So if you look at 13:20 in the vid. Seahawks are playing zone and on the left side of the field Crabtree does a slant and actually gets bumped by the LB as he runs through his zone. Forgive me if this isn't new but I haven't played madden 25.
A Full 15 Minutes of Madden NFL 15 Gameplay
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
So if you look at 13:20 in the vid. Seahawks are playing zone and on the left side of the field Crabtree does a slant and actually gets bumped by the LB as he runs through his zone. Forgive me if this isn't new but I haven't played madden 25. -
That's why I can see the new jumping the snap feature being a problem. If jumping the snap mean u automatically get to the QB we are going to see a lot of players running three lineman knowing that if they jump the snap right they will get to the QB even through double team pass blocking.SOUTH CAROLINA GAMECOCKS
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
So far it seems pretty clear that we can safely expect a game that looks much better than M25 but plays about the same. That being good or bad depends on the gamer."Successful people do not celebrate in the adversity or misfortune of others."
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
Everyone said (including me) that Madden 25 PS4 is the same exact game as PS3.. well, we had our foots in our mouths after playing it. It usually feels a hell of a lot better when playing regardless of it looking the same. The PS4 Madden 25 blew the PS3 version out the water.Comment
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Does the nba have different licensing than nfl? Dude made it se
Complicated for athletes to get their tattoos in madden while nba players get
All of theirs scanned.PSN: Canary-Pantone (PS5) Roster name: nba2k (updated when necessary)
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
The offensive linemen quitting or blocking air after they are beaten was an issue last year as well. I asked Clint last year on twitter and he was kind enough to reply back. He acknowledged it was an issue they were looking to patch if possible. Well that never happened and it is an issue again, so I assume that this is another player interaction issue that they cannot fix.
I know they are trying, but they can't brag about being full on sim, and then leave basic football interaction issues like this in their game. Full on sim means starting over and fixing these issues instead of trying to cover them up.Last edited by johnnyg713; 06-11-2014, 11:26 PM.Comment
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Presentation+
Camera views+
Nantz and Simms/Coaches look like last year's game, look bad to me..-
1st Parvin KORET didn't look fluid (robotic, choppy..) -
(When the camera view switches to Standard view..)
I liked Lynch's BPU, hit stick tackle looked the same with the CB like jam/throw your arms out and tackle movement.. Def AI.. ehhh and what I mean by that is the zone drops look the same as last year's game. When the last NCAA came out to me I could see and feel the differences with zone drops, coverages, and AI.. It may be too early to judge but that's what I see, maybe it'll change or be the same come release.-
Harvin's Drag Route:Going back to the Def AI, FS kept dropping back in his middle 1/3 rather then come up to Harvin's drag for the big hit or INT. A corner and dig route was ran on the other side so why would the FS keep dropping deep in his 1/3? As for the CB (Wright) Idk why or what he was doing..?? Let him catch and get first downs.. That just reminds me of earlier posts talking about WR/DB interaction, no jams or battles at the LOS, etc-
Option to turn off tackle cone+
QB rib cage protector still looks like a tube..- (or are my eyes bad!? lol)
Def Player Lock Cam+
DL change up with the get offs and button mashes are different, cool, but I have this Rockband like nostalgia with that control. The RS for example could be used and I'd have more control with my DL moves. 2K and the Show does it with dribbling and pitching, why not DL moves, OL blocks, etc? -
Play call screens looked real nice+
Curl routes still $ routes huh..??- -
Justin Smith sack, nice but OL play, wow, really!? - - (can't seem to address the OL issues..)
WR cuts are too easy, not realistic. -
I will cut some slack for EA with the shortened cycle+
Those camera views at times where we see people or yard markers in our way. - -
Default Camera++ (w/easy access to change camera view)
I wasn't going to put this but I changed my mind, give some life to the coaches whether it's Pete Carroll's chewing gum, Harabaugh's faces or weird faces, etc I mean this is next-gen right? -
I wish the dreads (Sherman for example) looked like his in real life or other people's dread, long hair, etc looked right. Not the NCAA Predator type but the details that we look for in our sport games.-
Running game the same, I never had a problem with it before but some minor things could've been changed, some RBs guide their way through a hole by leading the blocker or holding onto his back.. small stuff like that.. -
Speaking of tattoos, wouldn't that be awesome if players could get their rights to their tats, and it'd be added on. I mean 2K has every tat, I know, I know, there aren't that many players in the NBA like there are on NFL rosters. Maybe just the key/star players? It would add to the authenticity of the NFL game.
