Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer - Operation Sports Forums

Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

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  • RogerBlack
    Banned
    • Oct 2011
    • 215

    #61
    Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

    Sounds like good news.

    Since Scott OG has played pro-ball before, hopefully he will help the 2K engineers fix a few gameplay issues, like…

    1 - Our CPU teammates need to ’meet the pass’ much more often (instead of running BEHIND their defender, causing a turnover / bad pass)

    2 - Fix the the CPU’s tendency to 'bully' its way deep into the paint, through lots of traffic, whenever it needs to score. CPU PGs constantly forcing their way into the paint during crunchtime is highly annoying. (Where is the CPU's ability to take mid-range jumpers? Or make a few moves from the high-post?)

    Look at this video of Carmelo Anthony throwing up all kinds of shots from mid-range.
    Heavily Contested. With accuracy.

    The CPU barely ever does stuff like this. (smh)

    <object width="560" height="315"><param name="movie" value="//www.youtube.com/v/4Vj6yce4FEM?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/4Vj6yce4FEM?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

    No matter WHO we play against, the CPUs entire offense consists of either alley-oop dunks, 'floaters' in the paint, or 'forced layups' that score, or get kicked out for 3-pointers. Not much else.

    When was the last time you saw the CPU actually 'pump fake' a 3-pointer, then step-in for a closer shot, off the glass? Or use the high-post to shoot an 'escape-dribble' fadeaway over a defender standing right in front of it?

    Think about it. Seriously.

    3 - The CPU constantly receives a ‘blocking foul’ against us, whenever it fumbles the dribble anywhere NEAR the baseline. This HAS to stop. (see issue #2, above)

    4 - Changing ‘direction’ on defense, should be much quicker. Players should run & pivot smoothly, more like how the soccer players in FIFA 14 can pivot on a dime with 'precision movement'.

    <object width="560" height="315"><param name="movie" value="//www.youtube.com/v/pSJztxFQGDA?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/pSJztxFQGDA?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

    5 - Fix reaction times to ‘loose balls’. CPU opponents consistently grab about 85-90% of all ’50/50’ balls. (Meanwhile our CPU teammates rarely EVER beat the CPU opponents for ‘loose balls’ that are right in our hands)

    6 - Stop making us get penalized for playing solid defense, without spamming the steal button. If we block a shot, the CPU reacts waaaay too quickly. Giving the CPU an unfair competitive advantage. (I often block shots and watch the CPU opponent literally grab the ball before its feet even hit the ground & shoot again… as my own player reels backward, stuck in a ‘canamation’, and is unable to get back into the play before the CPU can score uncontested. This HAS to stop. )

    7 - Fix the ‘psychic’ CPU defenders who can knock down (or intercept) passes thrown from behind, during a transition breakaway / or outlet pass. (CPU instantly defends a fast break without even facing the player who passed the ball. This HAS to stop. )

    8 - Fix player momentum during a fast break. Both my player & my teammates are FORCED to stop running hard on a fast break, if a defender comes within a few feet from him. Even if my player is several steps ahead of a defender.
    Last edited by RogerBlack; 08-13-2014, 02:53 PM.

    Comment

    • Ghoti34
      Banned
      • Jan 2012
      • 17

      #62
      Originally posted by Leftos
      You won't have to wait until 2K16. He has already helped me immensely with features I've worked on. His basketball knowledge, understanding of how basketball video games work and willingness to help have been invaluable. And I can't speak for others, but I'm pretty sure his contributions are all over the game considering how hard I've watched him work with everyone here since the first day.

      He has an amazing passion for the game, he's driven and he never says no when you want to throw an idea against him and discuss it for hours, nor does he shy away from bringing up and working with us on all the ideas he has.

      An incredible addition to the team.
      He's been there a week, 2 weeks at best. OG can't fix bugs in code....

      Comment

      • Sundown
        MVP
        • Oct 2010
        • 3270

        #63
        Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

        Originally posted by Leftos
        Quoted for truth.

        So the return of an enhanced Defensive Settings?

        Please please please please.

        Comment

        • JBulls
          Rookie
          • Sep 2013
          • 495

          #64
          Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

          Originally posted by Ghoti34
          He's been there a week, 2 weeks at best. OG can't fix bugs in code....
          He's more like a basketball expert/consultant with some knowledge of animation.

