NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched - Operation Sports Forums

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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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  • abuC
    Banned
    • Oct 2003
    • 1123

    #91
    Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

    Originally posted by Vroman
    I hope that final tournament or whatever will be streamed or posted on youtube. I'm kinda curious how far will ppl come with the game exploiting.
    LOL, people are going to bring their cheesy A game, even the people in this thread acting like they're Red Auerbach.

    It's gonna be the Hesi 3 invitational sponsored by Spam.

    Comment

    • A6_Foul_Out
      Banned
      • Jan 2016
      • 525

      #92
      Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

      Originally posted by Caelumfang
      So, what's wrong with the guards flaring to the corners again?

      In all seriousness, a lot of that stuff is negated with good defense. The Break Starter thing is really the only thing I can agree with you on, but even then, your guards need to know how to get back on defense.

      I can say this because we were one of the L's on Homicide Gang's record. The only top 5 team that beat us during our runs was FamSkullGang before they changed their name. The top teams are challenging for sure, and if your team has a weak link on defense, they tend to exploit the hell out of it. But if your team doesn't know how to switch on screens, how to pick up, how to get back on transition, then y'all are gonna have a tough time.
      Agreed that most of it can be negated with good defense. But corners are broken because those shots are green.

      Comment

      • ILLSmak
        MVP
        • Sep 2008
        • 2397

        #93
        Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

        Originally posted by A6_Foul_Out
        You're right in most respects. As long as 2k is in the business of appealing to the lowest common denominator, we aren't going to get the OS simulation NBA ideal. The game isn't perfect and needs to be fixed and balanced.

        However, at the HIGHEST levels of play (we have 4 teams in the top 100 for xb1) there is much more skill required than the cheese you are describing. If our team, in any of its combinations of 8 members, played the type of people you are talking about, we would win by 30. every time. without fail. Everything that typical low-level cheesers do can be stopped quite easily. You just need to learn how.

        Should the cheese be removed all together for these novices? yes, of course. But at this level of play, it simply doesn't work.

        The Cheese that Jayson decribed:

        Break Starter: Requires a defensive stop, guards with the knowledge that a bad shot was taken, and a defensive rebound.

        None of this occurs with a bad defense. Say it's fixed, what's the difference between somebody waiting 3/4 down the court instead of all the way down the court if the Transition D is trash?

        Off-Ball charges: I'll admit, I was being an *** after the second one I took. I was merely practicing it. But this is a counter to the cheese to defending the paint. Play a lower-level team, they rely on the ability for the C to turbo to the basket and dunk. I've fouled out a good number of people because this is their only offense.

        Strips: Again, 2k stopgap because of paint entrance ease. Small PG's with 87 steal vs your low ball control is a balancing issue waiting to happen.

        Jump passes need to be fixed they are stupid and awards bad offense. Not really the users fault that it works. More of a sign of bad offense if anything.

        Acrobat: We had top players, with all needed badges hot in that game. Do those things cold, and you'll miss. % tweeks could be made though.

        Court size: The court needs to be much bigger. There's no spacing, and there's no reason that you should be able to double the post and get back for a contest on a 3pt shot after a kick out.

        Corner Specialist: We green these shots. This is cheese. however, we are prioritizing better shots. It's not our fault that these shots go in 97% of the time verus 60% of the time.

        __________________________________________________ _____________

        This 'cheese' is stopped at the highest levels of play. You know it's coming, so it is stopped. Does the game look how you would like it to? Probably not. Will it ever? Not as long as Steph Curry keeps on his confidence fueled chucking binger.

        http://www.twitch.tv/sidsicksevan (our pg) He said he would start streaming again, but not sure when. Give him a follow and see if you can catch the team in a good game. Don't be surprised, if because the format for pre-qualify for RTTF we are blowing novices out, this is what the game is awarding.

        http://xboxclips.com/a5onAPUSHexam/3...b-8c56196c5282 This is the meta center you are referring to. Took me 3 days and 40$ in VC. It's sad that the game has to be this way, but again. As long as 2k is going to make their money...

        We do run a 6'7 SF actually. He's a defensive monster, with, you guessed it. Break Starter.

