NBA 2K16 Gameplay Blog With Da_Czar - Operation Sports Forums

NBA 2K16 Gameplay Blog With Da_Czar

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #286
    Re: NBA 2K16 Gameplay Blog With Da_Czar

    Originally posted by Goffs
    Czar does the attack module work with the CPU post up player? Will let's say Zach Randolph do a plethora of post moves against you?

    No. Post is still it's own deal. That might be something in future.
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #287
      Re: NBA 2K16 Gameplay Blog With Da_Czar

      Originally posted by Vni
      How does the AI decide to switch from freelance offense to plays ? Is it based on IRL team's tendencies ? Is there a logic behind it ? Are every teams different on that aspect ?

      Ace handles that as part of the gameplan.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • Da_Czar
        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
        • Jul 2002
        • 5408

        #288
        Re: NBA 2K16 Gameplay Blog With Da_Czar

        Originally posted by HypoLuxa13
        My biggest question: Czar - I've seen you posting all day here on OS, on a Sunday, of a holiday weekend, answering questions, clarifying, explaining, etc. So my question is: will you guys get a day off, or at least a long lunch break, when the game goes gold?





        Seriously man, you guys are seriously kicking some arse, keep it up.

        LOL. Respect fam!
        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #289
          Re: NBA 2K16 Gameplay Blog With Da_Czar

          Originally posted by strawberryshortcake
          Okay cool, so it has to be a play. I was wondering more along the lines if it's possible without calling a specific play. Such as running freelance, then call for a simple screen, and follow that up with call a second screener.

          If Da_Czar wants to further elaborate it with regards to NBA2k16, that would be great.

          Spacing wise we wouldn't leave that second dude there. We we need to move him to give you space to operate.

          In a plays we have double screen plays.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #290
            NBA 2K16 Gameplay Blog With Da_Czar

            Originally posted by MarkWilliam
            This is interesting and it reminds me of something Czar confirmed yesterday on Twitter.


            Not exactly what you're talking about (and I've mentioned it in another thread FYI) but apparently there was work done on inbounds plays. To re-iterate what Czar said to me, there are now plays with "0.2" in the name of them. These inbounds plays are for "catch and shoot" type patterns specifically for end of game/shot clock situs (if I understood correctly).


            Where I'm going with this (on topic), can we practice these inbounds plays also Prez?


            And perhaps you can re-iterate if I've outlined it wrong or inaccurately?


            Czar said there was a lot that didn't make the blog as it would've been too long - this was one of them and personally, I am EXCITED about end of game situs having a bit more of a resemblance to real situs (or at least edging in that direction).

            Bravo Prez.

            Practice OOB plays is not in play practice, I know it is wanted but if I stacked the reuqest the whole thing could have been denied so I just went with the ol hey I just want the basics, nothing fancy.

            And just to be clear I can't guarantee that I can add anything to this. I want to but that is a reallocation of valuable resources.
            Last edited by Da_Czar; 09-07-2015, 04:43 PM.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #291
              Re: NBA 2K16 Gameplay Blog With Da_Czar

              Originally posted by vannwolfhawk
              Sounds about right. It was a pain and that was just 1 team.

              This leads me into a question for da czar. Can we reorder plays without having to do this workaround to get the plays we want in the order we want? Has anything changed as far as how the CPU ai will call plays? Is it random? Will they call a play more often at the top of a play type as opposed to the last play in a play type?

              Has anything changed for us as users here? Any little nuggets of info us play callers will appreciate? What was done to specific plays this year? Add more branching situations and options within plays this year. I realize if you dive more into this in your blog it would have been 30 pages like you said. Just curious on any new play information you got for us hardcore sim play guys:-)
              Isn't this one already kind of answered in the blog?

              Has anything changed as far as how the CPU ai will call plays? Is it random?

              From the quote below, it's not random. Based on ACE with lineup setting Czar has loaded into the team and defaults for later franchise modes where no players are recognized. ACE will prioritize plays called based on personnel.
              ACE allows us to set custom known and unknown lineups for each team. In known lineups we specify what three specific players on the floor define a lineup.

              For unknown lineups, we can determine what types of players at what positions define a lineup. Some examples are: perimeter shooter, mid-range shooter, shot creator, freelance scorer and freelance creator.

              Then we are able to set up a game plan for each lineup for a myriad of situations.

              ACE can update the play style for a team every time they are in possession of the ball. This allows for flexible, per possession distribution of the offense.

              ACE is able to make fluid tempo adjustments during the course of a game. For the Charlotte Hornets, If a play is called for Kemba Walker we can enable early offense for that possession. However, if the play call is for Al Jefferson, the A.I. can select the walk it up tempo to ensure we get the ball inside.

