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Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madden

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  • bucky60
    Banned
    • Jan 2008
    • 3288

    #91
    Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

    Originally posted by CM Hooe
    The current practice implementation in Madden 25 - which as I understand from the released blogs is being replaced outright, though we'll see when the blogs come out - is already imbalanced in favor of the user in a one-player setting because the CPU never attempts practice whatsoever. Ergo the user's players get somewhere between 40,000 and 48,000 XP that CPU teams' players never see (given 2000 XP for a successful practice for each player each week from Preseason Week 1 potentially up through the Super Bowl).

    If the CPU continues to ignore practice - I assume they will - limiting the number of players the user may practice in a given week actually works to correct the current game design imbalance by greatly reducing that massive XP gap.
    That was/is a huge problem with M25. If they're attempt to fix this is to greatly limit the users team progression, then I STRONGLY feel that is a bad solution to the problem and in fact no real solution at all. Feels like breaking one area to offset the broken part of another area.

    And yes, we will get a better feel for how progression works when the CFM blog comes out and a much better idea of progression balance after the actual release.

    Comment

    • CT Pitbull
      MVP
      • Aug 2010
      • 1683

      #92
      Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

      Im interested to see how deep they go with this. I know the game. I've played it in real life. So its probably not going to do much for guys like me who LIVE football.


      I do think its a good idea as long as they stay true to making Madden a complete simulation in the future. Ive said before they(EA/Madden) have their foot in BOTH buckets right now. The have a few simulation aspects but they still have more weight in the arcade bucket. It has made some nice strides in the last few years, its just at a snails pace.


      They need to get the game to the point where the gamer is FORCED to play football, not play "Madden" football. I would say this mode would help those who lack basic football knowledge and maybe if more people actually knew how to play football, they're would be less players learning to cheese/glitch/ and exploit the AI.
      It's not the dog in the fight, it's the fight in the dog...
      XBL GT: Godz Hittman

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21554

        #93
        Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

        Originally posted by bucky60
        That was/is a huge problem with M25. If they're attempt to fix this is to greatly limit the users team progression, then I STRONGLY feel that is a bad solution to the problem and in fact no real solution at all. Feels like breaking one area to offset the broken part of another area.
        There's a big difference between a balancing issue and broken game design. You can't just conflate the two so brazenly.

        In fact, assuming that it's one of the two implementations I suggested above I see it as adding an interesting gameplay choice for the player (who to use in the drills each week) and working to partially rectify the balancing issue all in one fell swoop (greatly reducing the amount of XP available to the user team which the CPU never has an opportunity to receive).

        Comment

        • reyes the roof
          Hall Of Fame
          • Mar 2009
          • 11512

          #94
          Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

          Originally posted by CM Hooe
          There's a big difference between a balancing issue and broken game design. You can't just conflate the two so brazenly.

          In fact, assuming that it's one of the two implementations I suggested above I see it as adding an interesting gameplay choice for the player (who to use in the drills each week) and working to partially rectify the balancing issue all in one fell swoop (greatly reducing the amount of XP available to the user team which the CPU never has an opportunity to receive).
          It's just mind blowing to me and I'm sure a lot of other people too that they would ever implement a progression system where the user has the ability to gain XP in practice, and the cpu teams aren't simulating practices and having the same opportunity to gain XP

          Comment

          • Hooe
            Hall Of Fame
            • Aug 2002
            • 21554

            #95
            Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

            Originally posted by reyes the roof
            It's just mind blowing to me and I'm sure a lot of other people too that they would ever implement a progression system where the user has the ability to gain XP in practice, and the cpu teams aren't simulating practices and having the same opportunity to gain XP
            Mind blowing? Not really. CFM was IMO quite obviously designed with a online multiplayer emphasis. I imagine implementing simulation of CPU practice with rewarding XP, however trivial that task may be, was either incredibly low priority or an oversight.

            That said, is it an issue to legitimately gripe about because it obviously creates a game imbalance in a single player setting? Unquestionably. I suppose there's a workaround in that the user can ignore practice and the game becomes balanced - and I'm sure that's what Tiburon would offer as well - but that's not a good enough answer for those who want to develop a young QB from the sideline, given that all other progression requires in-game statistical achievements in the current design.

            An aside - can a user simulate practices in Madden 25 and earn XP for his team? I don't recall that being the case, but I could be wrong.

            Comment

            • kehlis
              Moderator
              • Jul 2008
              • 27738

              #96
              Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

              Originally posted by CM Hooe
              Mind blowing? Not really. CFM was IMO quite obviously designed with a online multiplayer emphasis.
              But even with that said how many 32 team online franchises are there? I know there are some but there can't be that many.