        I am defending it to the extent that we aren't basketball morons. If the cheese was balanced and the difficulty raised. We would be playing the same defense, taking the same high quality looks. Despite the results of those shots.

        edit: However, the fact that most teams require a use of some lower-level cheese to an extent is always going to be true.
        yea I'm on ps4 so I'll never see you. I am thinking of making a new dude, too... I've always been a big man and tbh am probably one of da bess, but I hate doing the same stuff every year, so I've gone to more d stopper SF. I kinda wanna spec a shooter opposed to a C, but realistically, getting Ws will result from C... so.

        Lemme put it this way, man. You need to know how the game works, you can't telegraph every thing. The best ball is cheesy af but it's done smartly. It does take skill, stick skill. There are a lot of great bball strategies that just don't work, which is sad.

        There are really good teams that probably run a non-cheesy line up. There are bad teams that run cheesy, same with play style. So, let's say top 1000 means your team is pretty good (made up statistic), there might be teams in the top 1000 that play relatively 'sim.' I can't get mad at animations like over-the-shoulder kicks to the corner because that's on 2k. Same w/ outlet passes. They don't seem that broken to me cuz I'm always back. But if that really good, stick-skilled high bball IQ team in the top 1000 faces a team that understands the game better and has made the kind of players necessary to win... they will lose even if they are a lot better cuz it's like playing w/ bumpers on or w/ a safety net. But you gotta play "good ball" with those cheesy players to win at a high level, true. But what results doesn't seem like good ball really when you aren't involved in it. Or, worse, on the other team when you have a traditional line up. You're like man I just blocked that 7'3 guy to the other 7'3 guy and he dunked... AGAIN.

        And really, it's only the line-ups that offend me. They seem to have messed w/ the speed curve a little again and that threw everything off. O well, nice talk. I hope you guys do well. I doubt I'm gonna have the 5 or the time to run the tourney.

        -Smak

        Comment

        • aussieicon91
          Banned
          • Jul 2012
          • 338

          #94
          Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

          Corner 3's don't go in anywhere near as much as people are saying to be honest. Unless you've got double rings on offence you'll still clunk as many as you make if you're open and someone with Lockdown Defender is within 6-7 feet of you (not even closing out). You're not going to get beaten by teams "abusing" corner 3s unless you play terrible defence.

          An open corner 3 is one of the highest percentage jump shots in the NBA. They have similar percentages to anything shot in the midrange, plus they are worth 1 more point. It's not really unrealistic/cheese if guys with high shooting ratings are taking these shots and they are going in.

          Comment

          • A6_Foul_Out
            Banned
            • Jan 2016
            • 525

            #95
            Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

            Originally posted by aussieicon91
            Corner 3's don't go in anywhere near as much as people are saying to be honest. Unless you've got double rings on offence you'll still clunk as many as you make if you're open and someone with Lockdown Defender is within 6-7 feet of you (not even closing out). You're not going to get beaten by teams "abusing" corner 3s unless you play terrible defence.

            An open corner 3 is one of the highest percentage jump shots in the NBA. They have similar percentages to anything shot in the midrange, plus they are worth 1 more point. It's not really unrealistic/cheese if guys with high shooting ratings are taking these shots and they are going in.
            you're not a top player.

            we hit 90% of our open corner 3's because those shots are GREEN.

            The green release mechanic makes this game BROKEN.

            Comment

            • A6_Foul_Out
              Banned
              • Jan 2016
              • 525

              #96
              Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

              Originally posted by ILLSmak

              And really, it's only the line-ups that offend me. They seem to have messed w/ the speed curve a little again and that threw everything off. O well, nice talk. I hope you guys do well. I doubt I'm gonna have the 5 or the time to run the tourney.

              -Smak
              Totally.

              as somebody said before. It's like making a party with a tank/dps/healer for a Raid Boss on some MMorpg.

              It's quite sad tbh.

              Comment

              • yonly1ME
                Rookie
                • Aug 2011
                • 98

                #97
                Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                I have more to post on this, but I think another issue in this was before the game even came out 2K said there were no position restrictions in Pro-Am.