              ACE can allow the A.I. to alternate between set plays and any applicable freelance offense so that play repetition becomes a non-issue.

              In prior games a team would run their plays and then their singular freelance offense. A team like the Clippers in NBA 2K16 will run 3 Out 2 In, 3 Out 2 In Motion, 4 Out, 4 Out Motion, and 3 Out 2 In Fist -- in addition to their stacked playbook.

              This will all vary based on what lineup is playing, the quarter and score differential.
              As far as plays go, it's not in the blog, but I think i heard him say in one of the podcasts or on SimHangout that the plays have all basically been rewritten. But I can't swear to that. The blog just talks about how he'll be making updates throughout the season based on trends and scouting. I expect branches in a bunch of plays are different, but I expect we'll have to spotlight a lot of those ourselves this year, he can't show every play.

              I'm looking into maybe this year learning how to do some decent videos to maybe put some content like this out there, probably targeted more at players who want to learn to be more sim, as opposed to already hard core simnation types. Not sure I will yet, but looking into it, if I have time. Maybe especially for the Teach Me How thread.
              Last edited by LorenzoDC; 09-07-2015, 04:41 PM.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #292
                NBA 2K16 Gameplay Blog With Da_Czar

                Originally posted by QNo
                How about a mode like MyTeam, does everybody get a default ACE engine or are there still differences between the teams? And if playbooks are still tied to coaches, does this fix the bug where you won't get your own playbook on online RTTP away games, but rather your opponent's? Thanks!

                I cannot wait for 2k16, it looks like such an incredibly good game. I almost get pissed of playing 2k15 now because I know how much better the game will be in a few weeks.
                Yes, just realize that the default ACE is much more capable than whatever you had before. At least ace can detect the types of lineups on the floor to an extent.

                This is the first I am hearning of that particular bug so I can't speak to that.
                Last edited by Da_Czar; 09-07-2015, 05:25 PM.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #293
                  Re: NBA 2K16 Gameplay Blog With Da_Czar

                  Originally posted by JoFri
                  one thing i find annoying in assigning plays is the sequence and missing plays. for instance in 2k15, i can never assign a p&r play for Shaq or Kanter as he is more of a post player. for sequence, i usually un-assign and assign the plays in the playbook to try getting the desired sequence of plays.

                  it would be great if 2k16 enhances the plays assignment to make it more 'user' friendly? Lol


                  Sent from my iPhone using Tapatalk

                  NOT a minor change and many things ahead on priority list.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #294
                    Re: NBA 2K16 Gameplay Blog With Da_Czar

                    Originally posted by Crunky
                    I've got goosebumps just thinking about the possibilitys since they are emphasizing footwork. The game is all about footwork in real life that's what seperates the greats. I've seen in the blogs shuffling of feet on defense and footplanting on offense simply amazing. They took madden true step philosophy and made it for both offense and defense unlike madden.

                    It's a year one implementation so if your a sim head just slow down a bit. LOL. Look for marketedly better but still ground to cover.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • vannwolfhawk
                      MVP
                      • Jun 2009
                      • 3412

                      #295
                      Re: NBA 2K16 Gameplay Blog With Da_Czar

                      Originally posted by LorenzoDC
                      Isn't this one already kind of answered in the blog?

                      Has anything changed as far as how the CPU ai will call plays? Is it random?

                      From the quote below, it's not random. Based on ACE with lineup setting Czar has loaded into the team and defaults for later franchise modes where no players are recognized. ACE will prioritize plays called based on personnel.As far as plays go, it's not in the blog, but I think i heard him say in one of the podcasts or on SimHangout that the plays have all basically been rewritten. But I can't swear to that. The blog just talks about how he'll be making updates throughout the season based on trends and scouting. I expect branches in a bunch of plays are different, but I expect we'll have to spotlight a lot of those ourselves this year, he can't show every play.

                      I'm looking into maybe this year learning how to do some decent videos to maybe put some content like this out there, probably targeted more at players who want to learn to be more sim, as opposed to already hard core simnation types. Not sure I will yet, but looking into it, if I have time. Maybe especially for the Teach Me How thread.
                      Sorry I read blog once and probably should have re read. I guess my question was or is how does ace call plays? Obviously it will be random to get a wide variety of different sets and plays but "I'd like to see" a play at top of a play type get called more so than a play at bottom of play type I guess. More like a go to play. Correct me if I'm wrong but I do think the ai had the capability last year to recall a play they had success with earlier in the game? I could be wrong though? Will that still be or will that be the case this year?

