I sure hope you can make shots even if the shot timing isn't perfect. Guys hang longer in the air and release late a lot of times, especially if a defender is in their face.
NBA 2K15 Gameplay Video - Miami Heat vs. San Antonio Spurs (Vandal TV)
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
Must be the playback speed...The passing looks floatier THAN EVER and the movement looks a bit sluggish.Comment
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
It looks like replays are still auto recorded. Thankfully Microsoft added the ability to delete multiple clips at once.Comment
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
player models look way better then those bigheaded small body 2k14 models ..that deng shot looked smooth passing animations are more diverse overall looks smoother amd crispier than last year gotta be honest ..still cant measure the graphical quality compared to last version but ill hope it will look crispy too .Comment
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
In the right hands passing in NBA 2K14 can look amazing. With manual bounce passes and ability to lead your players I rarely ever see an over the head pass and see a plethora of hand offs, chest passes and bounce passes.Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!Comment
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
I especially love the inbounds pass that goes right through a players hands in the back court, with absolutely NO DEFENDERS in the backcourt...All because of the ridiculous rubberband momentum "system" of 2K14.
Another 2K14 gem...The calculated halfcourt pass that has a 20% (or less) completion rate. LoL...Gimme a break. It should AT LEAST be 50% given that NBA level players are elite athletes that know how to throw and catch. And, to be more precise, the plays I'M REFERRING to are where neither the inbounder or the catcher has a defender within 8+ ft of them.Last edited by ImaFreeThinker; 09-21-2014, 09:06 PM.Comment
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
These dudes on the sticks play like a hot fresh steaming pile of horse dung lol. This is not a true representation of how the game plays i'm sure. With the ability to break out of animations.... i'm sure that's what was happening here. The frigidness and wild over-head-passes and half-court shots.... you can clearly see these are casual gamers reviewing the game. I'm sure we're gonna get our official gameplay videos and great news this week with only about 2 and a half weeks left. #LetsGo2KComment
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
I average 23+ APG online w/ my Knicks...Sure, the passing CAN look great...But, it's really broken...Let's be real...Leading players causes so many goofy animation turnovers that it's just infuriating to watch. Bounce passes can be psychically picked off by the AI...Before your player even animates, the AI is reaching down to intercept, based off of your button input. Talk about cheese!...And, they have eyes in the back of their heads and can pick off a pass in a microsecond. Passing is floaty and inaccurate, made worse by psychic AI defense in 2K14.
I especially love the inbounds pass that goes right through a players hands in the back court, with absolutely NO DEFENDERS in the backcourt...All because of the ridiculous rubberband momentum "system" of 2K14.
Another 2K14 gem...The calculated halfcourt pass that has a 20% (or less) completion rate. LoL...Gimme a break. It should AT LEAST be 50% given that NBA level players are elite athletes that know how to throw and catch. And, to be more precise, the plays I'M REFERRING to are where neither the inbounder or the catcher has a defender within 8+ ft of them.Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!Comment
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Re: NBA 2K15 Miami vs. San Antonio Tokyo Game Show
Man...we need some official, newest build footage...spacing was probably better in this video than any of the other ones...love the swing passes...Comment
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