NBA 2K16 Gameplay Blog With Da_Czar - Operation Sports Forums

NBA 2K16 Gameplay Blog With Da_Czar

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  • vannwolfhawk
    MVP
    • Jun 2009
    • 3412

    #241
    Re: NBA 2K16 Gameplay Blog With Da_Czar

    I'm still curious if we can set freelance offense during a timeout? We could not before and it took 5-6 seconds to do as you had harassing defender on you which was annoying. On top of that it took a possession before it kicked in (czar gave me heads up on that before I even knew so I know he was aware of it) so was that fixed this year?
    Last edited by vannwolfhawk; 09-06-2015, 07:21 PM.
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    • NDAlum
      ND
      • Jun 2010
      • 11453

      #242
      Re: NBA 2K16 Gameplay Blog With Da_Czar

      Originally posted by Boilerbuzz
      The world's most popular game has a steep learning curve. They call it chess. I'm MORE than fine with this game getting more and more challenging for the RIGHT reasons. I'm sure most of the OS crowd would agree and I even think Lil' Billy would agree too.
      Yea my statement wasn't one saying the game is too deep. I didn't play basketball in HS due to focusing on baseball (that was the sport I had a chance to make a living with).

      I absolutely love playing basketball but it's never been in a structured environment where I had to learn offensive systems.

      I just see everybody praising it and I sit here wondering if I'm the only person on OS who doesn't have a working knowledge of all the systems described in Da_Czar's blog.

      I'm excited to get into practice and watch some YouTube videos from the guys on OS who talk about real basketball.
      SOS Madden League (PS4) | League Archives
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      • Da_Czar
        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
        • Jul 2002
        • 5408

        #243
        Re: NBA 2K16 Gameplay Blog With Da_Czar

        Originally posted by City_foxx
        Can we use practice play mode for our freelance? Be nice to cut the time spent on defense out of scrimmages if we go in there to strictly look at offense

        It took everything I had just to get the mode back in it's curent form. My goal was just get it in and working and push to expand it in the future. Would be a great thread to see what you guys want from this mode in the future.
        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #244
          Re: NBA 2K16 Gameplay Blog With Da_Czar

          Originally posted by RocketTMac1
          Love what I read and what I'm listening to on the SimHangout. Sounds like the struggle will be real this year with my Hornets in the actual league and in MyLeague lol.

          You going to have your work cut out for you. LOL
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #245
            Re: NBA 2K16 Gameplay Blog With Da_Czar

            Originally posted by eko718
            Hey Czar, is there a split pick and roll/ split double team animation?

            No. You can manually manuver but no explicit gameplay mechanic. We need to do that right or it's an exploit waiting to happen.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #246
              Re: NBA 2K16 Gameplay Blog With Da_Czar

              Originally posted by whatitisinsports
              Much respect to you Czar and it has been an enjoyable ride watching your videos and all you've done for the 2k community. Appreciate it all through the years. If you can answer this one question for me. Do all these changes translate to my career mode? The last couple of games, mycareer plays completely different than any other mode. It just wasn't an enjoyable mode due to how the A.I. teammates and the A.I. opponents played the game.

              Yes all changes apply to my career mode.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #247
                Re: NBA 2K16 Gameplay Blog With Da_Czar

                Originally posted by tsbmolina
                Da_Czar why doesn't 2K publish a strategy guide for this deep game of basketball?

                RIght now we put every single ounce of energy into making the game. I would love to include more teaching etc even inside the game but every decision we make to do something means by default we are deciding NOT to do something else.

                Maybe in future when more of the fundamentals are locked down but for now every available moment is put into improving and testing the product.

                Also this is my personal response I don't know what the "official" response to his actually is. LOL.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • LeBronistheKing
                  MVP
                  • Aug 2010
                  • 1040

                  #248
                  Re: NBA 2K16 Gameplay Blog With Da_Czar

                  Originally posted by Da_Czar
                  No. You can manually manuver but no explicit gameplay mechanic. We need to do that right or it's an exploit waiting to happen.
                  It would be nice to have that be a badge or linked to your ball handling rating. Players like Dwyane Wade should have the badge or a specific type of animation for splitting the double team. Where as LeBron should be able to on rare occasions split double teams but more so in a way where he throws the ball in front of him through the double team almost out of control. LeBron never splits double teams the same under control way that Wade can. It's always a little sloppy and he usually doesn't keep his dribble after splitting the trap. Usually he just picks it up gathers and finishes.