              That means any league that doesn't have 32 users still has the same imbalance on the CPU controlled teams in online play as there is in an offline CFM.

              Whether that was an acceptable loss based on design decision I have no idea but if it was designed strictly for online play versus offline it was still designed poorly.

              Comment

              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20299

                #97
                Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                Originally posted by kehlis
                But even with that said how many 32 team online franchises are there? I know there are some but there can't be that many.

                That means any league that doesn't have 32 users still has the same imbalance on the CPU controlled teams in online play as there is in an offline CFM.

                Whether that was an acceptable loss based on design decision I have no idea but if it was designed strictly for online play versus offline it was still designed poorly.
                Unfortunetly (Unless this year is different) getting CPU AI tuned for different things is not a priority.
                We asked a year ago or so about different things regarding CPU AI.
                The answer was stuff like "Just hot route them yourself" etc.

                This went back and forth as we were trying to get them to understand we were talking about when playing the CPU.
                The general answer to everything was a "Playing a user vs user game doesn't have that problem" answer.

                In my M25 SP franchise I skipped the practice to try and keep it fair.
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                • wordtobigbird
                  MVP
                  • Sep 2008
                  • 4385

                  #98
                  Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                  Originally posted by CT Pittbull
                  Im interested to see how deep they go with this. I know the game. I've played it in real life. So its probably not going to do much for guys like me who LIVE football.


                  I do think its a good idea as long as they stay true to making Madden a complete simulation in the future. Ive said before they(EA/Madden) have their foot in BOTH buckets right now. The have a few simulation aspects but they still have more weight in the arcade bucket. It has made some nice strides in the last few years, its just at a snails pace.


                  They need to get the game to the point where the gamer is FORCED to play football, not play "Madden" football. I would say this mode would help those who lack basic football knowledge and maybe if more people actually knew how to play football, they're would be less players learning to cheese/glitch/ and exploit the AI.
                  I agree.

                  Here's the thing though: Madden's controls are too basic. The gameplay is too easy in general. Look at running the ball. Well theres sprint, spin, juke, truck, backstep? Even though they try to advertise chaining moves together how often does that happen. Very basic. The running itself, even with true step, does it ever punish you for over sprinting or not understanding your momentum? For having the ball in the wrong hand? For spinning/juking in traffic? Very easy.

                  The easiest comparison is always with FIFA. For example, in FIFA there is a drill where you just have to weave through poles with gatorade bottles on top without knocking them down. Why? Because the controls are complex and the gameplay is challenging. If you move too aggressively the ball won't stay close to you and you wont be able to make turns with possession. The have varying paces, not just from sprinting like Madden. Imagine if Madden had a cone drill because you had to adjust to how you had to turn with different size/skilled players? FIFA has the skill moves to differentiate how players handle the ball too.

                  There are so many passing drills in FIFA. Why? Because passing controls are complex and the execution in gameplay is challenging. In Madden we have lob and bullet, throw in total control to let you pick high/low/left/right and that's it. FIFA? Standard, cross, lead pass. Hold L1/LB and get different type of pass. Crosses can be double tapped or triple tapped for different types of crosses. The options are beautiful. When do you think we will ever be able to throw a back shoulder pass in Madden? Imagine if you could double tap or triple tap the receiver icon to get a different type of pass?
                  Last edited by wordtobigbird; 07-14-2014, 09:04 AM.

                  Comment

                  • bucky60
                    Banned
                    • Jan 2008
                    • 3288

                    #99
                    Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                    Originally posted by CM Hooe
                    There's a big difference between a balancing issue and broken game design. You can't just conflate the two so brazenly.
                    A game balancing issue so far off in a career franchise does break the game mode. The real fix would be to fix the CPU progression.
                    Last edited by bucky60; 07-14-2014, 09:26 AM.

                    Comment

                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #100
                      Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                      Originally posted by Skyboxer
                      Unfortunetly (Unless this year is different) getting CPU AI tuned for different things is not a priority.
                      We asked a year ago or so about different things regarding CPU AI.
                      The answer was stuff like "Just hot route them yourself" etc.

                      This went back and forth as we were trying to get them to understand we were talking about when playing the CPU.
                      The general answer to everything was a "Playing a user vs user game doesn't have that problem" answer.

                      In my M25 SP franchise I skipped the practice to try and keep it fair.
                      I commend you for being able to brush your shoulder's off and just enjoy Madden for what it is, in spite of you knowing/still remembering stuff like this, lol. I swear man, I just haven't been able to do it, I've seen/heard too much stuff like what you referring to and it annoys me to no end just thinking about it, even worse when trying to play the actual game. I guess it's kind of like eating a hot dog once you find out how it was made and what actually went into it, it's possible to get completely turned off from it.

