So your basically saying, judging it for its time, it was the best. "Out Of The Box" I can see that. But my point is, in 2015, is there really any argument to say that 2k11 is the better game to play than 2k12, 2k13, 2k14, or 2k15? It seems ridiculous. Strictly judging it on the core gameplay, 2k11 is leaps back from its successors. The problems with THOSE games lie in sheer laziness of the ratings, the random tendencies, etc. If you've got proper rosters, good sliders, the more current games blow 2k11 away.
NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
So your basically saying, judging it for its time, it was the best. "Out Of The Box" I can see that. But my point is, in 2015, is there really any argument to say that 2k11 is the better game to play than 2k12, 2k13, 2k14, or 2k15? It seems ridiculous. Strictly judging it on the core gameplay, 2k11 is leaps back from its successors. The problems with THOSE games lie in sheer laziness of the ratings, the random tendencies, etc. If you've got proper rosters, good sliders, the more current games blow 2k11 away. -
Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
So your basically saying, judging it for its time, it was the best. "Out Of The Box" I can see that. But my point is, in 2015, is there really any argument to say that 2k11 is the better game to play than 2k12, 2k13, 2k14, or 2k15? It seems ridiculous. Strictly judging it on the core gameplay, 2k11 is leaps back from its successors. The problems with THOSE games lie in sheer laziness of the ratings, the random tendencies, etc. If you've got proper rosters, good sliders, the more current games blow 2k11 away.
Online leagues - 2k11
Modes - 2k11
On ball Defense - 2k11
Game balance - 2k11
Practice plays - 2k13
Playbooks - 2k15
Crew - 2k12
Spacing - 2k15
Dribbling - 2k15
Post moves - 2k13
Offensive advancements - 2k12 and up
But last year saw modes missing or untouched. 2k11 didn't have that. But this is a new console generation compared to the end of 1 so hard to compare. I do believe 2k16 will surpass 11 as the goat though.
It all really comes down to balance and the offense and defense not feeling overpowered 1 way or another. We are in good hands with the czar and OG focused on simulation and gameplay balance out of the box. I'd say last year was as close to 2k11 as far as balance upon release. But way to many factors to judge on. I think most people agree the overall game of 2k11 with modes, balance, and at that point in time it was the best of its time. As a game as a whole it was the best game ever made out of the box with depth, modes, and gameplay. Nothing has come close but the sounds of it this year will. You have to remember we are just now getting things back that we had in 2k11.Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
Kind of off topic, but I dont get why 2k11 is considered better than any of the games that came after it with tons of improvements. Sure there may have been one or two steps back in each sequel (or maybe 4 or 5 in 2k13's case). But 2k11 isnt a better game visually, on court, or anything else besides soundtrack maybe, than any of the others.
Anyone care to change my mind here?Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
He called it......before launch too..... haha!
Now if he said "2K16 best game ever made" then that'd be something else.....
If there isn't a glass shattering moment at some point, 2K16 seems like it has a legit shot at the title. And OG is a BIG reason...... balance.
Defensive depth is just...... arousing....Comment
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Twitter: @ScottOGallagherComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
I can't wait to see the YouTube mycareer guys adjust.
You wanna fire away and shot poorly for that 35 or get that 22 with 6 assists and keep it moving?Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
I know that allstar/superstar sim is confirmed as the best setting for sim heads as of last year and this year as far as game tuning goes. I didn't pick up 2k15, but I read somewhere here last year that the cpu attribute boosts on Superstar and HOF were no longer visible in the substitution menu. If I remember right from before, allstar was even, below allstar gave user boosts, and above meant cpu attribute boosts.
For HOF slider guys like me, that makes it tricky. I always like to play on HOF for the added challenge and to make wins feel more meaningful, but I'd also be sure to nerf those cpu boosts in my custom sliders to make it an even playing field attribute wise(ex cpu players not being faster then user players through speed boosts). Any chance those will once again be visible in the substitution screen this year?Last edited by SportsFanatic10; 09-11-2015, 04:39 PM.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
The only one that has always bugged me personally is the turnovers. Usually I find that in order to get realistic turnover numbers (without getting unrealistically high steal numbers) on average, I have to lower pass accuracy for both teams to the point that simple passes such as even imbounds are flying over teammates heads. I'd like to see more organic turnovers off miscommunication or just a bad pass from a low rated passer without the ball being off target by like 20 yards over head lol. With the pass accuracy on default I find there to almost be no turnovers that aren't steals. Lowering hands and dribbling attributes helps some though.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
There's nothing in the game that's going to cheat you, their switch scheme combined with length was causing problems.Twitter: @ScottOGallagherComment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
I expect we may hear some smack talk at Czar on tonight's SimHangout.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
Now I'm double excited to hear they're worth using in 2k and their wingspan has an impact.Comment
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher
As if millions of cheesers will suddenly cry out in terror, and be suddenly silenced.Comment
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