NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched - Operation Sports Forums

NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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  • 19LloydBanks82
    Banned
    • Aug 2013
    • 610

    #31
    Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

    Originally posted by A6_Foul_Out
    Yup. Centers with 0 Playmaking make those passes shown in the video.


    True, to an extent. OP pointed out 75 pass accuracy as bad, but that's the max for a center...?


    This is a counter to the ease of getting into the paint. Stop using turbo.


    It's a tad much. But as others have said, strips are high as a result of the ability to get to the basket so easily.

    Jump passes are pretty bad. It's more so the fact that the animation leads you to believe that the offensive player should be screwed, but instead, gets out a perfect pass.


    The rate that these modified shots go in could be looked at, but considering the situations OP described were of maxed players who were hot... this is to be expected.


    YES. Definitely there should be an update to badge grinding in this game.
    Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)

    Comment

    • Ras al ghul
      Just started!
      • Jan 2016
      • 3

      #32
      Listen first of all operation sports, or jason young or whoever it is that I am speaking to directly this time. I am looking at a whole bunch of crying out here when it comes to the subject of cheesing. Personally those are ridiculous claims at best. Me and my team have played against all of the top teams in this years 2k pro am. There is a level of focus and a certain level of knowledge that you have to have (yes I said the word knowledge) when playing against a top team in the game you cannot just cheese the heck out of them. Cheesing implies that the move being referred to as cheese is completely unstoppable. That is clearly not the case by a long shot. Break starter can be stopped easily, you just get the hell back on defense. it just so happens that in this video the lesser team played against probably the greatest leak out artist in 2k was playing in that game. I can't stress enough to the operation sports community that the team we were playing against on that video is trash. ( i am not a harsh person at most times but in this instance the phrase applies) This team had no chance of beating us because they knew absolutely nothing about the game. The reason a lot of the plays look the way they did is because we were all playing around when we saw that we were playing a team that was not ready for what they were facing. It gets literally boring when you play a team that can't stop you from doing anything that you wish to do to them. So we play a game, who can leak out the fastest and beat twoonemac down the floor for the fast break dunk. Their bigs were absolutely terrible, they couldn't out rebound our big men, why the hell wouldn't we leak out and destroy them so they would quit and get the game over with faster. They were the ones who stayed for the complete annihilation of their souls in that game .

      Long story short, if 2k really wants to fix this problem and have a competitive experience then give us what we all want. Match up the top teams with the top teams during a game. there is no way that we should have to message other team leaders and invite them into a party so we can hit the A button at the same time to get a match up. (That is stupid as hell right there) You shouldn't place the number 2 team against the 8 billionth in the world. what the heck do you think is going to happen in that instance. when duke plays a team outside of the top 25 in college basketball what happens to that other team? They get twisted and lose by 50. for jason young and his team of terrible players ranked 25000 in the world or probably worse to think they had a snow balls chance in hell at beating us or competing in a competitive game is ridiculous and asinine.

      watch a game with top players and top teams before you judge the state of 2k, there are a lot of people who i know at the top of the food chain and we have nothing wrong with the game because everything that you people complain about can be stopped and is not an issue for the people who know how to play the game at a high level, this video paints an unfair representation of what the game is and is only from a perspective of a team that was outmatched from the word go

      Comment

      • Rockie_Fresh88
        Lockdown Defender
        • Oct 2011
        • 9621

        #33
        Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

        Technically you could get practice and VC boosts to get it . Some of them might not even have level 14 playmaking . If I'm not mistaken that's only like a 60 pass rating anyway . That's not high enough to make those passes . And I don't think every badge should max out at gold .
        #1 Laker fan
        First Team Defense !!!

        Comment

        • A6_Foul_Out
          Banned
          • Jan 2016
          • 525

          #34
          Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

          Originally posted by 19LloydBanks82
          Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)
          I was unclear. I was referring to Jyoung's team who couldn't make the simple pass.

          Comment

          • Ras al ghul
            Just started!
            • Jan 2016
            • 3

            #35
            https://www.youtube.com/watch?v=LkUBBTO71vs

            We don't play around we do this, and there a lot of teams just as dangerous as us

            Comment

            • A6_Foul_Out
              Banned
              • Jan 2016
              • 525

              #36
              Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

              Originally posted by Rockie_Fresh88
              Technically you could get practice and VC boosts to get it . Some of them might not even have level 14 playmaking . If I'm not mistaken that's only like a 60 pass rating anyway . That's not high enough to make those passes . And I don't think every badge should max out at gold .
              Yup. You only need 11 playmaking + VC boost.

              Comment

              • nuckles2k2
                MVP
                • Sep 2006
                • 1922

                #37
                Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                I think Pro-Am is exactly what 2K wants it to be.