                If you have position restrictions they could have been something like this:

                1 C, 1 PF, 1 SF, 1 SG, 1 PG
                1 C, 1 PF, 1 SG, 1 SG, 1 PG
                1 PF, 1 PF, 1 SF, 1 SG, 1 PG
                1 C, 1 PF, 1 SF, 1 PG, 1 PG
                etc.

                Basically, you can't put 2 Centers (7'3") in the same lineup and you can't have more than 2 players of the same position.
                PSN: Los_X23

                MLB: New York Mets
                NBA: New York Knicks
                NCAAF: Buffalo Bulls, Michigan Wolverines, Miami Hurricanes
                NCAAM: Buffalo Bulls, Michigan Wolverines

                Comment

                • Beechoo
                  Rookie
                  • Feb 2016
                  • 15

                  #98
                  Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                  Originally posted by Funk Snuka
                  Listen to all these babies. Adapt to the game and stfu. Stop complaining.
                  It is easy to adapt to the game...but when you play CHEESERS who just do the same unrealistic thing every single time, it gets boring, and rather annoying.

                  I win most of the time, even against cheesers, but that doesn't mean it isn't annoying. Things have to be fixed, or people will complain about it. That is all this is...don't hate the haters, or you become a ***** yourself.

                  Comment

                  • Beechoo
                    Rookie
                    • Feb 2016
                    • 15

                    #99
                    Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                    Originally posted by infam0us
                    Our C makes those passes with 0 playmaking though.
                    I have a PF with nothing into playmaking...still makes those deep passes like he is a Heisman winning QB. The game is broken...those cheesers can try and say that they are 'all that', but it is a fact, this game is allowing the cheesing. You can stop it...that is a truth, but there shouldn't even have to be an option of trying to stop it. IT SHOULDN'T HAPPEN IN THE FIRST PLACE!!!! You posers trying to defend yourself are just proof of how crappy NBA 2k16 really is. You think you are special, but really, NBA 2k16 just sucks, and you guys are willing to tolerate the bull crap that this game allows...unlike most of the rest of us, who aren't willing to put in the time and effort to learn a game that SUCKS! You are posers...just face it.

                    Comment

                    • Beechoo
                      Rookie
                      • Feb 2016
                      • 15

                      #100
                      Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                      Originally posted by 19LloydBanks82

                      A full court pass with 0 playmaking? No way, thats an automatic turnover 9 out of 10 times
                      You're wrong...maybe 1 out of 10 times it is a turnover. This game has a bunch of crap like the long passes down the court that are so unrealistic that it makes the game crappy, even if it looks cool. NBA 2k16 sucks...but unfortunately for basketball fans and gamers all around the world, it is the best option there is, so we have to deal with it. The numbers of complaints is astounding though, and so obviously the noise will be heard and maybe 2k will fix some of their major issues (but that doesn't seem likely, considering 2k's reputation).

                      Comment

                      • Beechoo
                        Rookie
                        • Feb 2016
                        • 15

                        #101
                        Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                        Originally posted by SirGaryColeman
                        What if they just let us have more control over our movements?

                        Everything relies on ANIMATIONS too much. A lot of the time you aren't even controlling your guy, which leads to missed passes, fake fouls, etc.
                        Right on...the animations take a long time sometimes, and they aren't always consistent, so you never know what is coming. You can learn to deal with them, but it is frustrating when you are trying to do something and your player is stuck in a dumb animation that prevents any chance for success. There are so many things wrong with NBA 2k16, people who don't see it are either ignorant or just lacking the intelligence to understand the difference between good game play and CHEESING

                        Comment

                        • Beechoo
                          Rookie
                          • Feb 2016
                          • 15

                          #102
                          Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                          Originally posted by bottledwaterfan25
                          I disagree. The hop step isn't even that effective this year. It's one of the more easy animations to steal from, you just have to press square when you see the animation and it's a rip nearly every time. This is especially true when small forwards and big men try to do it. If guards hop step it's harder to steal but they are also shorter, so you can just put your hands up on defense.

