Madden NFL 15 Video - Simulated Season Stats - Operation Sports Forums

Madden NFL 15 Video - Simulated Season Stats

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  • mrprice33
    Just some guy
    • Jul 2003
    • 5986

    #61
    Re: Madden NFL 15 Video - Simulated Season Stats

    I would almost rather them tune the simulated stats a little higher than normal in order to keep up with the user's capabilities on offense.

    Comment

    • Knelltone
      Rookie
      • Jul 2014
      • 25

      #62
      Re: Madden NFL 15 Video - Simulated Season Stats

      Originally posted by jtswag187
      Decent sim asside from some stat bugs, all the ties, and the fact that the ravens and vikings are in the superbowl while the seahawks are out of the playoffs
      Seahawks AND Broncos.. despite having the being the highest rated teams.

      Comment

      • MakaveliLPC
        Rookie
        • Mar 2005
        • 358

        #63
        Re: Madden NFL 15 Video - Simulated Season Stats

        This is unacceptable wtf. Seriously game breaking stuff. 13 passing TD's for Manning? I really hope the sim length of quarters were lower than 15

        Comment

        • Knelltone
          Rookie
          • Jul 2014
          • 25

          #64
          Re: Madden NFL 15 Video - Simulated Season Stats

          Originally posted by sir psycho
          Very disappointing. Passing stats are horrible all around. It seems like every time I get excited about something with this game, some new issue comes up to take away the hype for me.
          This is nothing new, passing stats were actually about as bad last year.

          Comment

          • Sheba2011
            MVP
            • Oct 2013
            • 2353

            #65
            Re: Madden NFL 15 Video - Simulated Season Stats

            Originally posted by StefJoeHalt
            By Manning standards..he isn't Dan Marino, different time..dan Marino played in a time when u could mug a WR..also Dan Marino played in a run heavy league..look at manning stats..no one else's we are using Manning as the sample
            http://m.pfref.com/m?p=XXplayersXXMXXMannPe00.htm&t=0
            In the real life NFL there is no comparison to make but in today's Madden game there is no such thing as Pass Interference, Defensive holding or illegal contact they aren't called in the game and if they are it's once a year. With defense playing better this year and the lack of penalties it's fair to compare the game to what we saw back in the day when you were allowed to play defense.

            Comment

            • Knelltone
              Rookie
              • Jul 2014
              • 25

              #66
              Re: Madden NFL 15 Video - Simulated Season Stats

              Passing stats are probably broken because the game makers don't know how to differentiate the top tier QB's from the pack. Only a few QB's have 5000 yard, 40TD potential. If you ignore them the stats look aight. Maybe EA tries to make peyton throw for 40TD's and finds that every middle tier QB is way too good, which is why the QB's number are dumbed down.

              Comment

              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #67
                Re: Madden NFL 15 Video - Simulated Season Stats

                Originally posted by JaymeeAwesome
                Can we stop using the word "broken"? It's overused when talking about video games. Sim stats aren't broken, they are inaccurate. Broken is where you get to a point in the game and can't progress. If the game crashed during every off season...that's broken.

                Nah, man. A simulation engine should produce stats that mimic real life NFL stats. Madden's sim engine does NOT. Therefore, it IS BROKEN!! Lol.

                Comment

                • Metapod
                  Rookie
                  • Jul 2013
                  • 116

                  #68
                  Re: Madden NFL 15 Video - Simulated Season Stats

                  Before I make my statement let me say I am not defending the game nor comparing Stafford to Peyton.

                  In 2011 Matthew Stafford threw for 5038 yards and 41 tds

                  In 2012 Mathew Stafford threw for 4967 yards and 20 tds

                  How did that happen? His receivers got tackled within in the 5 yard line a lot in 2012.

                  So while the odds of Peyton throwing 13 tds in a single season while playing the entire season is very very improbable, it is not impossible.

                  And once again I am not defending the game nor comparing Stafford to Peyton.
                  Thunder fan
                  Titan fan

                  Comment

                  • Hooe
                    Hall Of Fame
                    • Aug 2002
                    • 21554

                    #69
                    Re: Madden NFL 15 Video - Simulated Season Stats

                    Passing numbers are obviously off. I was curious as to by how much.