                      Tiburon seems to incubate some of the most perplexing concepts and POVs towards football gaming that I have ever heard, then try to sell them as something innovative. I have been playing all manner of video games for a long time, I have NEVER, before Madden, EVER, heard of wanting NPCs (Non-Player Characters) to be mindless drones. In fact, the best games are usually the ones were NPCs have the deepest AI routines which help bring the virtual world to life. Now in Madden they tout Living Worlds to eventually bring NPCs in the crowd/sideline to life and player sense for the NPCs on the field but then they intentionally limit it because, Madden is 1v1 football.

                      WTF is "1v1 football", the NFL certainly isn't and it doesn't make sense to teach Users football in Madden but not program those same lessons into the CPU/AI NPC teammates.

                      Comment

                      • GiantBlue76
                        Banned
                        • Jun 2007
                        • 3287

                        #101
                        Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                        Originally posted by CT Pittbull
                        Im interested to see how deep they go with this. I know the game. I've played it in real life. So its probably not going to do much for guys like me who LIVE football.


                        I do think its a good idea as long as they stay true to making Madden a complete simulation in the future. Ive said before they(EA/Madden) have their foot in BOTH buckets right now. The have a few simulation aspects but they still have more weight in the arcade bucket. It has made some nice strides in the last few years, its just at a snails pace.


                        They need to get the game to the point where the gamer is FORCED to play football, not play "Madden" football. I would say this mode would help those who lack basic football knowledge and maybe if more people actually knew how to play football, they're would be less players learning to cheese/glitch/ and exploit the AI.
                        Whatever happened to people wanting to learn things and learn the game? People who have been playing a long time and know more about football concepts should absolutely be better than someone who is new to the game. Why dumb things down so that the average joe can compete with a Bill Walsh? The frustrating part of Madden is that it is formula driven on both sides of the ball. You play enough games (especially in a long term league) and after a season, everyone is doing the exact same things. They run the same plays, make the same adjustments (thanks youtube) and discover everything that "works".

                        That's why people come out in 5 wide and the guy on defense still comes out in his base D. Why not? It's all about plugging up gaps in the secondary and if he were to call quarters or dime, it just creates spacing and lanes to more easily make throws. That's why 3rd and 18 in Madden is just like 2nd and 6. Gotta make 3rd and 19 easy enough to convert so the user doesn't put the game down, right? Same goes for 22 sets. Come out in quarters in that situation. You can stop the run up the middle because the blocking logic gets hosed with a 3 man rush, and you have the sweeps and stretches covered with your incredible tackling defensive backs. This is not teaching someone real football. They will utilize this nonsense in Madden, then go watch an NFL game and wonder why the defense is playing dime and nickel on 3rd down. "Come on, you should be coming out in the 5-2 or 4-3 stack against 5 wide! It works great in madden!".

                        By having this massive fear that people will find the game "too hard" (which I find incredibly funny when it comes to Madden) they are ruining the game for the majority of their core fan base who actually DOES understand the game. I am all for simplification and easier game modes. That is why OPTIONS are the key to making madden please all of its fans again like it did 20 years ago. Give me the option to play the game requiring REAL football concepts. Don't teach me how to play Madden ball. Give the players individual AI instead of having them tied together as one synchronized unit. Allow proper gap assignments and pursuit logic to play out organically. Let me get as deep or as shallow as I want to get when it comes to football IQ and x's and o's. Even first person shooters do this to some degree with their different modes, i.e, hardcore mode. Put some of the task to learning the game on the user - God forbid they might actually learn something about the real game.

                        Comment

                        • wordtobigbird
                          MVP
                          • Sep 2008
                          • 4385

                          #102
                          Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                          Originally posted by GiantBlue76
                          Whatever happened to people wanting to learn things and learn the game? People who have been playing a long time and know more about football concepts should absolutely be better than someone who is new to the game. Why dumb things down so that the average joe can compete with a Bill Walsh? The frustrating part of Madden is that it is formula driven on both sides of the ball. You play enough games (especially in a long term league) and after a season, everyone is doing the exact same things. They run the same plays, make the same adjustments (thanks youtube) and discover everything that "works".

