Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16 - Operation Sports Forums

Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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  • bedwardsroy19
    NBA 2K Production Assistant
    • Jul 2010
    • 4459

    #16
    Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

    Originally posted by LO6IX
    The ratings are very inconsistent and don't account for volume. Lowry is shooting 40% on 7 attempts per game and 144 makes yet his rating is lower than Serge Ibaka who is shooting 37% and has only made 40. 25 of those are from the corner

    Lowry has an 83 standing, 82 moving

    Ibaka has an 85 moving, 79 moving
    In the Official Roster Serge's Standing Three is an 82, not an 85. So Serge is lower than Lowry in both attributes
    Updates on Twitter: 2Kstauff

    Comment

    • ViolenceFight
      MVP
      • Jun 2013
      • 1141

      #17
      Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

      Originally posted by LO6IX
      I made a thread about this. Shooters don't consistently hop or 1-2 when coming off screens. Having to wait a few seconds for a shooter to get squared when they're open is very annoying. Another use for the hop would be for bad passes, you're able to get squared and shoot in rhythm when a pass is too low, too far left or right instead of standing in the same place and fumbling the ball.
      Absolutely.

      That's why I tend to not fire away unless I get a 1-2 or a hop unless I have to. A lot of guys wonder why I pass on some wide open, or "alright" looks on the park. This is the reason. If the Mechanics look off, I'll attack the close out after getting set for a second. If they don't bother, I'll hoist it up after squaring.

      But yes, there's no consistent way to get the hop off a screen curl, and that sucks
      Female Russell Westbrook.

      PSN: ViolenceFight
      Instagram: @ViolenceFight

      Comment

      • hanzsomehanz
        MVP
        • Oct 2009
        • 3275

        #18
        Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

        Linking real life fg% to jumpshot rating: is that negating the effectiveness / purpose of user timing?

        My career character is a SG with 78 on 3s and 80 on mids so he would fall into the approximate 35% real life fg% bucket. In Pro Am with this guy: I'm having some games where I do fall under that grid but more recently I went an abysmal 3 for 18.

        As a competitor, I look at those stats and contemplate: where did I go wrong and where are my opportunities to improve? Is it my timing that was very off on open shots? Was it a lack of rhythm? The previous game I went 8 for 15 against a top 100 squad that was not given me nearly as many easy looks... but this 70 and 70 (50% win%) squad I just shot my team and my self in the foot with miss after miss... 2 of my 3 makes out of the 18 attempts were off 3s... I just couldn't fathom what the hay I was doing that was so detrimental to my success...

        Games like this get me questioning how much control over these outcomes is really in my control. It may come to the point I need to turn down shots because even as a balanced 99 SG I am unable to be a factor in the paint in Pro Am... the competitor in me though is willing to keep coming back like 2015/2016 Kobe and keep shooting and attempting to make good on my looks... I just cannot picture playing like a coward and turning down good looks because the game is somehow keeping me in check.

        Sent from my SM-T330NU using Tapatalk
        how could I lose? im playing by my own rules..

        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3314

          #19
          Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

          Great article. However, I don't think a perfect release should double the likelihood of a made shot. Taking a shot from 40 to 80 percent is to much. Especially, when the article says that certain jumpers are easier to get a perfect release on the others. This is why certain players can shoot well beyond their ratings. The ease of a shot release shouldn't make someone a better shooter. I hope in 2k17 they lower the perfect release boost greatly.
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
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          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #20
            Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

            On the flip side: ratings also determine the prevalence of perfect releases. It seems as if you need at least *88 or higher on 3s to start generating greens on the arc of the 3.

            *This algorithm is determined by All-Star difficulty and higher.





            Sent from my SM-T330NU using Tapatalk
            how could I lose? im playing by my own rules..

            Comment

            • tril
              MVP
              • Nov 2004
              • 2912

              #21
              good article.
              I love the shot stick and shooting mechanics behind a jump shot.. It is about feel and, knowing your players.

              The variation in jump shots are so great that I often use the same players in my franchise mode (fantasy draft)
              that is why 2k needs the feature whee we can import our existing franchises into new titles. (off topic)

              again good article.