                    The video scrolls through the top 19 QBs by yards. I wrote down their yards numbers, TD numbers, and INT numbers, and took the average. I then did the same for the 2013 NFL season. For the hell of it, I also looked at the 2004 NFL season, i.e. ten years ago.

                    2013 NFL avg (top 19 by yards): 4065 yards, 27 TDs, 15 INTs
                    2004 NFL avg (top 19 by yards): 3694 yards, 25 TDs, 14 INTs
                    this Madden sim (top 19 by yards): 3118 yards, 17 TDs, 13 INTs

                    So it's just low on everything it looks like, but yards and TDs are woefully off. There's 21% fewer yards, 35% fewer passing TDs, and 10% fewer INTs among league leaders compared to the average league leader in 2013, and 13% fewer yards, 31% fewer TDs, and 9% fewer INTs than 2004.

                    I went ahead and looked at rushing as well (this video scrolls through the top 12 RBs by yards):

                    2013 NFL avg (top 12 RBs by yards): 275 carries, 1236 yards, 9 TDs
                    2004 NFL avg (top 12 RBs by yards): 322 carries, 1412 yards, 10 TDs
                    this Madden sim (top 12 RBs by yards): 323 carries, 1335 yards, 8 TDs

                    Generally speaking, the rushing stats from this sim look in-line with the NFL, if the game was being played a decade ago. The CPU is running the ball with the top-rated backs about 20% more than real teams did in 2013. Also, there's a 400-carry back in this simulation; the NFL hasn't seen a RB with 400 carries since Larry Johnson in 2006, if I recall correctly.

                    While obviously we need more than one season's sim worth of data to draw any sort of conclusion, one might begin to assert that Madden's game simulation algorithm has not been updated to account for the de-emphasis on the running game and increase in proficiency of modern NFL passing offenses.

                    I would assume that this can be tuned to resemble the modern NFL to an extent. However, I do wonder by how much.
                    Last edited by Hooe; 08-16-2014, 03:23 PM.

                    Comment

                    • oneamongthefence
                      Nothing to see here folks
                      • Apr 2009
                      • 5683

                      #70
                      Re: Madden NFL 15 Video - Simulated Season Stats

                      Hopefully they can patch it. I would have to assume the league average in scoring would be way way down. A lot of low scoring games. Maybe it was intentional with the emphasis on defense but I doubt it since it was in last year as well.
                      Because I live in van down by the river...

                      Comment

                      • Yuss
                        Rookie
                        • Mar 2014
                        • 375

                        #71
                        Re: Madden NFL 15 Video - Simulated Season Stats

                        this is why I wanted the option to sim individual games, before advancing each week in CFM.

                        In Madden the only time you can sim the other games on the schedule is if you advance the week. If you sim one game at the time you may find the issue with the passing stats (not enough attempts over the season, not enough yards per game, time of possession is off, etc etc).
                        Last edited by Yuss; 08-16-2014, 03:48 PM.

                        Comment

                        • McG
                          Rookie
                          • Jan 2012
                          • 196

                          #72
                          Originally posted by CM Hooe
                          Passing numbers are obviously off. I was curious as to by how much.

                          The video scrolls through the top 19 QBs by yards. I wrote down their yards numbers, TD numbers, and INT numbers, and took the average. I then did the same for the 2013 NFL season. For the hell of it, I also looked at the 2004 NFL season, i.e. ten years ago.

                          2013 NFL avg (top 19 by yards): 4065 yards, 27 TDs, 15 INTs
                          2004 NFL avg (top 19 by yards): 3694 yards, 25 TDs, 14 INTs
                          this Madden sim (top 19 by yards): 3118 yards, 17 TDs, 13 INTs

                          So it's just low on everything it looks like, but yards and TDs are woefully off. There's 21% fewer yards, 35% fewer passing TDs, and 10% fewer INTs among league leaders compared to the average league leader in 2013, and 13% fewer yards, 31% fewer TDs, and 9% fewer INTs than 2004.

