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FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

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Old 09-25-2014, 07:28 AM   #161
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

Is this there some sort of typed word limit on posts?

Once again I typed up a detailed reasoning behind why there is no buildup play in the game and the thread reply froze. This is on iPad. I lost all of it. This is annoying.

I digress...

Short version, buildup up play by the CPU is absent because the CPU still won't make risky passes and the man marking is too tight in the midfield so the CPU doesn't think anyone is open so they just go on silly dribble runs.

The fix but not solution would be to loosen human marking (but only in midfield) which is impossible.

But the real solution is in the coding. IRL football the player receiving the pass will run back towards his own goal to collect it while looking for pass targets in his periphery. This is totally missing from fifa. So all they need to do is code passing targets to make runs back towards their own goal much more often. It's this going forward while incrementally going backwards that is missing from the build up play.
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Old 09-25-2014, 07:34 AM   #162
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

Continuing the previous post.

You can see the player run logic built into your trigger player run button (LB) doing the same thing. 95% of the time the player runs forward only. I swear this button made the players run to space in like fifa 11 or 12 and not just forward.

The fact is, space, often, is backwards of your player location.

Strangely enough though, on lower difficulties I see my cpu controlled teammates make better diagonal runs and hook runs while signaling their intent with hand signals. These still are all forward minded runs.

I don't think ea could patch it so that their cpu players came back towards passes in midfield but that would be the simple answer to creating more buildup play and less frenetic ping pong race up the field/or ludicrous dribble run cpu gameplay.

I am just saying across the board in this game nobody ever seems to come back to the ball that frequently.

A staple of the game.
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Old 09-25-2014, 08:18 AM   #163
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

I love how if you give up a free kick and the end result is a goal the camera then zooms in on the player who committed the initial foul. Pretty much singling them out and blaming him for the whole thing.
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Old 09-25-2014, 08:34 AM   #164
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

I'd say the reason for that is the CPU never holds up the play.

It is just a constant string to runs, spins, jukes and passes. It never just stops to survey the field, the way I do. Or real players do.

So even 'slow' results in a very frantic game at times!!

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Old 09-25-2014, 08:48 AM   #165
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

So is the linesman going to do that smirk (when he moves half of his lip) every single time they show him? Only the first time I thought that it was a nice touch to have facial expressions, but every single time???? It's exaggerated and already annoying.
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Old 09-25-2014, 08:50 AM   #166
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

I don't understand at all when people claim that FIFA is "too fast". Watch a proper game of footy, especially in the prem. While they don't constantly sprint like players in FIFA do, they certainly have the ability to play fast paced, end-to-end football like FIFA displays.

The issue isn't the "speed" of the game, you should be able to sprint 60 meters very quickly on the counter attack. The issue is that players simply sprint too often in FIFA. They need to slow down the amount of sprinting, not the peak speed at which players can run.

I actually think on NORMAL speed FIFA replicates the top end threshold of speed extremely well, I just wish the CPU specifically would take more time in building attacks in 70% of their possessions, and the remaining 30% built like the present day "run for your life" counter type attacks.
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Old 09-25-2014, 09:03 AM   #167
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

Quote:
Originally Posted by mfp
When you say speed, are you referring to the movement of the players, or the pace of play (i.e. lack of buildup, mostly counter-attack)?



'Cause I actually don't mind the movement speed of players (though I would prefer something in-between FIFA and PES), but the lack of buildup, and general pace of play in terms of type of football being played, is a huge issue for me. Not that I don't like exciting matches, I just like realistic variety.

I mean pace not necessarily movement. The game is just ballistic from the start, like at all moments there are 20 little mice fighting for scraps of cheese. If you attempt to slow the pace it backfires.


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Old 09-25-2014, 09:07 AM   #168
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Re: FIFA 15 Available Now, Post Your Impressions Here (PS4, XB1)

Quote:
Originally Posted by BL8001
Is this there some of typed word limit on posts?

Once again I typed up a detailed reasoning behind why there is no buildup play in the game and the thread reply froze. This is on iPad. I lost all of it. This is annoying.

I digress...

Short version, buildup up play by the CPU is absent bcause the CPU still won't make risky passes and the man marking is too tight in the midfield so the CPU doesn't think anyone is open so they just go on silly dribble runs.

The fix but not solution would be to loosen human marking (but only in midfield) which is impossible.

But the real solution is in the coding. IRL football the player receiving the pass will run back towards his own goal to collect it while looking for pass targets in his periphery. This is totally missing from fifa. So all they need to do is code passing targets to make runs back towards their own goal much more often. It's this going forward while incrementally going backwards that is missing from the build up play.
No, I don't think there's any maximum word limit. If you think it's a site issue, you can post in Steve's Forum describing the problem.

As for your FIFA issue, I'm a fan of lowering the run frequency sliders to help with this. It doesn't truly make players show for the ball or move backwards to find space, but it makes them run forward less and stand still a little more. You still get forward runs; eg, instead of 3 or 4 guys bursting forward at once on the counter, maybe only 1 or 2 will. I find it works with the relatively high default CTT build up speeds and pass risk as well. It's overly simplistic, but think of it like halving frequency makes those tactics values play like half of their setting (60 plays like 30, and so on).

I'm not sure how much you want to fiddle with sliders. I've had it as low as 25 in the past - a few even tout using zero - but haven't played any offline matches yet to know what I'll do this year. I think I saw Orion with it down around 40 in his new sliders and he usually kept it at or near default in FIFA14.

Something to try at least, because those NPCs aren't getting any smarter. For those talking about the "pace of play", I think run frequency does more to address that than nerfing speed and/or acceleration.

Last edited by Qb; 09-25-2014 at 03:08 PM. Reason: AREN'T getting any smarter
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