NBA 2K16 Gameplay Blog With Da_Czar - Operation Sports Forums

NBA 2K16 Gameplay Blog With Da_Czar

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • siraulo234
    Rookie
    • Nov 2013
    • 142

    #166
    the thing that annoyed me the most in nba 2k15 was extremely poor AI help defense, from watching the videos it appears it's still gonna be bad in nba 2k16

    Comment

    • Chrome345
      Rookie
      • Sep 2004
      • 23

      #167
      Re: NBA 2K16 Gameplay Blog With Da_Czar

      the help defense was very frustrating..ugh

      Comment

      • Vni
        Hall Of Fame
        • Sep 2011
        • 14833

        #168
        Re: NBA 2K16 Gameplay Blog With Da_Czar

        With the emergence of online gameplay a few years back and how minimal the AI improvements were every year (and for every games) I really didn't think we would see major AI improvements ever. It just shows 2K's dedication to invest personal and energy into this. Playing the AI gonna be great this year.

        Comment

        • blues rocker
          MVP
          • Sep 2007
          • 1921

          #169
          Re: NBA 2K16 Gameplay Blog With Da_Czar

          Originally posted by Steve_OS

          What’s happening family. It’s your man Da_Czar… I have started my sentences with this phrase too many times to count here on OS. With this, my first official blog post as a developer, I am returning to the format that started it all.

          I know many of you here have been waiting a long time for us to talk about gameplay. Well the time has finally come so I won’t waste time with any more introductions.

          Read More - NBA 2K16 Gameplay Blog with Da_Czar
          wow...bravo, czar.

          this game is shaping up to be amazing...and i really enjoyed 2k15. i have such confidence in the devs at 2k at this point. like czar has said before, the great thing about 2k is that they don't "design for the back of the box" - they simply design to improve the game. they're not concerned with adding "flashy, new features" just to build up hype for the latest version - they tweak what needs fixing, and add to what's already working, rather than just revamping everything each year to make the game "feel new". "new features" don't help if they don't work well, or if they break something that used to work. 2k takes their time to make sure something actually works or improves the game before adding or revamping.
          Last edited by blues rocker; 09-06-2015, 08:38 AM.

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #170
            Re: NBA 2K16 Gameplay Blog with Da_Czar

            Originally posted by JohnnyCash2015;2047634453[B
            ]So just so that I can clarify, are you saying that I can assign a pnr play meant for a pg to a guy like Paul pierce?[/B]

            Or am I misunderstanding?

            I hope I'm not [emoji3]


            Sent from my iPhone using Tapatalk
            Yes, you can.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #171
              Re: NBA 2K16 Gameplay Blog with Da_Czar

              Originally posted by The 24th Letter
              They should make it so you literally can't shoot 2's when running this offense


              Sent from my iPhone using Tapatalk
              I should have thought of this earlier.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #172
                Re: NBA 2K16 Gameplay Blog with Da_Czar

                Originally posted by BA2929
                I want to comment something to make me look like I understood what you were talking about with this blog, but to be quite honest I had no idea what was going on with about half of it.


                So, here's my official comment:





                It'll probably all be super awesome!
                We always TRY to design so that you don't need to understand it to benefit from it. In general your teammates should help you out more without you needing to do everything.

                So as we add more granular stuff for the advanced guys we then try to use those tools to make the game simpler for those who may not be steeped in hoop knowledge.

                One of the things about those freelances is you never "have" to run them correctly. Just kind of do your think and they attempt to work around you within a particular system.

                However the more you actually know about them the easier it is to trigger things and you can start anticipating what your teams next move will be without taking time to call a play.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #173
                  Re: NBA 2K16 Gameplay Blog With Da_Czar

                  Originally posted by Rasco11
                  Czar....AMAZING! Love the hard work, energy, and love you put towards creating a more organic "intelligent" basketball product! He's even teaching the A.I. how to play basketball!!!! Love it!

                  Couple things, wondering if you could possibly briefly address?

                  1) Quick Post Up - Any changes, can we select who we want to post up if we get a tasty mismatch or want to feed a particular hot hand?

                  2) Fastbreak logic - thought I read or heard somewhere that the logic filling lanes, etc. was addressed? Is having a wing or forward innexplicibly run to the 3 pt line gone, or are such actions controllable?

                  If you can comment on either of those, awesome! If not, no biggie...will find out soon enough. Keep up the great work!!! Dang - 3 weeks gonna feel like 3 months...
                  1) It was in the design but we ran into an issue too late to adjust. I know you want it. Hell, I want it badly as well. it's on the board.

                  2) I always want to be clear with you guys. We do NOT have new fast break logic. That was too big of a project with everything else we did this year.

                  that is also on the board.

                  Now that said what I did do as a stop gap measure was make the first step in some of the early offenses to force the first big to run to the front of the rim and put the perimeter players in their correct spacing.

                  So you will sometimes see it look "as if" it's been rewritten but that developer magic tricks. LOL
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • Toaster
                    Rookie
                    • Sep 2002
                    • 382

                    #174
                    Re: NBA 2K16 Gameplay Blog With Da_Czar

                    So Czar if I understand correctly, teams will utilize the "Walk up the court" animations to force their preferred pace and allow lumbering bigs to join the offense without having to sprint like crazy every possession? Can I expect 90's east teams or the grizzlies for example to try and slow the game to a grind?
                    That would be awesome!

                    Seems like you really went ham this year, and I particularly appreciate the effort you go to in explaining the way you address the issues from a more technical point of view.

