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EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Old 01-29-2016, 11:58 PM   #193
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Great fights Pappy. My ground control is decent but my subs D absolutely sucks.
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Old 01-30-2016, 12:02 AM   #194
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by aholbert32
Great fights Pappy. My ground control is decent but my subs D absolutely sucks.
No doubt, man. Getting that sub with 3 seconds left felt good lol. Means felt super sluggish when using him on the feet, though. I thought he'd be a bit better there.
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Old 01-30-2016, 01:18 AM   #195
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Tim Means body type is all wrong. Hes extremely lanky in real life. I tried using him. Feels so slow. I just starting playing tonite. But the game doesn't feel near as bad as some streams made it look. U can keep a realistic pace if you want. I definitely see an improvement in AI behaviour. Lombard was frickin ridiculous to fight on the harder setting.
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Old 01-30-2016, 01:23 AM   #196
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by pdandy
Matt Hughes has it.
I suppose anyone with high Wrestling mastery has potential to execute this move. However, it's not a basic takedown. I hit this move by accident. There could be a lot of things needing to go right in order for this happen.
I stand corrected. Matt Hughes has the move in the takedown section, not as part of wrestling package section.
From my testing, at the very least, the opponent needs to have very low stamina when you initiate the move. It is also a power takedown which is easier to counter. I believe the penalty for this one is a sprawl bottom.

Note there may be one more requirement on the opponent side. When testing, the opponent didn't attempt to block the takedown at all.
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Old 01-30-2016, 01:52 AM   #197
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by SwedishTouch76
Tim Means body type is all wrong. Hes extremely lanky in real life. I tried using him. Feels so slow. I just starting playing tonite. But the game doesn't feel near as bad as some streams made it look. U can keep a realistic pace if you want. I definitely see an improvement in AI behaviour. Lombard was frickin ridiculous to fight on the harder setting.
How are you fighting A.I. opponents OTHER than the ghost Created Fighters in Ultimate Team? You can actually do one on one matches with A.I. controlled real world roster fighters? In the mean time I'll check, as its probably something simple that I'm overlooking.
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Old 01-30-2016, 01:54 AM   #198
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

LOL the best fight i had all game and all i did was use the GSP game plan

so all this dude did was spam superman punch all fight long so i said f it took his as....s down (this was a champ fight in ultimate team mode) and ground and pund him every round he tried to spam that punch on me

so in the words of brock lesnar i took the horseshoe out his ... and beat him over the head with it
sign
"the champ is here"


lol sorry im just so pumped up in a close fight win (split dec.) that actually awarded me the takedown and ground strikes bout time


at this moment he still sending me msgs =l even after i stoped
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Old 01-30-2016, 03:06 AM   #199
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by pdandy
I stand corrected. Matt Hughes has the move in the takedown section, not as part of wrestling package section.
From my testing, at the very least, the opponent needs to have very low stamina when you initiate the move. It is also a power takedown which is easier to counter. I believe the penalty for this one is a sprawl bottom.

Note there may be one more requirement on the opponent side. When testing, the opponent didn't attempt to block the takedown at all.
I believe it's timing-based/contextual. I was able to do this now 3 times with Matt in the last 10 mins just spamming the power singles/doubles and experimenting with the results in practice mode. Twice when the AI missed with a high kick and I timed my power takedown just right (foot at the peak of the kick), I did the power single to full mount. Then once when the AI missed with a hook and again I timed it right, I did the double to full mount. Now I'm not sure if those were just regular high kicks and hooks that the AI missed with, or maybe they were modified strikes and when countered properly we get the takedowns to mount? Would be easier to experiment with if I had a 2nd controller, but I don't.

Maybe GPD or aholbert can chime in. Also to note, the AI didn't have any damage and was at near full stamina still at this point. (although having low stamina would of course make it harder for him to defend/deny the takedown)

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Old 01-30-2016, 10:00 AM   #200
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by rafaelpaolo84
I believe it's timing-based/contextual. I was able to do this now 3 times with Matt in the last 10 mins just spamming the power singles/doubles and experimenting with the results in practice mode. Twice when the AI missed with a high kick and I timed my power takedown just right (foot at the peak of the kick), I did the power single to full mount. Then once when the AI missed with a hook and again I timed it right, I did the double to full mount. Now I'm not sure if those were just regular high kicks and hooks that the AI missed with, or maybe they were modified strikes and when countered properly we get the takedowns to mount? Would be easier to experiment with if I had a 2nd controller, but I don't.

Maybe GPD or aholbert can chime in. Also to note, the AI didn't have any damage and was at near full stamina still at this point. (although having low stamina would of course make it harder for him to defend/deny the takedown)
Stamina plays a role but its more timing and context. With that said, you shouldnt be able to initiate this move at the higher levels.
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