I didn't notice any inaccurate throws by either QB or am I missing something?
Matchup stick is awesome! ++ (for us former athlete/football nerds, etc)
I didn't think I was going to do this with the video and again my thoughts and opinions is just what I'm feelin' at the time. There are a lot of good stuff to what I've seen and read the last few days. It's still not perfect and it hasn't been for some time. I don't think Madden/NFL/football fans in general, troll or hate for no reason. If you think about it, back in the day when we were growing up, we loved our NCAA/NFL games! They were innovative and it made you love playing the game of football! I think that's why we break these down so much and to the casual fan they could say, "fan boy football guys are annoying as.." but we're passionate about our games and we want them to be everything we could ever want in a game, like it used to be. Especially if we're paying money every year for a product that we expect to be good. Sorry for long post but I had to I guess. Is there any way to send or post wishlists for EA to see? Just curious, late!Comment
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
Absolutely love the new default ZOOM cam! I can't tell you how long i've been waiting for this exact gameplay view in Madden. It's perfect & a thing of beauty! Everything looks much improved as expected. I noticed a few bugs (frozen player at about the 12 minute mark, some clipping/morphing post play, still occasional sloppy physics, etc..) The running animations still need some work. Hopefully they can make the sidelines look better next year (increase their graphic fidelity, add numbers to the back of their jerseys, not make everything so synchronized, add cheerleaders, etc..) Overall I was impressed.
Oh, and why is Russell Wilson so dark?
I see a lot of new animations in there but there are still some times where i see duplicate animations going on with two players at the same time...eh, i sure hope they clean that up because it sticks out like a soar thumb...something tells me its just a bug in the demo because the demo never has all the animations included,etc
But overall ...the new player models are a HUGE HUGE IMPROVEMENT....its about dang time they re-did the player models....they look GREAT now! And there is much more bump mapping to the uniforms that help so much ..compared to the last madden that came out on PS4 launch...its night and day difference.
About gameplay...well its too hard to tell still but i did see some nice improvements "I believe" i seen some nice improvements i should say.
I really think getting a new guy from the NFL to take care of the presentation stuff was a HUGE help for the madden game which in previous years had NO SOUL, NO LIFE,etc...now its alive.
Lets hope they work on those animations some more and make sure they all flow together and that the D A.I. is really improve as they say its going to be. The Offense was fairly decent already...but it needs work too!
Overall im feeling pretty good about it but i will hold my breath until i see much more game footage.
Peace..You win some, you lose some
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The game looks incredible and I hope they provide some easy to learn content for all the new features to help the learning curve.Comment
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
i think we have a much better base to work with. i thought i read that the cone is off on all-pro on default but maybe thats all madden. because if that was the case we could tell they are definitely on pro. but either way they aren't on the highest.
but things we were trying to do with sliders last year are already happening in this video so for me im happy with that. i dont have to try to increase the pass rush anymore or make the QBs more inaccurate or try to make coverage perfect. Trying to make the CPU run defense exist. I think we are going to get a much more well rounded game than we got with M25 just from a couple of those stand points.
Yep I agree. I assume it's pro or lower. I also like a lot of other things but, the OP already mentioned those. It's nice to see these videos but, until we all get to play it for a few games it's hard to say. I feel good about this year.Comment
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
That's why I can see the new jumping the snap feature being a problem. If jumping the snap mean u automatically get to the QB we are going to see a lot of players running three lineman knowing that if they jump the snap right they will get to the QB even through double team pass blocking.
Wouldn't it be easy to hard count and draw them offsides? This was against the CPU on pro or rookie.Comment
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
Liked a lot of what I saw.