          Comment

          • King_B_Mack
            All Star
            • Jan 2009
            • 24450

            #65
            Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

            Originally posted by Ghoti34
            He's been there a week, 2 weeks at best. OG can't fix bugs in code....
            And you know how long he's been there how exactly? You're aware Leftos works for 2K Sports right?

            Comment

            • Ghoti34
              Banned
              • Jan 2012
              • 17

              #66
              Originally posted by King_B_Mack
              And you know how long he's been there how exactly? You're aware Leftos works for 2K Sports right?
              He left EA in late June, early July per the previous article that was referenced in this article. As a husband and father of 3, it would have taken him several weeks to move across country and settle down. Therefore a week or two at 2K is pretty damn accurate.

              Yes, I know Leftos works for 2K.

              Comment

              • Ghoti34
                Banned
                • Jan 2012
                • 17

                #67
                Originally posted by JBulls
                He's more like a basketball expert/consultant with some knowledge of animation.
                zero knowledge of 2K's Animation engine unless 2K is also powered by Ignite...

                Not trying to say this isn't a big win for 2K, but to think that he's making a significant impact on this year's game is absurd.

                Comment

                • Ghoti34
                  Banned
                  • Jan 2012
                  • 17

                  #68
                  Originally posted by King_B_Mack
                  And you know how long he's been there how exactly? You're aware Leftos works for 2K Sports right?
                  And I know everything. I broke the news of Zynga teaming up with Tiger 5 months ago -

                  http://www.operationsports.com/forums/golf/713661-golf-club-features-wildlife-including-crocodiles-bald-eagles-rabbits-more-2.html#post2046042805 (you'll have to scroll down to my comment)

                  Comment

                  • wrestlinggod1
                    MVP
                    • Jan 2008
                    • 2490

                    #69
                    Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

                    Originally posted by Ghoti34
                    zero knowledge of 2K's Animation engine unless 2K is also powered by Ignite...

                    Not trying to say this isn't a big win for 2K, but to think that he's making a significant impact on this year's game is absurd.
                    Originally posted by Leftos
                    You won't have to wait until 2K16. He has already helped me immensely with features I've worked on. His basketball knowledge, understanding of how basketball video games work and willingness to help have been invaluable. And I can't speak for others, but I'm pretty sure his contributions are all over the game considering how hard I've watched him work with everyone here since the first day.

                    He has an amazing passion for the game, he's driven and he never says no when you want to throw an idea against him and discuss it for hours, nor does he shy away from bringing up and working with us on all the ideas he has.

                    An incredible addition to the team.
                    Yea, I think I'll take Leftos word
                    #HeatNation
                    #HeatLifer

                    Go MIAMI Teams!!

                    Comment

                    • Leftos
                      NBA 2K AI Software Engineer
                      • Oct 2010
                      • 1255

                      #70
                      Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

                      I might know what I'm talking about, at least as far as how much he has helped me. :P
                      Eleftherios "Leftos" Aslanoglou
                      NBA 2K AI Software Engineer
                      Visual Concepts Entertainment / 2K Sports
                      Novato, CA, USA

                      Comment

                      • LD2k
                        2K Sports Community Manager
                        • Oct 2010
                        • 1261

                        #71
                        Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

                        Community Manager 2K Sports // Twitter: LD2k

                        Master of Operation Sports .gifs

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66469

                          #72
                          Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

                          Originally posted by Leftos
                          I might know what I'm talking about, at least as far as how much he has helped me. :P
                          I believe you Leftos

                          Comment

                          • thedream2k13
                            MVP
                            • Jan 2013
                            • 1507

                            #73
                            Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

                            Originally posted by King_B_Mack
                            And you know how long he's been there how exactly? You're aware Leftos works for 2K Sports right?
                            He actually did a NBA live interview last week while working for EA. He hasn't been with 2k long unless he was double dipping
                            #SIMNATION

                            fighting for truth, justice and SIMULATION gameplay

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #74
                              Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

                              Originally posted by thedream2k13
                              He actually did a NBA live interview last week while working for EA. He hasn't been with 2k long unless he was double dipping
                              Link ? I highly doubt that.
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • Ermolli
                                MVP
                                • Jul 2009
                                • 3315

                                #75
                                Re: Scott O'Gallagher Leaves NBA Live Team to Join NBA 2K Team as Gameplay Producer

                                Originally posted by thedream2k13
                                He actually did a NBA live interview last week while working for EA. He hasn't been with 2k long unless he was double dipping
                                I think that's you've confused him with Sean O'Brien who's still with Live and was the one who had the interviews.

                                Comment

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