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #249
                    Re: NBA 2K16 Gameplay Blog With Da_Czar

                    Originally posted by 2_headedmonster
                    So we are not in control of any of these new adjustments at all?

                    You can turn it of and control how your team plays on yourself. Remember we build this to run the AI. We give you access to it through the coach AI adjustments.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #250
                      Re: NBA 2K16 Gameplay Blog With Da_Czar

                      Originally posted by rjohns23
                      As a 100% Myleague player, according to your response, for example, the LA Clippers will always play like the LA Clippers no matter the coach in regard to ACE? I know in previous games, the playbooks stay with the coach, I assuming that will still be the same this year.



                      and just to be clear are you saying that ACE is hard coded for each team? If I do 30 team control , can I change a teams ACE philosophy/scheme during my Myleague?

                      Ok. lets try to clear this up.
                      Playbooks are still tied to the coach. The ACE gameplan is tied to the team.

                      Each team does have default gameplan's that cover situations where the team is completely different. Obviously those are more general than the specific stuff we can setup for known lineups etc.
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #251
                        Re: NBA 2K16 Gameplay Blog With Da_Czar

                        Originally posted by rjohns23
                        Interesting. I wonder, from a myleague perspective, will there be tab/slider that allows you to adjust each team's offensive freelance. Not during the game, but as a coaching plan/strategy. I'm thinking it has more to with "in game "in regard to freelance strategy.

                        I just don't want to be 8 years into Myleague and the clippers have two back to the basket bigs that don't like to run and run, but the "team" still plays to that style as opposed to slowing it down lol... But as I said 2K is heading in the right direction!

                        You can not manually assign freelance or ACE inside of Myleague. We would have needed to redo a lot of front end and that just was not an option. Realize it is not ideal but that was a far as we could take it.

                        I mentioned earlier that each Teams ACE does have default gameplans that can adjust for different lineups based on types of players. It is not as specific as the known gameplans but it should still be effective.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #252
                          Re: NBA 2K16 Gameplay Blog With Da_Czar

                          Originally posted by BluFu
                          (Czar correct me if I'm wrong here) but i remember them saying the ACE can adjust to what type of personnel is on the floor. So if the strength of the lineup is shooting, the AI will look for shooters. Or if it's posting up, then the AI will look to feed the post.

                          IF there is not a known lineup on the floor then yes it can detect certain lineup types and run with default gameplans to cater the offense towards those players.

                          It will run plays for the top 3 touches on the floor. Or if it detects a jump shooting lineup run motion or freelance offense. So it's not as intelligent as a real person but we tried to cover as much general lineup types are we are likely to see.

                          Obviously your feedback will be paramount in determining how much we need to add in future as far as coverage.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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                          • Goffs
                            New Ork Giants
                            • Feb 2003
                            • 12278

                            #253
                            Re: NBA 2K16 Gameplay Blog With Da_Czar

                            Czar does the attack module work with the CPU post up player? Will let's say Zach Randolph do a plethora of post moves against you?
                            Last edited by Goffs; 09-06-2015, 08:48 PM.

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                            • Vni
                              Hall Of Fame
                              • Sep 2011
                              • 14833

                              #254
                              Re: NBA 2K16 Gameplay Blog With Da_Czar

                              How does the AI decide to switch from freelance offense to plays ? Is it based on IRL team's tendencies ? Is there a logic behind it ? Are every teams different on that aspect ?
                              Last edited by Vni; 09-06-2015, 09:04 PM.

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                              • 2_headedmonster
                                MVP
                                • Oct 2011
                                • 2251

                                #255
                                Re: NBA 2K16 Gameplay Blog With Da_Czar

                                S/o czar for that 1-4 free lance addition.

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