NBA Live 16 Playcalling and Defense Details - Operation Sports Forums

NBA Live 16 Playcalling and Defense Details

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  • charlesadams3rd
    Rookie
    • Sep 2013
    • 269

    #16
    Re: NBA Live 16 - Playcalling and Defense Details

    Originally posted by WTF
    Oh, I'm glad they finally showed the camera angle. This is easily my favorite angle in any bball game to date. It allows you to see the entire court when coming up the floor. I LOVED it.

    The Quick Play button is awesome too. It picked the right plays, for the right scenarios too.

    The Play calling wheel is a huge step in the right direction as well. Overall though, with as much as I enjoyed the quick play, I'll probably be using it 80% of the time.

    Help defense, you'll see a ton of great Verticality type challenges, and the rotations are solid. The quick passing allows you to work the ball around for the open shot, which is excellent as well.
    This is great to hear! One of my issues with 15 was the limited playcalling and having to overuse pick and rolls. In glad they have implemented a good auto playcalling mechanic. Excited!

    Sent from my D6616 using Tapatalk

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    • WTF
      MVP
      • Aug 2002
      • 20274

      #17
      Re: NBA Live 16 - Playcalling and Defense Details

      Originally posted by strawberryshortcake
      Looks like Live didn't model the thigh anatomy well. Need more girth. Even Butler's legs has that concern if you look closely.




      Pretty much. No deadlift and no squats.




      4 questions:
      (1) How quickly can you cycle through the plays?
      (2) Is traditional broadcast view is available?
      (3) Can you zoom in on this particular camera angle? Custom camera?
      (4) Playing Live15 demo, I notice a lot of shots goes in perfectly with a swish. Rarely did I see the ball hit the rim wherever I shot the ball. Has Live16 improved the variety in ball/rim contact physics?
      1 - Pretty quick once you get accustomed to where each play is. They're broken down by isolation plays, post up, etc within the "full playbook' option.
      2 - Traditional broadcast is still there. ESPN Broadcast and EA Broadcast
      3 - No, I don't think so. It zooms once you're to a certain spot on the floor. I swear, it's a beautiful angle, allows you to see so much.
      4 - Much greater variety. That was a pet peeve of mine too. The interaction this year is much better. Last year, depending on the arc of a shot, you could tell if it was going in or not. This year, that's gone too,so it's an organic feel.
      Twitter - WTF_OS
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      • Rockie_Fresh88
        Lockdown Defender
        • Oct 2011
        • 9621

        #18
        Re: NBA Live 16 - Playcalling and Defense Details

        I thought on ball and overall perimeter defense was an area where live was a head last year . But it lacked so bad in post D so this is s nice welcome
        #1 Laker fan
        First Team Defense !!!

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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15318

          #19
          Re: NBA Live 16 - Playcalling and Defense Details

          Originally posted by bateman11
          I really hope this year there is some variety in offenses especially vs the CPU. In other words, it felt no different playing against the Spurs as opposed to Cavs. I know there were team-specific playbooks last year but it seemed like every team ran the same couple of sets. It became very stale.
          This is what concerns me....

          They added these new playbooks and the blog mentions how the USER will be able to execute those playbooks.'

          But it doesn't mention anything about the CPU taking advantage the playbooks in the same manner as the User....

          I really hope those Quick plays aren't the only plays that the CPU utilize all game because in years past every single team would call the same exact 3-4 Quick plays for the CPU and not even use any of their assigned playbook outside of those plays.

          That is why the game has always felt stale to you as mentioned.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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          • TDYRX
            Benchwarming Since 92
            • Aug 2012
            • 154

            #20
            Re: NBA Live 16 Playcalling and Defense Details

            Improvements sound pretty solid and I'm excited to try that new camera. Just glad we're finally getting some info.

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            • WTF
              MVP
              • Aug 2002
              • 20274

              #21
              Re: NBA Live 16 - Playcalling and Defense Details

              Originally posted by bateman11
              I really hope this year there is some variety in offenses especially vs the CPU. In other words, it felt no different playing against the Spurs as opposed to Cavs. I know there were team-specific playbooks last year but it seemed like every team ran the same couple of sets. It became very stale.

              On the other hand, Live 15 was a cool experience when the game opened up and the tempo increased. Hopefully this is still there and even improved upon with a better passing game and more animations for driving/finishing as well as shooting off the dribble.

              Also great to see some attention paid to the defensive end. I enjoyed playing on-ball defense in '15. Footplanting was great and I could actually push the ball handler where I wanted him to go. Now, with better help side these situations could be expanded on if we can funnel ball-handlers into our help defenders. Would be nice to see a drive and dish for an open jumper Live 09 style.
              There's some pretty sweet news about playcalling that I can't talk about yet.

