Yeah but nobody ever plays 4 on 4...or when they do, they either stink or are really really good. Cheesing in this game is making the court stink. Its still fun to play, but annoying when you have to put up with posers who think they are good but all they do is just exploit flaws in the game that are unrealistic. Nobody is saying that you cheesers aren't good...but to say that what you are doing ISN'T cheesing is moronic. OF COURSE IT'S CHEESING!!!! You do the same dumb crap every time trying to take advantage of flaws in the game. That's the definition of cheesing.
NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Yeah but nobody ever plays 4 on 4...or when they do, they either stink or are really really good. Cheesing in this game is making the court stink. Its still fun to play, but annoying when you have to put up with posers who think they are good but all they do is just exploit flaws in the game that are unrealistic. Nobody is saying that you cheesers aren't good...but to say that what you are doing ISN'T cheesing is moronic. OF COURSE IT'S CHEESING!!!! You do the same dumb crap every time trying to take advantage of flaws in the game. That's the definition of cheesing. -
Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Thats why friars stunk in groups in DAOC....they could heal, but not well. They only had baseline buffs, and they couldn't do damage unless they were swinging like a tank, and the dps was WAY lower than any offensive tank. But friars were great solo.Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
I have more to post on this, but I think another issue in this was before the game even came out 2K said there were no position restrictions in Pro-Am.
If you have position restrictions they could have been something like this:
1 C, 1 PF, 1 SF, 1 SG, 1 PG
1 C, 1 PF, 1 SG, 1 SG, 1 PG
1 PF, 1 PF, 1 SF, 1 SG, 1 PG
1 C, 1 PF, 1 SF, 1 PG, 1 PG
etc.
Basically, you can't put 2 Centers (7'3") in the same lineup and you can't have more than 2 players of the same position.
There was another time where by 7'2 Center ended up playing small forward because the team also had 2 other centers that were both 7'3. NBA 2k16 is broken.Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
It is simple...instead of making a game where 1 thing works so often and other things that are common in real basketball never seem to work, why not make a game that is just like real life to where something might work a few times, but will easily get picked up if a team does it too much. In this game, there are too many cheesers who do the same thing over and over, and the only reason they do it is because that is what works best. It isn't their fault that NBA 2k16 messed up, but it is their fault that they decide to take advantage of it and try to deny that it is cheesing.
I have 1 character at each position.
My PG is 5'10 because of the speed...and I have to admit, he is TOO fast. His jumper is better than anything that a true shooting guard would be able to hit, and he can smack the ball out of the hands of anyone trying to go inside without getting called for a foul. He is a blast to play though, and I can easily understand why the PG is the most common position picked by players.
My SG is 6'6, he is 6 points lower at shooting than my PG, even though he is maxed out. He blocks like Dwight Howard against any other guard, and he is just fast enough to exploit the flaw in the game that allows those deep passes from the bigs to be right on the money. But my shooting guard is much more realistic than my point guard, and for that reason, is much more fun to play in mycareer.
My SF is 6'8, and I never play him anymore because of how crappy small forwards are in this game. In my career, I dominate, but when we play pro am...half the time, I'm playing the center. I'm not fast enough to catch up with guards on the fast break, and not big enough to prevent 7'3 centers from getting rebounds. It is easy to tell why small forward is the LEAST common position in 2k16.
My PF is 6'11, a stretch 4 who can shoot better than my small forward (who is maxed out at shooting). But even this big man can't stop those cheeser centers from exploiting the flaw in the game that allows players to jump for the rebound before the ball even hits the rim. My power forward is much better in park...I've all but stopped playing him in pro am because of how horribly unrealistic the flaws in the game make it seem.
My C is 7'2. That one inch is important. Against an average 7'3 player, I can still get my rebounds, and I have a slight edge in speed. But against a 7'3 rebounding center, that 1 inch destroys my center's rebounding ability. Even the best rebounders shouldn't be able to dominate over everyone just because of their height...but that is what happens in this game. Not only that, but with both my PF and Center, the ability to turn and run is all but non existent. If someone gets by me, I have no chance. I could see how top speed would be hurt by size, but agility and quickness shouldn't be such a massive disadvantage to anyone.
Every single one of my characters has to deal with NBA 2k16 cheesers, regardless of what position they play in the game and who they are matched up against. If 2k doesn't realize this as an issue, it just shows the incompetence of those who made the game. Cheesing doesn't mean someone will or won't be successful, but it does mean that the game is less realistic, and therefore, less fun.Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
I'd love to see stats on what the most common positions/heights are for mycareer/mypark/pro-am players.
I'm guessing PG 6'3''-6'5'' is the most popular given the current meta, followed by 7'3'' Cs and SGs with the forwards the dwindling minorityComment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
There are quite a few very short (shorter than 6 feet) and very tall PG's (6'7)...but point guard is by far the most popular position. Centers are almost always bigger than 7 feet...it would be a disadvantage to make one shorter than that, since height tends to dictate rebounding skill more than the rebounding attribute itself. The tallest person almost always gets the rebound.Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
diving back in after two months and leaderboards are still a mess lmaoComment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
A team I played a few days ago was exploiting that to the max, I think it even worked a few times on the user big I was running with too.
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
It's much more difficult, and we just learned, that you can indeed do it to the computer.Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Id like to report that an efficient sim style can be quite effective at least on the offensive end https://www.youtube.com/watch?v=lOpDp3tx4PY here a link of our team ACTUALLY RUNNING plays. Any 1 else do this or are we alone out hereYour playing checkers, and im playing chess-Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Id like to report that an efficient sim style can be quite effective at least on the offensive end https://www.youtube.com/watch?v=lOpDp3tx4PY here a link of our team ACTUALLY RUNNING plays. Any 1 else do this or are we alone out hereComment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
So cheese to win? Errr let me rephrase cheese to get 1111 score? No thanks id rather hone my skills and IQ and lobby that the game changes so that it matters. What happened to o's #arcade nation running rapant. Its unfortunate the way rttf is set up. If you notice our opponets had low scoring to its because of our tempo and efficientcy. Break starter dont mean **** when your taking it out the net.Your playing checkers, and im playing chess-Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
Well I think the game has definite balancing issues. I mean how do you properly and realistically represent basketball with real players AND fantasy players without the breaking the game engine in either instance.
I just don't think the game is ready to be considered a legitimate esport yet. The game engine still has glaring issues. Also, in every other major esports game every user is working with the same character or resource that is available to everyone else. This makes the user's skill and knowledge the determining factor in who wins. You don't have to play hours or pay money to make Ryu's shoryuken do max damage. Same goes with ssmb or dota 2. To even compete in 2k you need a maxed out or near maxed out player. Then it comes down to whether or not you want a 7+ft center or a super fast pg.Comment
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
There are quite a few very short (shorter than 6 feet) and very tall PG's (6'7)...but point guard is by far the most popular position. Centers are almost always bigger than 7 feet...it would be a disadvantage to make one shorter than that, since height tends to dictate rebounding skill more than the rebounding attribute itself. The tallest person almost always gets the rebound.Comment
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