                      Czar, will this be something you try to get in in the future maybe with ability to change freelance during a TO? And for the record I get some stuff is a base and it will take baby steps so I ain't mad at ya! All the stuff added is insane! And as far as practice plays I was just throwing out ideas as you said be cool to here thoughts on what we would like from this in the future. Be cool to practice oob plays and set situational stuff down the road. But I'm not picky! Just happy I can learn the ins and out of all my plays to destroy my fellow online league players with pure execution! :-)
                      Basketball Playbooks
                      http://www.nextplayhoops.com

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #296
                        Re: NBA 2K16 Gameplay Blog With Da_Czar

                        Originally posted by LorenzoDC
                        Isn't this one already kind of answered in the blog?

                        Has anything changed as far as how the CPU ai will call plays? Is it random?

                        From the quote below, it's not random. Based on ACE with lineup setting Czar has loaded into the team and defaults for later franchise modes where no players are recognized. ACE will prioritize plays called based on personnel.As far as plays go, it's not in the blog, but I think i heard him say in one of the podcasts or on SimHangout that the plays have all basically been rewritten. But I can't swear to that. The blog just talks about how he'll be making updates throughout the season based on trends and scouting. I expect branches in a bunch of plays are different, but I expect we'll have to spotlight a lot of those ourselves this year, he can't show every play.

                        I'm looking into maybe this year learning how to do some decent videos to maybe put some content like this out there, probably targeted more at players who want to learn to be more sim, as opposed to already hard core simnation types. Not sure I will yet, but looking into it, if I have time. Maybe especially for the Teach Me How thread.

                        Like 95% of the plays have been rewritten. They had to be to fit in with the new motion system. The few that have not are the euro plays and some classics that I didn't get to before launch,.

                        Only freelances that were not adjusted before ship were the pace and space and the eighties, Everything else should have been touched but we carry a crap load of plays and the last couple years they have all been rewritten.

                        I am hopeuful we won't have to do that next year so that we can start adding depth for the classics.

                        Also keep in mind we added new classics this year. There is a crap load of content. Then you look at some actiosn that have hundreds of steps when you look at the branch points.

                        That is why I tried to be clear to you play junkies that I'm not doing nightly updates fam. NOT GOING TO HAPPEN. LOL I MEAN IT VANWOLF.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • ataman5
                          MVP
                          • Jun 2007
                          • 2620

                          #297
                          Re: NBA 2K16 Gameplay Blog With Da_Czar

                          Originally posted by Da_Czar
                          Like 95% of the plays have been rewritten. They had to be to fit in with the new motion system. The few that have not are the euro plays and some classics that I didn't get to before launch,.

                          Only freelances that were not adjusted before ship were the pace and space and the eighties, Everything else should have been touched but we carry a crap load of plays and the last couple years they have all been rewritten.

                          I am hopeuful we won't have to do that next year so that we can start adding depth for the classics.

                          Also keep in mind we added new classics this year. There is a crap load of content. Then you look at some actiosn that have hundreds of steps when you look at the branch points.

                          That is why I tried to be clear to you play junkies that I'm not doing nightly updates fam. NOT GOING TO HAPPEN. LOL I MEAN IT VANWOLF.
                          Ahaahaha i see you coming up here on Sundays on your free times you sure no nightly updates ?? Lol just kiddin.. Passion is something that really change everything around and it's always good to see that energy out of people not only for this game or anything but for the world, you guys in a way make the world a better place... Thank you still sure no nightly updates Nino !

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #298
                            Re: NBA 2K16 Gameplay Blog With Da_Czar

                            Originally posted by Da_Czar
                            Like 95% of the plays have been rewritten. They had to be to fit in with the new motion system. The few that have not are the euro plays and some classics that I didn't get to before launch,.

                            Only freelances that were not adjusted before ship were the pace and space and the eighties, Everything else should have been touched but we carry a crap load of plays and the last couple years they have all been rewritten.

                            I am hopeuful we won't have to do that next year so that we can start adding depth for the classics.

                            Also keep in mind we added new classics this year. There is a crap load of content. Then you look at some actiosn that have hundreds of steps when you look at the branch points.

                            That is why I tried to be clear to you play junkies that I'm not doing nightly updates fam. NOT GOING TO HAPPEN. LOL I MEAN IT VANWOLF.
                            Lol! It's ok I'm cool with every other night! :-)
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • Impetuous65
                              MVP
                              • Feb 2015
                              • 1450

                              #299
                              Re: NBA 2K16 Gameplay Blog With Da_Czar

                              Is ACE part of practice mode? will we see the practice players do read and react on offense and defense so we can see the branching points of the offense?

                              Comment

                              • iceberg760
                                Mid-Range Mamba
                                • Sep 2010
                                • 144

                                #300
                                Re: NBA 2K16 Gameplay Blog With Da_Czar




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                                **if it Bleeds, i can kill it**

                                --- 12 min/HOF/Sim ---
                                GT: Rap Junkie951 // PSN: Crown_n_Smoke

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