Madden NFL 15 Gameplay Improvements Blog and Screenshots - Operation Sports Forums

Madden NFL 15 Gameplay Improvements Blog and Screenshots

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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #16
    Re: Madden 15 Deep Dive Gameplay Improvements

    Originally posted by oneamongthefence
    Wish they would specify which features will make last gen
    Would assume very few and be surprised by anything substantial.

    Sent from my SM-N900V using Tapatalk

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    • jmurphy31
      MVP
      • Jun 2008
      • 2802

      #17
      Re: Madden 15 Deep Dive Gameplay Improvements

      Originally posted by mestevo
      Would assume very few and be surprised by anything substantial.

      Sent from my SM-N900V using Tapatalk
      My thoughts exactly. Last generation jump the old xbox and PS2 still had michaels and Madden as the commentators. and the next gen had the radio guy.

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      • friscob
        Rookie
        • Jun 2013
        • 0

        #18
        Re: Madden 15 Deep Dive Gameplay Improvements

        The wind meter finally works?!? Day one purchase now. But seriously, that was a good read and game sounds great so far. Lots of small and steady improvements, ready for some cfm info
        OS Red Zone

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        • JBoo2911
          Rookie
          • Jul 2002
          • 237

          #19
          Re: Madden 15 Deep Dive Gameplay Improvements

          Looking great! Def love improvements to the kicking gm! Fixed n more realistic!
          PSN- JBoo2911

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          • Mr.Smif
            Banned
            • Jun 2014
            • 796

            #20
            Re: Madden 15 Deep Dive Gameplay Improvements

            I like what they said about the Adaptive A.I and Kick Meter, both long overdue, hopefully it works as advertised.

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            • reyes the roof
              Hall Of Fame
              • Mar 2009
              • 11518

              #21
              Re: Madden 15 Deep Dive Gameplay Improvements

              "By simply pressing Y, Y (Xbox One) or Triangle, Triangle (PlayStation 4) at the line of scrimmage, any defender in a hook, buzz, or flat zone will now drop to the first down marker to try and keep everything in front of them. The risk is that defenders protecting the sticks will not attempt to leverage a route that extends beyond the first down marker."


              Am I misunderstanding this, or are they saying that if you select protect the sticks, your defense won't defend anything past the first down marker? I was under the impression that protecting the sticks meant to try and keep the ball in front of the first down marker. For example, on 3rd and 9, don't protect the short routes, drop everyone to the first down marker and beyond and force the offense to throw the ball underneath and you tackle them before they get to the marker.

              Comment

              • mestevo
                Gooney Goo Goo
                • Apr 2010
                • 19556

                #22
                Re: Madden 15 Deep Dive Gameplay Improvements

                Originally posted by reyes the roof
                "By simply pressing Y, Y (Xbox One) or Triangle, Triangle (PlayStation 4) at the line of scrimmage, any defender in a hook, buzz, or flat zone will now drop to the first down marker to try and keep everything in front of them. The risk is that defenders protecting the sticks will not attempt to leverage a route that extends beyond the first down marker."


                Am I misunderstanding this, or are they saying that if you select protect the sticks, your defense won't defend anything past the first down marker? I was under the impression that protecting the sticks meant to try and keep the ball in front of the first down marker. For example, on 3rd and 9, don't protect the short routes, drop everyone to the first down marker and beyond and force the offense to throw the ball underneath and you tackle them before they get to the marker.
                The key in your quote is only the defensive players in specific coverage assignments are the ones that adjust.

                Sent from my SM-N900V using Tapatalk

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                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #23
                  Re: Madden 15 Deep Dive Gameplay Improvements

                  I know it's immature and it was just a typo but still made me chuckle.

                  "A revamped Kick Meter has been added, complete with kick distance and landing spot visuals that help user’s asses where their kick is projected to go."

                  Anyway, nice write up, glad to get more details on the kick aspects. Also I hope adaptive AI covers more than just CPU QBs, I remember something from way earlier in the cycle about the defense finally keying in on the same play calls.

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                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11234

                    #24
                    Re: Madden 15 Deep Dive Gameplay Improvements

                    Good read but I was disappointed with the adaptive AI bit. When I first saw those words I got excited, but after reading the description it sounds more like on high difficulties the AI QB knows your play.

                    It will be a good improvement if the following comes with it:
                    1. Plays with disguised coverages actually fool the AI. Say I am in Cover 2 show 3, the AI QB better not audible to a play that can beat Cover 2.
                    2. Defense needs to do the same. If I constantly beat the AI defense with certain route combinations the AI should wise up to it.
                    3. Don't give the AI QB the entire playbook to call audibles from. They better have the same limitation as us.
                    4. Ratings better still matter on all madden difficulty.

