More Madden NFL 15 Details Revealed - Operation Sports Forums

More Madden NFL 15 Details Revealed

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  • x Stinkfist x
    Banned
    • Sep 2011
    • 332

    #76
    Re: More Madden NFL 15 Details Revealed

    It's obvious to me that the Kinect will be used to scan yourself into the game it will be one of EA's centerpieces.

    Comment

    • Only1LT
      MVP
      • Jul 2009
      • 3010

      #77
      Re: More Madden NFL 15 Details Revealed

      Originally posted by DeuceDouglas
      I'm going to be interested to see how they handle the presentation.

      It mentions teaming up with ESPN but tne thing I really don't want to see is a full ESPN broadcast presentation. While it would probably look really nice, I'd personally only want to see it for Monday Night games. It worked perfect for NCAA but there's only one game on ESPN in the NFL each week and then you throw in the fact that Nantz and Simms both do CBS games and it starts to become a bit messy. If they took old ESPN overlays and combine them into individual broadcasts for different games, that could be something interesting I think.

      I started thinking about the Tony Bruno show and how awful, yet cool it was and how something could still work now. I wouldn't mind having something that resembles a radio show where somebody just talks about everything going on in the franchise. Scores, standings, leaders, etc. To me, that would be way better than a weekly highlight show.

      The pre-game stuff has me way more intrigued than the halftime stuff. I've never really cared for a halftime show so there's not really much they're going to be able to do there that is going to keep me from button mashing through it. If they can achieve a good pre-game lead in though, then I'll be really happy. My only worry is that it will be tailored to play now games and as you move further into your franchise it will become irrelevant. Still wanting an in-game ticker showing scores and would much prefer that to game breaks of highlights.
      Originally posted by azdawgpound
      we'll if there teaming up with espn finally I hope its to do the halftime show like what used to be in 2k...
      I'm pretty sure that they said that they are teaming up with ESPN for the Cover Vote. I haven't seen it said that they are teaming with ESPN for presentation in the game.
      "You mustn't be afraid to dream a little bigger, darling."

      Comment

      • DeuceDouglas
        Madden Dev Team
        • Apr 2010
        • 4297

        #78
        Re: More Madden NFL 15 Details Revealed

        Originally posted by Only1LT
        I'm pretty sure that they said that they are teaming up with ESPN for the Cover Vote. I haven't seen it said that they are teaming with ESPN for presentation in the game.
        "The release date was revealed in the first teaser trailer (seen below) for Madden NFL 15 and features Carolina Panthers linebacker Luke Kuechly, who is the reigning Defensive Player of the Year. EA is promising the "most immersive defensive gameplay control in franchise history" with Madden NFL 15, as well as a new broadcast presentation, teaming up with ESPN again."

        Madden NFL 15 Release Date Revealed

        Comment

        • TDKing
          MVP
          • Feb 2003
          • 1842

          #79
          Re: More Madden NFL 15 Details Revealed

          Originally posted by simon48xbox
          Did next gen M25 at least make it so could save highlights in an online match? Or are we still waiting for that "all-new" feature?
          Doesn't ''Xbox record that''. work ?

          Comment

          • Only1LT
            MVP
            • Jul 2009
            • 3010

            #80
            Re: More Madden NFL 15 Details Revealed

            Originally posted by DeuceDouglas
            "The release date was revealed in the first teaser trailer (seen below) for Madden NFL 15 and features Carolina Panthers linebacker Luke Kuechly, who is the reigning Defensive Player of the Year. EA is promising the "most immersive defensive gameplay control in franchise history" with Madden NFL 15, as well as a new broadcast presentation, teaming up with ESPN again."

            Madden NFL 15 Release Date Revealed
            That is from an article on GameSpot if I'm not mistaken, and is attributable to the person who wrote the piece.

            This is from EA's own blog and their own words. I would hope that they know more about their title than anyone else. The last paragraph is where they mention ESPN and it has nothing to do with presentation in-game:

            "Madden NFL 15 delivers everything fans need to own their rivals on both sides of the field, including the most immersive defensive gameplay control in franchise history. Like the Super Bowl XLVIII champion Seattle Seahawks, you can win championships and bask in the glory of success by building a great defense fit to challenge the best offenses in the game.

            Fans will also experience an entirely new broadcast presentation that delivers Madden NFL game day like never before with dramatic all-new camera angles, as well as dynamic pre-game and halftime features. It’s not just football, it’s Madden Season.

            This year EA is once again collaborating with ESPN to give fans the opportunity to select which player will grace the cover of Madden NFL 15. In light of last year’s record-breaking vote, fans can look forward to a highly-competitive contest featuring some big-name matchups and intense rivalries. Fans can tune in to the NFL Draft on ESPN and NFL Network on May 8 at 8pm ET for a special Cover Vote announcement."
            "You mustn't be afraid to dream a little bigger, darling."

