd*ct
                      • Jan 2003
                      • 6185

                      #11
                      Originally posted by Baebae32
                      Maybe 2K should penalize ball handlers that try to barrel through their defender with a push off charge animation. Maybe that would help deter that play style. Idk just a suggestion
                      That's a great idea Baebae!
                      EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                      Comment

                      • Caelumfang
                        MVP
                        • Oct 2012
                        • 1218

                        #12
                        Re: NBA 2K16: Aggressive On-Ball Physicality

                        Unfortunately playing physical defense like this is the only way to deter some of these iso ballhogs. Seriously, take away the physicality, and you're back to 2k14/2k15 where the ballhandler can go absolutely crazy with the dribbling with no way to stop them from spamming except attempting a reach.

                        Comment

                        • Ichi
                          Rookie
                          • Aug 2015
                          • 149

                          #13
                          I love this post. I was just discussing this in the MyTeam forum.
                          Too many times you get cut off with the kind of animations that are clearly a foul, and those animations are so long that you can't do a dribble move to counter, so not only is a foul not awarded, you can't react and loose precious seconds of the shot clock.
                          They really need to reduce the physicality drastically and let us defend by cutting angles and closing out shots.

                          Comment

                          • strawberryshortcake
                            MVP
                            • Sep 2009
                            • 2438

                            #14
                            Re: NBA 2K16: Aggressive On-Ball Physicality

                            Originally posted by Dyslexicphish
                            Great post about something I feel no one really talks about: on-ball defense in 2k is a poor representation of actual real life on-ball defense. 2k is far too physical and is more about bumping and in some cases holding the ball handler to restrict their movement. In the NBA that kind of contact is a foul most of the time. Even when it isn't called you'll sometimes hear the crowd moan and groan about the contact. I have however seen overly physical on-ball defense called a foul in 2k but it seems almost random.
                            For those who have a solid recollection of the NBA of yesterday (I've been watching the NBA since the 1980s but it's been so long I don't remember much), how was defense refereed? It was more physical was it not? Does this factor in how NBA2k' defensive gameplay is constructed considering NBA2k does have classic teams? Is it truly possible to create two separate 2k gameplay eras? If you stack a classic team vs a current team, how should 2k "enforce"/"implement" on ball defense?
                            Fixes
                            NBA2k Defense AI,Footplant, Gameplay
                            MLB Show Pitching/throwing
                            Madden/Live Animations Walking, Throwing

                            Comment

                            • ILLSmak
                              MVP
                              • Sep 2008
                              • 2397

                              #15
                              Re: NBA 2K16: Aggressive On-Ball Physicality

                              It's like this, as I stated in my mostly-unread defensive post:

                              You are right about the physicality, but the issue is that within a certain space the ball handler and the defender are bound. That means, your reactions will actually affect them. With a bit more space, they are completely open and untied to you... if they would widen the 'bind' they could remove some of the physicality on ball and allow you to actually affect the ball handler... thus making it more realistic.

                              I don't mind the stickiness as long as there are more outcomes.

                              -Smak

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