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FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Old 09-25-2014, 09:58 AM   #177
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by BL8001
KG, I think it may be a player rating thing. Also the commands you can issue in the team sheets and also the difficulty level you have chosen. And what the CPU feels like doing with the AI and Sliders.

It really is a giant quagmire of things affecting one another.

And part of the reason, (in this thread, where people are going this game is great! this game is lacking! why does this happen? this was amazing!) why there is varied opinion on FIFA every year is because of how differently the game plays in different modes.

Weekly challenge gameplay is nothing like FUT is nothing like CM is nothing like online is nothing like kickoff. Many of the ways to play don't allow slider changes. And each of those gameplay modes also seems to vary according to difficulty.

With 4 million teams included and so many different ways to play its no wonder opinion on the fifa titles varies wildly.
Yeah, the first game I fired up was the weekly challenge of Milan-Juventus (a great game of Italian footy IRL) and the pace was so Serie A it was frightening (in a good way). Then I jumped into a CM fooling around with Chelsea vs Burnley and it was as frantic as can be. I need some more time to test this out on a separate note, the weekly challenges are and have always been fantastic as a supplement to a career mode.
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Old 09-25-2014, 09:59 AM   #178
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

I'm kind of finding that my players seem to get "stuck on mud" at times and move reaaaally slow even when I press down on the Sprint button. It has happened fairly often in my Career Mode with Dortmund and its quite annoying because the it doesn't happen at all to the CPU and so I end up losing the ball way too much in situations I shouldn't. Its just a really weird issue.

Also, getting a bit annoyed about all the clean slide tackles that the CPU does, its a bit absurd. In one match in particular they had 10+, and in some situations I had the defender beaten only to have them lunge at my player and cleanly take the ball away. Playing on World Class.
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Old 09-25-2014, 10:02 AM   #179
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by demencia_total
I'm kind of finding that my players seem to get "stuck on mud" at times and move reaaaally slow even when I press down on the Sprint button. It has happened fairly often in my Career Mode with Dortmund and its quite annoying because the it doesn't happen at all to the CPU and so I end up losing the ball way too much in situations I shouldn't. Its just a really weird issue.
I think I know what you mean and I'm experiencing that as well. I will also have moments where despite pressing the pass button (particularly through balls), my player just keeps moving/dribbling. It's like the command is lost in the shuffle or something. I imagine this will be fixed with a patch. In fact, I'll bet by the second week of October, there will be a patch (if not sooner).
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Old 09-25-2014, 10:03 AM   #180
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Some great points above. I wrapped up a 3 hour FIFA 15 session last night and was emo and bummed about the pace.

I think sliders will help and Run Frequency is an obvious candidate, along with line height. I *really* hope I don't have to fumble f%#@ around with CTTs this year, but I'll do that if it helps! I also have to remember that I'm playing on 10 minute halves again for the first time since FIFA 13. I just don't have the time or patience to work through 15 minute halves this year. I'm pretty sure the length of the matches determines pacing, too. If I am able to *fix* the pace, I might not like the low scores that follow. Orion, et al take note: 10 minute halves might not be tenable for Sim fans.

Meanwhile, I'd be lying if I didn't say this year's FIFA is *much* more "entertaining" out of the box. E.g. It goes well with a cheap beer while last year's offering was more of a red wine. In fact, I think I played FIFA 14 so much that I'm going through the inevitable withdrawal period where the new year's FIFA feels utterly foreign.

One thing I wish they hadn't changed in the UI this year is the formation graphics. They used 3d renderings that are at a weird angle and it makes it incredibly difficult to determine spacing. They should have left well enough alone there.
I think they screwed up the formation UI big-time. For one, if you have a CAM sitting right behind your ST you cannot read the players name because it's blocked. Secondly, when you go to change formation the players names or #'s don't appear on the graphic. Lastly, it seems like they removed a lot of formations or like Hutton said, incorrectly named them 4-5-1 or something similar. UGH!
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Old 09-25-2014, 10:06 AM   #181
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Originally Posted by KG
I think they screwed up the formation UI big-time. For one, if you have a CAM sitting right behind your ST you cannot read the players name because it's blocked. Secondly, when you go to change formation the players names or #'s don't appear on the graphic. Lastly, it seems like they removed a lot of formations or like Hutton said, incorrectly named them 4-5-1 or something similar. UGH!
Let's be honest. The formations menu is an unadorned cluster#%&@.

I don't even know if that can be fixed with a patch. We'll probably have to live with it and that's a damn shame because it's one of the most important parts of the Team Sheet, let alone the game.
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Old 09-25-2014, 10:12 AM   #182
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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^ THIS THIS THIS THIS THIS.

Why EA? Why did you change something that was simple & easy to use, replacing it with some fancy 3Dish formation view?

Also somewhat related; why for the love of God did EA replace the formation named 4-2-3-1 (and others) and lump it into a 4-5-1? This is so damn unnecessary and confusing.

And to top it off, in FUT you can still assign the traditional 4-2-3-1, but that form doesn't exist in the Team Sheet GUI. Why EA, just why?


I get it that the 4-5-1 has many variations, but I agree with you. Why call them all 4-5-1 and making it harder on us?


Bah.


West Ham or Liverpool for my Career mode? I will ponder this at work all day and fire it up when I get home. My formation will depend on what conclusion I come to there.
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Old 09-25-2014, 10:17 AM   #183
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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West Ham or Liverpool for my Career mode? I will ponder this at work all day and fire it up when I get home. My formation will depend on what conclusion I come to there.
If current form is any indication, Liverpool may not be in the premier league next year, so go with West Ham!
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Old 09-25-2014, 10:18 AM   #184
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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The "player running back towards his own goal" totally depends on the situation and the kind of pass the ST/CF receives. If the marking is tight and the pass is to his feet then he can either use his body to shield it for true hold-up play or, like you say, control it while moving away from goal. If the marking isn't tight maybe the pass plays him into space where he can run onto it. It should be very situational.

IMO, the issue with FIFA in regards to this is with your holding midfielders not actually "holding". They don't build a wall in front of your back 4 like they should and your back 4 is exposed. To compound the issue the marking out of the box is severely lacking. There isn't a manager/coach in the world that would instruct their CB's to allow an attacker to get the ball at the top of the box with no pressure. What ends up happening is your CB's are immediately put under siege and your defense goes into scramble mode. It also decreases the chances of the CPU playing back-passes (and increasing possession %'s) because there are much better options available. I've yet to see many back-passes in this game but saw them more frequently in '14.
I've seen my players, especially Diego Costa, make diagonal runs towards the side touch-line. Maybe it's a player rating thing? Positional awareness?
^^^This. The problem is that the defensive AI is downright terrible at times when it comes to tactical discipline, tracking runs, and basic marking.

It's clear that when they upgraded the attacking AI two years ago, they did not sufficiently upgrade the defensive AI to accomodate. After last year I thought for sure they'd compensate, but instead it's even more attack-oriented and open this year.

It's a shame because the attacking football on show in this game can be pretty awesome. But when it comes so easily and cheaply because of poor defending, it doesn't satisfy like it should.
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