                    Bravo! we have really come a long looong way

                    Comment

                    • Da_Czar
                      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                      • Jul 2002
                      • 5408

                      #175
                      Re: NBA 2K16 Gameplay Blog With Da_Czar

                      Originally posted by stillfeelme
                      This game is a simulation on a whole different level. I think we will finally get a real chess match from the CPU. This

                      Czar how many freelances are tied to the CPU is that hard coded or changes based off the offense?
                      Still, I know you guys want to be able to assign this stuff. This year unfortunately I couldn't give up the engineer time I would have needed to do that. It's not a simple adjustment and involves a few diff area's.

                      I hope to get that in soon. Right now ACE handles the distribution and going along with that.

                      Currently the ACE game-plans are assigned to teams and not coaches. I know that is not ideal but it's just one of those time and resources things.

                      So how it works is that I give ACE a selection of the freelances that a particular team should run. And he will switch between them when appropriate as part of the game plan.

                      As a user you can manually switch to any of them at any time and the switch unlike last year should happen pretty quickly.

                      There are times when you have to make a pass or two first but most times It happens immediately.
                      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #176
                        Re: NBA 2K16 Gameplay Blog with Da_Czar

                        Originally posted by Taer
                        I am very excited for both offensive and defensive ai advances. It was a long time in the making but I do feel like a real improvement between last gen and current gen is afoot.

                        The only question I have about all this sweet delicious stuff is: did it all make it into MyCareer?

                        If so, I am completely satisfied with what I read.
                        Yes, last year we were not sold on forcing users into a particular offensive scheme especially something advanced like the triangle etc.

                        This year we turned it all on for my career. I do still think user can opt out but i am not certain.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Sundown
                          MVP
                          • Oct 2010
                          • 3270

                          #177
                          Re: NBA 2K16 Gameplay Blog with Da_Czar

                          Originally posted by Da_Czar
                          We always TRY to design so that you don't need to understand it to benefit from it. In general your teammates should help you out more without you needing to do everything.

                          So as we add more granular stuff for the advanced guys we then try to use those tools to make the game simpler for those who may not be steeped in hoop knowledge.

                          One of the things about those freelances is you never "have" to run them correctly. Just kind of do your think and they attempt to work around you within a particular system.

                          However the more you actually know about them the easier it is to trigger things and you can start anticipating what your teams next move will be without taking time to call a play.
                          You guys do a pretty good job of that for someone who has an occasionally specific but otherwise shallow understanding of basketball play calling. So often my GSW offense is a Mark Jackson offense that consists of Curry doing Curry things and oh-look-someone's-open.

                          In fact you guys might do too good of a job. :P I always mean to delve deep into the play books but never get around to it because freelance just works for the most part.

                          I'm really hoping to deepen my hoops knowledge this year in being able to directly compare what sets my team runs and find them in the game to exploit myself. The return of Practice Plays is going to be so vital to this. Same thing on the other side of the ball-- being able to have such an extreme as Bogut (not) guarding Allen and dropping back to loiter near the paint is going to allow so much realism and flexibility we didn't have. It often felt like you had to fight the AI to replicate certain things the league does.

                          Speaking of plays, did the Weave that the Warriors run make it into the game?
                          Last edited by Sundown; 09-06-2015, 08:56 AM.

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #178
                            Re: NBA 2K16 Gameplay Blog With Da_Czar

                            Originally posted by Da_Czar
                            1) It was in the design but we ran into an issue too late to adjust. I know you want it. Hell, I want it badly as well. it's on the board.

                            2) I always want to be clear with you guys. We do NOT have new fast break logic. That was too big of a project with everything else we did this year.

                            that is also on the board.

                            Now that said what I did do as a stop gap measure was make the first step in some of the early offenses to force the first big to run to the front of the rim and put the perimeter players in their correct spacing.

                            So you will sometimes see it look "as if" it's been rewritten but that developer magic tricks. LOL
                            Neat. This is something I've been curious for awhile, Da Czar.

                            Do you code? Or are 2K's tools so well developed that they allow a designer to craft complex basketball logic and court awareness without coding? Or do you direct an AI coder in crafting the behavior you want?

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #179
                              Re: NBA 2K16 Gameplay Blog with Da_Czar

                              Originally posted by Bexthelegend
                              Czar can you clarify for me how the "1-4" freelance is different from Flex? You classified 1-4 as closest to Sloan's offense, but the flex was what Sloan ran in Utah.

                              Is 1-4 what Stockton/Malone ran whiles Flex is the D-will/booze/ak era?
                              I think I answered you on youtube but in case that wasn't you. In short we have a traditional flex in the game. I always loved the options they ran with Malone and Stockton starting out of their 1-4 set so since all the other plays we have from that formation are called 1-4 I went with a conventional ( to our game) name.

                              Plus his actual flex offense would have been a bit tougher to pull off. He had so many little reads in that thing it would have taken way too much time. LOL.

                              So between the traditional flex and the 1-4 freelance you should be able to get close.

                              I love the ucla cut actions out of that 1-4.
                              Last edited by Da_Czar; 09-06-2015, 09:38 AM.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #180
                                Re: NBA 2K16 Gameplay Blog With Da_Czar

                                Originally posted by king doe
                                I mainly play the cpu in these basketball games, so reading and seeing that the cpu play even more realistic got me excited.
                                I love playing vs the AI so as long as I am here you can expect improvements in this area every year. My goal is to one day have those guys are prefer to play vs humans actually enjoy going head up with the AI.

                                It's going to take a lot of work but that is the game I want to play. LOL.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                                Comment

                                Working...