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                    • Danimal
                      MVP
                      • Mar 2003
                      • 2198

                      #25
                      Re: Madden 15 Deep Dive Gameplay Improvements

                      You mean I can push the stick outside the meter on a kick and actually miss it? For real?

                      I really need someone to confirm this first hand and no I'm not being sarcastic. Because right now it doesn't matter if your outside the accuracy window it still goes where you aimed.

                      So if they really did reduce the wedge as show and make it harder to kick long field goals that is a great addition.
                      <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

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                      • JHTJ
                        Rookie
                        • Jul 2011
                        • 62

                        #26
                        Re: Madden 15 Deep Dive Gameplay Improvements

                        Based on this offseason I would guess that 2 months out everyones discussing the improvements they'd like added, 1 month out everyone is buzzing about all the great stuff that's being hyped by the EA train and a month after release everyones complaining about the implementation of said great stuff.

                        I hate to play devil's advocate, and I'll be the first to admit that they're saying all the right things, but some of you guys seem to have learned nothing the last 10 years. The higher your expectations, the further they could fall. With that said, I hope to have my tempered expectations blown away. I reeeeeally want to be surprised.
                        "640k ought to be enough for anybody." - Bill Gates, 1981

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                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #27
                          Re: Madden 15 Deep Dive Gameplay Improvements

                          Originally posted by JHTJ
                          Based on this offseason I would guess that 2 months out everyones discussing the improvements they'd like added, 1 month out everyone is buzzing about all the great stuff that's being hyped by the EA train and a month after release everyones complaining about the implementation of said great stuff.

                          I hate to play devil's advocate, and I'll be the first to admit that they're saying all the right things, but some of you guys seem to have learned nothing the last 10 years. The higher your expectations, the further they could fall. With that said, I hope to have my tempered expectations blown away. I reeeeeally want to be surprised.

                          Well they are actually "showing" things also and not just saying it.

                          With that said..I had a blast with M25 and I'm sure I'll have a blast with Madden 15.
                          Sure there will be improvements needed but in the end a lot of people can still enjoy the game and have a lot of fun playing it.
                          Last edited by Skyboxer; 07-25-2014, 03:00 AM.
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                          • SiNsinNatti
                            Pro
                            • Jul 2014
                            • 0

                            #28
                            Re: Madden 15 Deep Dive Gameplay Improvements

                            Hope this feature helps out the run defense for real. Had a little streak going until some guy ran DeMarco Murray for 200+ yards and I play a 5-2 defense. Couldn't do a thing against wildcat either with run commit and every DB on a blitz. Shxt was unrealistic, I would have probably been better suited playing field goal block lol.
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                            • LovejoyOTF
                              Rookie
                              • Nov 2010
                              • 414

                              #29
                              Re: Madden 15 Deep Dive Gameplay Improvements

                              Originally posted by reyes the roof
                              "By simply pressing Y, Y (Xbox One) or Triangle, Triangle (PlayStation 4) at the line of scrimmage, any defender in a hook, buzz, or flat zone will now drop to the first down marker to try and keep everything in front of them. The risk is that defenders protecting the sticks will not attempt to leverage a route that extends beyond the first down marker."


                              Am I misunderstanding this, or are they saying that if you select protect the sticks, your defense won't defend anything past the first down marker? I was under the impression that protecting the sticks meant to try and keep the ball in front of the first down marker. For example, on 3rd and 9, don't protect the short routes, drop everyone to the first down marker and beyond and force the offense to throw the ball underneath and you tackle them before they get to the marker.


                              perfect example of this. expected to get something to make the key first down, didn't protect the deep route to cobb (who wasn't even supposed to run it if i'm remembering correctly? )

                              you're right, that's exactly what it means. it's just saying you're vulnerable to stuff over the top because you're basically telling your secondary to staunchly look underneath and stop it.

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                              • Qb
                                All Star
                                • Mar 2003
                                • 8797

                                #30
                                Re: Madden 15 Deep Dive Gameplay Improvements

                                Originally posted by mestevo
                                The key in your quote is only the defensive players in specific coverage assignments are the ones that adjust.
                                Right, based on the bolded phrase below, it sounds like DBs in deep zones won't alter their assignments, so certain coverage schemes will still offer some over-the-top protection when protecting the sticks:

                                By simply pressing Y, Y (Xbox One) or Triangle, Triangle (PlayStation 4) at the line of scrimmage, any defender in a hook, buzz, or flat zone will now drop to the first down marker to try and keep everything in front of them.

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