                          If people are getting to the lane and activating the hop step that means you are not keeping them in front of you on defense. Doesn't need to be patched, people need to learn how to play defense.
                          Thats not true...even if you are standing right in front of someone, they can hop step you and get by you...and alot of the time if you try to take a charge, you'll get called for a blocking foul just by standing in front of them. There is no quick fix, just hope that 2k doesn't screw you over because it is all a coin toss on whether plays are successful. Sometimes it will work, sometimes it wont. Ability doesn't matter in A LOT of NBA 2k16's major issues.

                          Comment

                          • Beechoo
                            Rookie
                            • Feb 2016
                            • 15

                            #103
                            Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                            Originally posted by ILLSmak
                            I used to play kinda cheesy when I was young. It was the first time I played online, cuz I was so good offline and I got online on... I think it was like Live 05, and just got destroyed. I was like wow this is what people do? So I adapted.

                            I've played some fairly high ranked people in various basketball games and while I am honestly getting worse each year (mainly because I can't take the game serious and purposely make players that are outside of the 'meta' like my 6'7 'inside scoring' sf this year), I still have a pretty great understanding of everything that is going to happen.

                            Your statement is untrue. You don't need to understand basketball to cheese, you have to learn what works. So much of the game is unexplored and, as I said, earlier I had much fun killing people with strategies they had never seen and couldn't stop because everyone follows the same patterns.

                            I can identify all of these patterns, too. I think you are giving yourself too much credit, and I'm not trying to insult you, per se. I think it's cool that people are playing the game... like they used to have in 2k feedback system "knows the game well." Throws full court passes to t-mac, catches them, dunks every time... yep, they do. Same w/ the people who are playing now. The difference is... well, it seems to be getting worse. It's more of a mockery. Maybe I'm getting worse. haha. I'll admit it's possible, but it seems like you used to be able to fight back against the cheese more than now. Two 7'3 guys and a bunch of pgs? That's really sad. I dunno if it's better than 5 7 foot sfs.

                            The point is: for whatever reason 2k has really screwed up balancing their game from a competitive standpoint. Cheese has counters. That is what meta is. Exploits, I would say, don't have counters. Cheese is something over-effective that you can base your game off of, like repeated cross overs. You can counter it, sure... but not as a 'normal team.' You go in with a 1-5 balanced team vs what they have now, you are gonna get crushed. That's cheese. You shouldn't have to look at some guide before you build your team, there should be various ways to accomplish the same goal.

                            2k is v flawed in terms of 5v5. Park is, too, but park is meant to be arcade. I'm not really mad... some things made me mad, like people setting picks in the paint, but it's more of sad... it's like I also wanna compete in this tourney, you know, but I don't wanna roll a 7'3 dude or a pg and play the same 'cheesy' style everyone else is.

                            Just kinda felt like typing an essay because the tone of your post made me feel like you were defending your play style.

                            Post a game of top teams that is like real bball and I'll eat my words. In fact, I want to eat my words so I can find my 6'7 defensive stopper SF a place in pro am without knowing I am always at a disadvantage cuz I can't check some 6'2 guy who is moving side to side w/ crossovers until he gets free and fires up a 25 footer.

                            -Smak
                            BINGO! Cheesers think they are good, but really, they just know how to exploit the problems with the game. You poser cheesers can try to defend yourself...but be honest, the only reason you are good is because you exploit the flaws in the game and go up against people who aren't willing to play a game that just isn't worth putting in the effort. ADMIT IT! NBA 2k16 is just a bad game.

                            Comment

                            • MaskedPhenom
                              Pro
                              • Mar 2013
                              • 102

                              #104
                              Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                              Why is the power ranking system so flawed? My team was ranked in the mid 900s, got matched up with a bad team & won the game and the rank dropped (imo it should've just not moved at all; it isn't our fault we got matched up with them). Then earlier today we got matched up with a newly created team that was 6-0 and lost by 3pts and the rank plummeted to the 1500s.

                              Comment

                              • Beechoo
                                Rookie
                                • Feb 2016
                                • 15

                                #105
                                Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                                Originally posted by A6_Foul_Out
                                Why isn't the guard chasing him?

                                Run 3 6ft PG's, you will be out rebounded to death.
                                That's not true if you run 3 point guards and 2 7'3 centers. Point guards don't need to even try for a rebound when the overpowered rebound cheesers just sit underneath and jump for the rebound before the shot even hits the rim.

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