MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?
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Tming on hitting and classic on the pitching... I dont like to use the controller t swing through the zone... I suck at it . Timing just feels the most comfortable ... pulse pitching isnt bad.. classic just feels "classic" t me as well. I dont likethe meter... too much stuff on the screen. I want the game to LOOK as real as possibe as I'm playing it... which is why I play using the Broadcast cameras -
Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?
I roll with Classic/Timing because I don't need my admittedly lousy stick and reaction skills determining how good my Yankees are!
The more human factors removed the better for me!Comment
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?
But then, where is the point in playing videogames if you remove the part where your skills are decisive?Comment
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Pulse pitching for me. I use to be a meter guy but it got to the point where I rarely missed my spot. Seems easier to get the timing down with meter. With meter I was constantly hitting my spots with sub par pitchers.With pulse pitching I have to focus on each pitch (yet not to much, it does a good job of replicating "trying to hard"). I've been using pulse for about 2 or 3 years now and I still occasionally miss my spot at a realistic rate.
Batting I still use timing as that is the setup which I feel is most ratings dependent.
There are two ways to approach realism -- through results or by feel. I am more of a results guyComment
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?
Um, because it's STILL a video game. It still takes timing and pitch recognition. Regardless of the controls you use, we're all still playing a video game because this is as close as we will get to playing MLB.
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?
It depends how you define realism. If you define it by stats purely and getting the most realistic results with less input from the user then it is classic/pulse pitching with timing hitting.
If it is by feel then it probably the PS move or analog/zone analog.
Personally, I don't really feel like analog makes me feel like I am swinging in a bat IRL or throwing nor does any other interface, but some do feel that way.
I use Zone or Zone+Analog for hitting along with Meter for pitching, because I like having the most input in my gameplay. The games still play out realistic to me and I use Legend hitting, so it stays challenging. If I miss a pitch to hit I want it to be my fault and not randomness or only attribute based.
You can move the interface on your camera, so you could theoretically move the interface off the screen. Well this was in the game for 13...haven't checked for 14.Last edited by cardinalbird5; 05-20-2014, 08:49 PM.Comment
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Batting has always been the one huge improvement needed. The timing isn't responsive as you need it. Older games got this down. I don't know how but it worked. Ï wish the show got hiring right. Pitching using analog is intense. Pulse is a little exaggerated because you can't really control the pulse+stick. With the better analog sticks on ps4 analog pitching control is better.Comment
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Re: MLB 14 The Show: Which Pitching/Hitting Control Interface is the Most Realistic?
Meter for pitching just feels right, tried using pulse and get slightly more realistic numbers but I get a weird twitchy feeling in my fingers waiting to time the pulse no idea why.
For hitting I use timing. I've been trying to use analog every year since 2011 but I simply cannot handle the stride timing so far. It's odd that I'm a great player at things like Battlefield or rhythm games but a simple back and forth motion continues to best me.PSN: KMRBlue1027
PS4 Games:
Battlefield 4
MLB: The Show (Duh)
DestinyComment
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Most realistic or most fun? I would think analog batting would be most realistic, but, as others have noted, I would suck to the point of it not being fun, so I go with timing.
As to the issue of how much human factor should matter, I have always favored the approach of the Front Page Sports series (which, amazingly, has yet to be matched by any sports game in this regard) - there were no "difficulty" settings because players actually played to their ratings. If the game was too hard, edit ratings or get better players. This notion that human factor should be the primary driving force escapes me for a game with a franchise mode. If I can win titles with crappy players, then what is the point of building a team from the ground up? Having human factor as the primary force works for online gaming (which I totally avoid), but it can kill a franchise mode.Comment
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