                          I went ahead and looked at rushing as well (this video scrolls through the top 12 RBs by yards):

                          2013 NFL avg (top 12 RBs by yards): 275 carries, 1236 yards, 9 TDs
                          2004 NFL avg (top 12 RBs by yards): 322 carries, 1412 yards, 10 TDs
                          this Madden sim (top 12 RBs by yards): 323 carries, 1335 yards, 8 TDs

                          Generally speaking, the rushing stats from this sim look in-line with the NFL, if the game was being played a decade ago. The CPU is running the ball with the top-rated backs about 20% more than real teams did in 2013. Also, there's a 400-carry back in this simulation; the NFL hasn't seen a RB with 400 carries since Larry Johnson in 2006, if I recall correctly.

                          While obviously we need more than one season's sim worth of data to draw any sort of conclusion, one might begin to assert that Madden's game simulation algorithm has not been updated to account for the de-emphasis on the running game and increase in proficiency of modern NFL passing offenses.

                          I would assume that this can be tuned to resemble the modern NFL to an extent. However, I do wonder by how much.
                          Someone figure out a way to send this to the Madden people who work on Career Mode ASAP!!!!!! I'm so sick of this crap, it's like they are forcing us to play Online Career Mode or freaking MUT.
                          Xbox One GT- II McG II

                          Comment

                          • Indyboy180
                            Pro
                            • Aug 2009
                            • 531

                            #73
                            Re: Madden NFL 15 Video - Simulated Season Stats

                            Hmmm might hold off on CFM and just do some quick play games till the first patch.

                            Comment

                            • Cowboy008
                              MVP
                              • Mar 2012
                              • 4574

                              #74
                              Re: Madden NFL 15 Video - Simulated Season Stats

                              This is disappointing since I only play offline CFM. Hopefully they can do a day 1 patch to fix this.

                              Comment

                              • mjavon
                                MVP
                                • Jul 2013
                                • 1502

                                #75
                                Re: Madden NFL 15 Video - Simulated Season Stats

                                Originally posted by CM Hooe
                                Passing numbers are obviously off. I was curious as to by how much.

                                The video scrolls through the top 19 QBs by yards. I wrote down their yards numbers, TD numbers, and INT numbers, and took the average. I then did the same for the 2013 NFL season. For the hell of it, I also looked at the 2004 NFL season, i.e. ten years ago.

                                2013 NFL avg (top 19 by yards): 4065 yards, 27 TDs, 15 INTs
                                2004 NFL avg (top 19 by yards): 3694 yards, 25 TDs, 14 INTs
                                this Madden sim (top 19 by yards): 3118 yards, 17 TDs, 13 INTs

                                So it's just low on everything it looks like, but yards and TDs are woefully off. There's 21% fewer yards, 35% fewer passing TDs, and 10% fewer INTs among league leaders compared to the average league leader in 2013, and 13% fewer yards, 31% fewer TDs, and 9% fewer INTs than 2004.

                                I went ahead and looked at rushing as well (this video scrolls through the top 12 RBs by yards):

                                2013 NFL avg (top 12 RBs by yards): 275 carries, 1236 yards, 9 TDs
                                2004 NFL avg (top 12 RBs by yards): 322 carries, 1412 yards, 10 TDs
                                this Madden sim (top 12 RBs by yards): 323 carries, 1335 yards, 8 TDs

                                Generally speaking, the rushing stats from this sim look in-line with the NFL, if the game was being played a decade ago. The CPU is running the ball with the top-rated backs about 20% more than real teams did in 2013. Also, there's a 400-carry back in this simulation; the NFL hasn't seen a RB with 400 carries since Larry Johnson in 2006, if I recall correctly.

                                While obviously we need more than one season's sim worth of data to draw any sort of conclusion, one might begin to assert that Madden's game simulation algorithm has not been updated to account for the de-emphasis on the running game and increase in proficiency of modern NFL passing offenses.

                                I would assume that this can be tuned to resemble the modern NFL to an extent. However, I do wonder by how much.

                                Hmm. Interesting stats. I'd be interested to see how many times the teams are passing/running per game and if that is what's driving the low passing stats and slightly high rushing stats. It could be an issue where the sim engine runs the ball too much, although it still appears the proportion of passes that are intercepted is high and the proportion of passes that are TDs is low.
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