              Comment

              • tril
                MVP
                • Nov 2004
                • 2912

                #22
                Originally posted by alabamarob
                Great article. However, I don't think a perfect release should double the likelihood of a made shot. Taking a shot from 40 to 80 percent is to much. Especially, when the article says that certain jumpers are easier to get a perfect release on the others. This is why certain players can shoot well beyond their ratings. The ease of a shot release shouldn't make someone a better shooter. I hope in 2k17 they lower the perfect release boost greatly.
                along with the normal sliders, they need to add a shot difficulty slider like they have for the free throws.
                that would make the green releases more difficult

                Comment

                • Rockie_Fresh88
                  Lockdown Defender
                  • Oct 2011
                  • 9621

                  #23
                  Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

                  Few takeaways

                  He mentioned Kobe , MJ, Ray Allen , Aldridge as the easiest releases in the game (hint hint park/pro am players. ) I'm surprised he didn't mention John Wall.

                  Curry and Durant releases are on the way up. I do have a hard time shooting with them.

                  I like the shot meter because I don't have time or effort to learn all the releases of every NBA player with no assistance . I just wish that there were a little less effort on timing though TBH and more focus on good shoots and good plays . I'm so focused on timing that it distracts me (the meter ). Yet I would struggle with it off
                  #1 Laker fan
                  First Team Defense !!!

                  Comment

                  • ChaseB
                    #BringBackFaceuary
                    • Oct 2003
                    • 9829

                    #24
                    Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

                    Originally posted by jeebs9
                    This makes totally sense to me. A lot of people are under the impression that 100 rating means 100%. I think that's where last years game went wrong. With the whole green release equals 100% made shot. This is probably the best year of shooting in my hobble opinion. Because it factors in contest/shot quality/release. Now some people are going to complain that players do hit contested shots. But that's usually when they are hot or once in a blue moon shot. I've been on both side of shooting.
                    The bold portion is simply not true, but otherwise I agree with a lot of what you're putting down there.
                    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                    Comment

                    • Chairman7w
                      MVP
                      • Mar 2006
                      • 1490

                      #25
                      Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

                      Do any of you guys turn the Shot Meter off?

                      After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

                      What do you guys think?

                      Comment

                      • Caelumfang
                        MVP
                        • Oct 2012
                        • 1218

                        #26
                        Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

                        But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.

                        Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'

                        Comment

                        • Nevertheles109
                          Pro
                          • Nov 2012
                          • 643

                          #27
                          Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

                          Originally posted by Chairman7w
                          Do any of you guys turn the Shot Meter off?

                          After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

                          What do you guys think?
                          I've played this way all year and my off shooting nights are very rare. I recommend trying it and getting a true understanding of the feel and the rhythm this article speaks on.

                          Comment

                          • KwiLL23
                            Pro
                            • Jan 2012
                            • 704

                            #28
                            Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

                            So basically the article is about getting the feel of a jump shot instead of looking at the height or elbow of the shooter?

                            Comment

                            • kolanji
                              Pro
                              • Sep 2009
                              • 872

                              #29
                              Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

                              Well for most of us around here we pretty much knew how shooting works theoretically.....now practically its a bit hazy

                              The efforts to dilute zigzag jumpers effectivenes made shoot off the dribble seems sketchy

                              And IMO Shooting with the button is more reliable with timing but the responsivesness of the controler compromises chaining dribbles moves to shooting in some instances (give us back hilding shoulder button to shoot) as is animations are still using too many unbreakable frames)

                              Love how effective good defense affects shot percentage

                              Still unclear if and how fatigue or stamina affects jumpshots/FT????
                              Its obvious with duncking

                              On a side note i know Mike Wang aka beluba was experimenting with seperating layup/dunk button from shoot can u revisit that plz �� ...i still think the options it opens up to shooting/scoring becomes more precise
                              Last edited by kolanji; 02-10-2016, 01:55 PM.
                              Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

                              Comment

                              • DBMcGee3
                                MVP
                                • Oct 2011
                                • 1166

                                #30
                                Does anyone know if the CPU is getting a perfect release every time? I just feel like they make more shots than I do. Granted, if not for that and their lack of TOs I'd win big every game, just curious.

                                Comment

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