                The problem is that it's packaged in NBA 2K16. The game that they champion as a "basketball sim". They hire one of the best basketball minds in the gaming community to oversee the different strategies, sets, & plays used by all of the teams in the association in most, if not all, of the given basketball situations & portray that in the digital arena (don't play video games, play basketball), then they drop Pro-Am into the same package.

                This is just the digital version of "can streetballers hack it in the league?" except 2K isn't concerned if the ppl who want it a little more "NBA reality" are satisfied or not. (I won't use the word "sim" since it's completely subjective).

                Pro-Am is exactly what it's meant to be. "Cheesers" would only be "cheesing" if they were doing something untoward, but it looks like 2K is giving "them" everything they need to do what it is they're doing. That's not cheese.

                Now if the question is, "are 2K being negligent and allowing this by not paying close enough attention?" my guess would be "nah", but I dunno that for sure.

                Comment

                • Jrocc23
                  MVP
                  • May 2010
                  • 3204

                  #38
                  Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                  Spoiler



                  A lot of people have their own definitions of "cheese" I guess. I don't even really say that because first off it sounds corny. But I disagree with it being something that's just unstoppable. I don't think I've ever seen anything in 2K that was unstoppable ever. But that full court passing ish you know is gimmicky.

                  That's what I am sure he means by cheesy. Of course you could be smarter and adapt and get back ASAP but that doesn't mean what y'all are doing isn't gimmicky or cheesy. It's 2Ks fault firstly, but 2K can't stop all the exploits.

                  I haven't seen y'all really play but based on that video. I have no issues besides the full court passes and like I said you can tell this isn't a good team. It honestly shows how balanced 2K has become. It's not much "cheese" anymore in this game like previous iterations. 2K11 top crews had people hop stepping, tendencies hacked to 100, some 8ft players, uncapped doing spin dunks and etc. While all of that could be stopped, it definitely was cheating and exploiting some "cheesy" things.

                  But I disagree w/ the matchup stuff. I think it should be completely random like it is. If you're a super low rank and meet up w/ a Top Ten team, so be it. For me, I wouldn't just want teams on my level. I want the highest teams as well. They might think it's a cakewalk but they might not know they running into some players that's really better than them team wise.
                  HATE LOSING MORE THAN I LOVE WINNING!

                  NBA 2K11
                  XtremeXplicit Crew
                  Ranked
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                  Check us out: http://www.youtube.com/jroccdagameboy

                  Comment

                  • Funk Snuka
                    Banned
                    • Mar 2015
                    • 27

                    #39
                    Listen to all these babies. Adapt to the game and stfu. Stop complaining.

                    Comment

                    • infam0us
                      MVP
                      • Jan 2009
                      • 1607

                      #40
                      Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                      Originally posted by 19LloydBanks82
                      Centers with 0 playmaking do not make those passes. You need break starter (14 playmaking)
                      Our C makes those passes with 0 playmaking though.

                      Comment

                      • barond57
                        Rookie
                        • Nov 2012
                        • 385

                        #41
                        Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                        Pro am should be about basketball. Not eploiting the game for cheap wins

                        Comment

                        • Hopsin
                          Pro
                          • Jul 2012
                          • 753

                          #42
                          NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                          Pro am as it is isn't ready for E-sports.. That's my main argument here. No matter how you look at it it's true..
                          Also to the guys saying they don't "cheese" or just adapt.
                          I rewatched the video and honestly my only problem is the full court pass foolishness going on. That has to be nerfed, it's literally abused.. Sure you can get back, but considering most teams I've played leak out before a shot even goes up makes that difficult asf. "Make the shot or get a offensive board" lol..
                          Last edited by Hopsin; 01-26-2016, 02:46 PM. Reason: nerf

                          Comment

                          • 19LloydBanks82
                            Banned
                            • Aug 2013
                            • 610

                            #43
                            Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched
                            Originally posted by infam0us
                            Our C makes those passes with 0 playmaking though.
                            A full court pass with 0 playmaking? No way, thats an automatic turnover 9 out of 10 times

                            Comment

                            • A6_Foul_Out
                              Banned
                              • Jan 2016
                              • 525

                              #44
                              Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                              Originally posted by infam0us
                              Our C makes those passes with 0 playmaking though.
                              With 0 Playmaking, you shouldn't allow your C to even touch the ball. Even simple forward passes often go out of bounds when the C has 0 playmaking bars.

                              Comment

                              • infam0us
                                MVP
                                • Jan 2009
                                • 1607

                                #45
                                Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                                Originally posted by 19LloydBanks82

                                A full court pass with 0 playmaking? No way, thats an automatic turnover 9 out of 10 times
                                I'll record some clips next time we play but he's accurate like 80% of the time. I don't get it as well because mySF has passing in low 70s and cant pass at all.

                                Comment

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