The presentation is really nice. I'd like to hear some commentary but that can wait. Absolutely loved the kickoff sequence at the beginning of the game. Only thing I might change about that is leaving the on-field, mobile camera guy angles to primetime games and have more of the fixed stationary stadium cam shots for the day games. Not a big thing though. Only thing that I didn't like about the presentation was some of the replays. Like after the Gore catch for the 1st down, I don't need to see two extended replays of a 3 yard catch from two different angles. It just kind of ruins the flow of things and leads to button mashing. If it's a big play, I like to see it but if it's a one yard run or something, just get me back to the playcall screen and let things play out in the background.
The cameras looked good. I don't see myself ever using the defensive lock camera but I'm happy for those who wanted it. I believe I read they have a regular defensive cam that is just like the offensive cam but from behind the defense and I might try that out.
Still too early to take anything away from gameplay, for me at least. They were obviously playing on a low level and the guy playing kept dropping back way too far.
One thing I really didn't like was the jump snap mechanic. The main thing I didn't like was the fact that it started after the snap. It should be something that you almost have to guess to get that jump and the window after the snap should be extremely small because if you're jumping the snap after the snap has been made, you're not really getting much of a jump at all. IMO, it should be something where your goal is hitting it right before the snap or as the ball is snapped and if you miss you either jump offsides for a penalty or you jump off and have to wait for the player to line back up.
Didn't really like the play-calling screen. Prefer the horizontal menus to vertical but that's a little thing. Overall I really like what I see though. Definitely needs improvements but if the sliders work properly, I can see some absolutely ridiculous hours being put into this.Comment
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Since EA can make a presentation that's identical to a CBS broadcast minus the logo and music, I wish they'd just go all in and make one similar to a FOX & NBC broadcast, as well as include ESPN integration for MNF.
That would go such a long way in regards to immersion, variation, and it would keep things very fresh in franchise modes.Comment
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Re: A Full 15 Minutes of Madden NFL 15 Gameplay
Liked a lot of what I saw.
The presentation is really nice. I'd like to hear some commentary but that can wait. Absolutely loved the kickoff sequence at the beginning of the game. Only thing I might change about that is leaving the on-field, mobile camera guy angles to primetime games and have more of the fixed stationary stadium cam shots for the day games. Not a big thing though. Only thing that I didn't like about the presentation was some of the replays. Like after the Gore catch for the 1st down, I don't need to see two extended replays of a 3 yard catch from two different angles. It just kind of ruins the flow of things and leads to button mashing. If it's a big play, I like to see it but if it's a one yard run or something, just get me back to the playcall screen and let things play out in the background.
The cameras looked good. I don't see myself ever using the defensive lock camera but I'm happy for those who wanted it. I believe I read they have a regular defensive cam that is just like the offensive cam but from behind the defense and I might try that out.
Still too early to take anything away from gameplay, for me at least. They were obviously playing on a low level and the guy playing kept dropping back way too far.
One thing I really didn't like was the jump snap mechanic. The main thing I didn't like was the fact that it started after the snap. It should be something that you almost have to guess to get that jump and the window after the snap should be extremely small because if you're jumping the snap after the snap has been made, you're not really getting much of a jump at all. IMO, it should be something where your goal is hitting it right before the snap or as the ball is snapped and if you miss you either jump offsides for a penalty or you jump off and have to wait for the player to line back up.
Didn't really like the play-calling screen. Prefer the horizontal menus to vertical but that's a little thing. Overall I really like what I see though. Definitely needs improvements but if the sliders work properly, I can see some absolutely ridiculous hours being put into this.
I heard from Sim that the halftime is like nba 2k but maybe even better because it describes exactly what happened and then shows the highlight. The example given was if Pittsburgh was up 3 at the time and scored the 3 pts off a fumble but couldn't get a TD, it would say the Steelers forced a fumble and were about to score a TD but the defense held them to 3, it would explain exactly that and will also say the exact number of yards a play was then show the plays mentioned. The main thing is that the halftime is dynamic and always based on the game being played on the field itself not just generic lines.Last edited by jpdavis82; 06-12-2014, 12:55 AM.Comment
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