Confusing. Cheaters with 99 jump shot seem to hit about 80% of the time regardless of whether or not their shot is contested.
Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
Collapse
Recommended Videos
Collapse
X
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
On June 7th last year, Curry went 5-23. In other games he's gone 4-15, 5-17, etc.
It happens. You gotta deal with it like the pros in real life. Just grit your teeth, and grind it out.
But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.
Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
That's well and fine, but let that type of shooting game be determined by my own actions (iso-balling too much, too much turbo use leading to fatigue, poor shot selection, rushing shots, jacking, etc), not by some mechanic that decides to randomly turn the switch off.Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
I use the meter as a way to find the optimal release point. After getting a feel for the jump shot in practice I pretty much ignore the meter. The only time I use it afterward is to gauge lag online.
Also I think this confirms my suspicions that having your feet set on a catch and shoot situation plays into the percentages. I've noticed that players don't always do that hop when they catch it so it's good to wait a split second. Other times they shuffle their feet.Comment
-
-
Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct
I must note, however, that I was using Real % instead of timing in that particular game. Usually I just use User Timing. That might have had something to do with it."Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
I recall seeing a video a year or so back which suggested a vertical shot meter that was placed closer to the shooting hands, so you're actually looking at the point of release in the hands at the same time you're looking at the shot meter, which would be a better way of "learning" to play without the meter.
I'm not sure if this was from NBA Live 16, another bball game or they made the video themselves but it certainly seemed like a good idea.Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
Thing that gets me is bricking like 5 open jumpers in the row . What can I do about that smh like what's the reason for bad defense getting blessed over and over again ?#1 Laker fan
First Team Defense !!!Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
I've played with the meter off for as long as I can remember, years. I hate the meter, to me it's distracting. I do play with the timing feedback on and it will let me know after the fact but in the moment the meter is no help to me.
Sent from my iPhone using Tapatalk
Comment
-
Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct
Nah Real % has nothing to do with it. I've missed a few green release free throws with UT online and offline. The most frustrating thing ever.Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
People talking about shooting consistency in online pro am or park etc. have to realize that all those badges and high rated players on the court mess with your player's rhythm and success. 7-3 guys and 99 rated players, basically multiple shaqs or Jordans on the court would definitely effect the consistency of the best shooters in real life. How would curry shoot against 95-96 bulls? Probably not the same as he did against the 15-16 wizards the other night!
Obviously 2k listens and makes some adjustments based on feedback. I just hope they discern people's experiences online from people facing the CPU in my league or my gm. As a Lakers user in myleague, the stats and eye test seem ok to meComment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
I do seem to have better results by not looking at the shot meter and I try to ignore it, but leave it on because I have a hard time making free throws without it. I know I can easily switch it on-off before the free throw, but wouldn't it be great if they let you practise free throws.Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.
Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'
watched the 2k tips 1 or 2 episodes back and they talked abt the "5 passes" tips. perhaps that could give u some good rhythm shots in pro-am?Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
I've never missed any green release free throws in any 2K. I'd probably be absolutely furious if that happened.Comment
-
Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16
Thanks for posting the article 8KB24!
For me these two sections were the most intriguing:
"...In*2K16, the shot is not always guaranteed; rather, the green release increases the shot’s likelihood by an approximate factor of two. For example, if a player, after all mitigating factors are considered, has a 40 percent chance of making the shot, the green release will give him an 80 percent chance. There is a tipping point, however—if a player is ranked under 30 percent for a shot, there are no "green frames" at all..."
“...When you stare at the meter, you’re going to lose sight of the context around you, and you’re going to be*overthinking*the game. If you can get down to the point where shooting is second nature and it’s got a feel to it, you’re going to find that rhythm...”
“...It’s all about rhythm..."Comment
Comment