NBA Live 16 Features Over 8,000 New Animations - Operation Sports Forums

NBA Live 16 Features Over 8,000 New Animations

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  • Jay Jay
    Rookie
    • Jun 2011
    • 287

    #16
    Re: NBA Live 16 Features Over 8,000 New Animations

    Originally posted by Tonyattia
    They can't mo cap signature stuff without that actual player doing them I think. They just have to create those using some tool most likely


    Sent from my iPhone using Tapatalk
    Not true at all, they have athletes that come in to impersonate most nba players.

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    • youvalss
      ******
      • Feb 2007
      • 16595

      #17
      Re: NBA Live 16 Features Over 8,000 New Animations

      It's good to read this. I just hope they do A LOT (and lots and lots) of testing to see those animations play. One of my issues with Live through the years, has been that every year the game is supposed to include thousands of new animations (I believe them when they're saying it's there), but many of these animations would never play. You end up seeing the same animations again and again, then once in 10 games you see a couple of new animations - which wouldn't play for another 20 games.

      So it's not only about the quantity of the animations, but actually being played. I'm sure some of the older Lives had TON of animations on the disc - that never played throughout the game.
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      • kwas676
        Pro
        • Jul 2008
        • 520

        #18
        Re: NBA Live 16 Features Over 8,000 New Animations

        Originally posted by youvalss
        It's good to read this. I just hope they do A LOT (and lots and lots) of testing to see those animations play. One of my issues with Live through the years, has been that every year the game is supposed to include thousands of new animations (I believe them when they're saying it's there), but many of this animations would would never play. You end up seeing the same animations again and again, then once in 10 games you see a couple of new animations - which wouldn't play for another 20 games.

        So it's not only about the quantity of the animations, but actually being played. I'm sure some of the older Lives had TON of animations on the disc - that never played throughout the game.
        So true man! The two hand posterize dunk was probable the most repeated animation in live 15.

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        • grodbetatted
          Rookie
          • May 2013
          • 362

          #19
          I just want to see a game that animates like the competitor but gives you the control of nba live.. I honestly hate the canned animations in the other game... I want to feel the control as well see a great looking game.

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          • k1lo5
            Rookie
            • Jul 2008
            • 220

            #20
            Re: Four Key Gameplay Upgrades to NBA Live 16

            Originally posted by The 24th Letter
            Building with community feedback is the most important point of them all, and is what has been sorely missing from the last couple of games....looking forward to it
            +1 the only way Live can grow from here is feedback from the gamers and yes its been lacking for a while! Looking forward to 29th sep

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            • scottyp180
              MVP
              • Jun 2007
              • 2158

              #21
              Originally posted by mlp111
              All this sounds great, and looks good on paper. But for me, i have to see it in motion. That's when i'll believe it. Intrigued though.
              100% agree. This isn't the first time a Live team, or a developer from any sports game, has come out and said all the right things to make their new game sound great. I have no doubt that a ton of work was put into this game, the little we have seen so far is already a vast improvement over last year, but that doesn't mean it will all come together and result in a great product. So far so good but I'll need to see more before I can say "Live is back!"

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              • zrohman
                Pro
                • Nov 2013
                • 834

                #22
                Re: Four Key Gameplay Upgrades to NBA Live 16

                Originally posted by HoosierDaddy
                I like it, but still think the whole game needs to be slowed down from an animation perspective. That, in combination with turbo, really makes the game look and feel unnatural.
                I strongly disagree. Slowing down motions has been a big problem in many games. While it might make it look more natural, it still can be really unrealistic. (Example: Slow motion dunking.. When in real life they quickly slam down)

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                • GudStuffzz
                  Rookie
                  • Feb 2013
                  • 352

                  #23
                  Re: NBA Live 16 Features Over 8,000 New Animations

                  Sounds good but live always hypes up their product like this. Hopefully this one is finally able to live up to the hype. God i hope the passing is fixed.. all that passing from the latest gameplay video on here was making my eyes bleed

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15292

                    #24
                    Re: NBA Live 16 Features Over 8,000 New Animations

                    8000 new animations sounds awesome especially for a game that has lacked animations badly over the past few years.

                    I've always stated that if EA had released Live 14 and 15 with better animations they would have had a far bigger fan base despite the generic gameplay we witnessed on the floor.

                    Live seems to lack a soul and improved animations IMO is the right way to go if this is true....

                    But as some have already pointed out we've heard these things before only to be left dissapointed come release day.

                    Only time will tell if they have finally put it all together this year and given us a game with some replay value for once
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                    • Behindshadows
                      CEO - BSG Network
                      • Nov 2004
                      • 8053

                      #25
                      Re: NBA Live 16 Features Over 8,000 New Animations

                      I love that they are adding animations too the game which has been requested for years now...

                      But human anatomy and joints are still an issue, I mean even in that screenshot in the first post, look at his arm going for that block...seriously the arm is jacked up...Elbow, Shoulder blades, etc...something is wrong with the body models arm and leg movement and bending.

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                      • JBulls
                        Rookie
                        • Sep 2013
                        • 495

                        #26
                        Re: NBA Live 16 Features Over 8,000 New Animations

                        8000 newly added animations sounds good and all, but how many old robotic/jerky/stiff/unnatural animations have they removed and replaced? I still see quite a bit of them in the gameplay vids that have been released so far.

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                        • Goffs
                          New Ork Giants
                          • Feb 2003
                          • 12277

                          #27
                          Re: NBA Live 16 Features Over 8,000 New Animations

                          Nice...I look forward to the final build! Still wish EA would bring their sports series to the PC though....

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                          • seanhazz1
                            Rookie
                            • Nov 2006
                            • 416

                            #28
                            Re: NBA Live 16 Features Over 8,000 New Animations

                            It appears they would rather you stream your console game to PC rather than build specifically for PC play. I hope windows 10 and the upcoming mod community enhancements for consoles and cross platform, will change the rules of the console game for us all.

                            As for the 8000 new animations, I hope they didn't sacrifice basic player controls just to " be like Mike" through prettier animations. I do feel their control scheme is heading in the right direction with the current releases.
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                            • Tonyattia
                              Pro
                              • Sep 2014
                              • 644

                              #29
                              Re: NBA Live 16 Features Over 8,000 New Animations

                              I just hope they remove all animations that weren't mo-capped. Those stick out like a sore thumb and ruin certain moments


                              Sent from my iPhone using Tapatalk

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                              • VilleCity101
                                Rookie
                                • Oct 2008
                                • 252

                                #30
                                Re: NBA Live 16 Features Over 8,000 New Animations

                                no low post??

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