              You'll see some teams sharing some of the same plays, but it's a much different ballgame this year. The ability to move the ball around the perimeter quickly is awesome, and the CPU will do it really well. Screen and re-screen, double screens working to get the ball in the right hands. Then once it's in the right hands, seeing them go to work will be a thing of beauty. Signature sizeups, crosses, step back jumpers, pull up jumpers, euro-steps, etc.
              Twitter - WTF_OS
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              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #22
                Re: NBA Live 16 Playcalling and Defense Details

                Did pick and pop feel pretty fluid for you WTF?

                Don't know about everyone else, but it was a pain for me the last two editions...

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                • kolanji
                  Pro
                  • Sep 2009
                  • 872

                  #23
                  Re: NBA Live 16 Playcalling and Defense Details

                  This info on play calling, especially defensive improvements has really gotten me excited to play the demo and get a good feel of this game......
                  Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

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                  • WTF
                    MVP
                    • Aug 2002
                    • 20274

                    #24
                    Re: NBA Live 16 Playcalling and Defense Details

                    Yeah, the new mechanic really does. No better feeling than drawing that second defender to come along with the ball handler, to take the attention off of the screener to pop.

                    It didn't feel great in 15. It was semi-functional, but wasn't solid. This year, I feel it's solid.

                    You'll have fun with Lamarcus and David West this year.
                    Twitter - WTF_OS
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                    • Basketball Nate
                      Rookie
                      • Oct 2014
                      • 140

                      #25
                      Re: NBA Live 16 Playcalling and Defense Details

                      I hope there's more depth to the playbooks this year. Live 15 had like 8 plays.

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                      • Tonyattia
                        Pro
                        • Sep 2014
                        • 644

                        #26
                        Re: NBA Live 16 Playcalling and Defense Details

                        How about out of bounds plays WTF? Can you speak on the depth of those?


                        Sent from my iPhone using Tapatalk

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                        • WTF
                          MVP
                          • Aug 2002
                          • 20274

                          #27
                          Re: NBA Live 16 Playcalling and Defense Details

                          Originally posted by Basketball Nate
                          I hope there's more depth to the playbooks this year. Live 15 had like 8 plays.
                          Seemed like it,didn't it. But it's vastly improved. That leads to better AI/CPU vs User gameplay. You can definitely tell it. CPU vs CPU is fun to watch too. I enjoyed watching how they'd pick each other apart. Last year, watching a CPU vs CPU game was like watching paint dry.

                          Originally posted by Tonyattia
                          How about out of bounds plays WTF? Can you speak on the depth of those?


                          Sent from my iPhone using Tapatalk
                          Unfortunately, I didn't dive into it, so I can't really say anything about it. Sorry man.
                          Twitter - WTF_OS
                          #DropMeAFollow

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                          • swac07
                            MVP
                            • Feb 2007
                            • 1842

                            #28
                            Re: NBA Live 16 Playcalling and Defense Details

                            That play wheel is Dope very intuitive...props to whoever thought of that...and its great hearing def has been improved...hopefully the drive kickout feature is on point

                            Sent from my Illudium Q-36 Space Modulator using Tapatalk
                            "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

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                            • WTF
                              MVP
                              • Aug 2002
                              • 20274

                              #29
                              Re: NBA Live 16 Playcalling and Defense Details

                              Originally posted by swac07
                              That play wheel is Dope very intuitive...props to whoever thought of that...and its great hearing def has been improved...hopefully the drive kickout feature is on point

                              Sent from my Illudium Q-36 Space Modulator using Tapatalk
                              Yeah, it took a second to get used to it, but guys will really enjoy it. It's very fluid and organized. Once you get used to it, it's tough to go back to another style of playcalling.

                              Drive & kick is nice, inside out is nice. Post & repost is nice. Skip pass while the help d/weakside d is cheating too far over feels really great.
                              Twitter - WTF_OS
                              #DropMeAFollow

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                              • Tonyattia
                                Pro
                                • Sep 2014
                                • 644

                                #30
                                Re: NBA Live 16 Playcalling and Defense Details

                                Originally posted by WTF
                                Seemed like it,didn't it. But it's vastly improved. That leads to better AI/CPU vs User gameplay. You can definitely tell it. CPU vs CPU is fun to watch too. I enjoyed watching how they'd pick each other apart. Last year, watching a CPU vs CPU game was like watching paint dry.







                                Unfortunately, I didn't dive into it, so I can't really say anything about it. Sorry man.

                                No problem, have the baseline cameras been improved?


                                Sent from my iPhone using Tapatalk

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