                          That's why people come out in 5 wide and the guy on defense still comes out in his base D. Why not? It's all about plugging up gaps in the secondary and if he were to call quarters or dime, it just creates spacing and lanes to more easily make throws. That's why 3rd and 18 in Madden is just like 2nd and 6. Gotta make 3rd and 19 easy enough to convert so the user doesn't put the game down, right? Same goes for 22 sets. Come out in quarters in that situation. You can stop the run up the middle because the blocking logic gets hosed with a 3 man rush, and you have the sweeps and stretches covered with your incredible tackling defensive backs. This is not teaching someone real football. They will utilize this nonsense in Madden, then go watch an NFL game and wonder why the defense is playing dime and nickel on 3rd down. "Come on, you should be coming out in the 5-2 or 4-3 stack against 5 wide! It works great in madden!".

                          By having this massive fear that people will find the game "too hard" (which I find incredibly funny when it comes to Madden) they are ruining the game for the majority of their core fan base who actually DOES understand the game. I am all for simplification and easier game modes. That is why OPTIONS are the key to making madden please all of its fans again like it did 20 years ago. Give me the option to play the game requiring REAL football concepts. Don't teach me how to play Madden ball. Give the players individual AI instead of having them tied together as one synchronized unit. Allow proper gap assignments and pursuit logic to play out organically. Let me get as deep or as shallow as I want to get when it comes to football IQ and x's and o's. Even first person shooters do this to some degree with their different modes, i.e, hardcore mode. Put some of the task to learning the game on the user - God forbid they might actually learn something about the real game.
                          Thank you.

                          The play calls that Madden allows people to get away with are crazy. Which is why I stopped playing online a couple of Maddens ago. I'm hoping with this improved defense this year that doesn't mean people will be able to just call whatever defensive formation they want, as usual. You should be forced by down and distance and offensive formation just like the NFL.

                          When I play someone in Madden and they pick their defense before they've seen my offensive formation I laugh inside. Tells me right away they are playing Madden and not football. I always have and always will call my defenses based on the offensive formation/down and distance. 4-3 base against 5 wide should result in the offense getting 25+ yards and running no huddle until the defensive coordinator gets fired and they make subs.

                          Comment

                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20299

                            #103
                            Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                            Originally posted by Big FN Deal
                            I commend you for being able to brush your shoulder's off and just enjoy Madden for what it is, in spite of you knowing/still remembering stuff like this, lol. I swear man, I just haven't been able to do it, I've seen/heard too much stuff like what you referring to and it annoys me to no end just thinking about it, even worse when trying to play the actual game. I guess it's kind of like eating a hot dog once you find out how it was made and what actually went into it, it's possible to get completely turned off from it.

                            Tiburon seems to incubate some of the most perplexing concepts and POVs towards football gaming that I have ever heard, then try to sell them as something innovative. I have been playing all manner of video games for a long time, I have NEVER, before Madden, EVER, heard of wanting NPCs (Non-Player Characters) to be mindless drones. In fact, the best games are usually the ones were NPCs have the deepest AI routines which help bring the virtual world to life. Now in Madden they tout Living Worlds to eventually bring NPCs in the crowd/sideline to life and player sense for the NPCs on the field but then they intentionally limit it because, Madden is 1v1 football.

                            WTF is "1v1 football", the NFL certainly isn't and it doesn't make sense to teach Users football in Madden but not program those same lessons into the CPU/AI NPC teammates.

                            Frankly if it wasn't for The Show a lot of what Madden has would be fine. Just playing a game like The Show shows where we possibly could be at with an NFL game.
                            I do like the improvements that Madden has made it's simply been a long time getting there. That's the main issue. We should be having discussions on "The little" things that we'd like see added by now instead of basic player interactions.

                            However for me, in the end, the game is still fun.

                            I still remember playing all the old games (Intellivsion etc..) so while the game hasn't made it to where I'd like to see it, I still have good times with it as I did back with stick man football lol
                            Joshua:
                            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                            Skyboxer OS TWITCH
                            STEAM
                            PSN: Skyboxeros
                            SWITCH 8211-0709-4612
                            XBOX Skyboxer OS

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                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8781

                              #104
                              Re: Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at Madde

                              This article talks about how skills trainer will work in CFM http://m.bleacherreport.com/articles...medium=twitter


                              Sent from my iPhone using Tapatalk

                              Comment

                              • NDAlum
                                ND
                                • Jun 2010
                                • 11453

                                #105
                                Madden NFL 15 Gauntlet Mode Teaches You How to Play Football, Get Better at M...

                                Ummmmmm did I just read in that BR article that you earn MUT rewards in CFM?!?!???


                                If true GTFO. That is straight up garbage leave my franchise mode alone with that MUT BS

                                I hate that stuff so much

                                I'm hoping it is just the stand alone trainer mode that will earn MUT garbage.

                                I will calm down then lol


                                Sent from my iPhone 5
                                Last edited by NDAlum; 07-15-2014, 09:21 AM.
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