            Comment

            • MossMan84
              Banned
              • Nov 2013
              • 128

              #81
              Didnt they say it was going to be released on current gen and last gen? So Im curious what the differences will be between the games and which will play better? I kept playing ps2 version long after the 360/ps3 dropped because it was that much better! I still play ps2 version while my ps4 sits in its box along with madden25.

              Comment

              • UCAFranchize
                Rookie
                • Dec 2005
                • 56

                #82
                Madden is dead to me because without NCAA Football and its importing draft classes, it wont sell as much. If they bring in realistic draft classes or share draft classes like NBA 2K then they have something, but that's wishful thinking
                PSN: UCAFranchize
                NFL: Philadelphia Eagles
                MLB: St. Louis Cardinals and Tampa Bay Rays
                NBA: Los Angeles Lakers
                NCAAF: Miami Hurricanes and Arkansas Razorbacks
                NCAAB: Duke Blue Devils and Arkansas Razorbacks

                Comment

                • AaeriosGames
                  Rookie
                  • Mar 2014
                  • 300

                  #83
                  Re: More Madden NFL 15 Details Revealed

                  One aspect of Madden that is always absent is a dynamic crowd that appropriately reacts to on-field plays. A crowd will be belligerent after the defense forces an incomplete pass but seem disinterested and even quitter if the D gets a "Pick 6". This would add so much more to the realism of the game if it were to be applied correctly.
                  Radio Play-By-Play Broadcasts: http://www.youtube.com/user/AaeriosGames

                  "I am not in danger... I am the danger! A player gets the ball stolen and dunked and you think that of me? No. I am the one who dunks!" - KAWHISENBERG

                  Comment

                  • Trick13
                    Pro
                    • Oct 2012
                    • 780

                    #84
                    Re: More Madden NFL 15 Details Revealed

                    Originally posted by ch46647
                    They are going to add a DL "modifier" for D-Line play, similar to what they added for running last year. (Clint Oldenburg has eluded to this coming before last years release)

                    I think that is great and should finally make playing D-Line/DE/OLB fun again (If it is implemented well). However, I will say it again, nothing matters until they integrate an all new locomotion system in the game, as well as a new animation engine.


                    This is very likely the case - and it is very sad.


                    The "precision modifier" is a horrible game play mechanic that continues one of the worst design decisions in Madden history: moving "sprint/acceleration" button to the right trigger.


                    The placement of sprint/acceleration on a/x, and the PS2 control layout in general, was far more intuitive and inherently more realistic. It forced you to "let off sprint" to perform moves requiring "footwork" - the change of direction or "quick juke" was more of a "footplant" than anything we have seen since. Yes the locomotion on PS2 left some serious desire for improvement, but zig zag running continues even within M25.


                    You want combo buttons - how about ones that make sense - like stiff arm left or right on triggers and holding both = cover ball. Same with strip ball left/right directional and holding both = wrap up tackle.


                    Everything that was put into "precision modifier" could have, and should have, been accomplished utilizing the ratings of the ball carrier, the timing of the move, and the input into the controller - just like "passing trajectories"


                    Take Y/Triangle for catch - tapping the button would be a "in stride" animation, pressing and quickly releasing would be a quick moderate jump animation, holding the button down and then releasing would allow a player to really gather in for high leaps - timing would impact the player's ability to not only high point the ball but also have a "trip/slip/lean" aspect to it. Failure to time the button input correctly could result in a player watching the pass sail over head, tripping or slipping, and even catches or incompletes where the receiver's leap makes the player's body lean in such a way that they fall during the animation...


                    You can apply this to every move, even the stick jukes and trucking/hit stick - flick the stick for quick pop animation, hold it direction for more impactful/ but also riskier animation - spins, dives, hurdles - and now you introduce the ability for "combos" that make football sense dive while holding both triggers to pull ball in close to body, dive while holding stiff-arm button to reach for first down marker/endzone. Hold strip on one side to "wrap" ball carrier while tapping with the other to attempt to "punch the ball out".


                    Pass rushing you hold dive and tap strip for "strip sack" animation - complete with risk of QB shrugging you off and late hits. Pass rush moves that are intuitively mapped to directional bumpers/triggers so power moves are on triggers with variations built in to how you press/tap/hold button same for finesse moves on the bumpers.


                    Nothing is added by "precision modifiers" that they could not have accomplished by looking back at what was one of the strengths of Madden on PS2 - the logical and intuitive controls that made sense not only for the user, but the "programmers" as well...

                    Comment

                    • supermanemblem
                      Rookie
                      • Jan 2010
                      • 53

                      #85
                      It sounds like EA is once again moving the game in the direction of the Super Bowl champion's playing philosophy. Defense will now be beefed up to where the offenses will be limited to money plays or turnovers. Why can't they just make a football game without any bells and whistles to enhance player abilities?

                      Comment

                      • Papa D
                        Banned
                        • Feb 2013
                        • 97

                        #86
                        Re: More Madden NFL 15 Details Revealed

                        Ok..... So does this mean the DB/WR will have better animations?? Defense overall will have complete new and better tackle animations?? Does this mean Madden will have defensive gameplay animations like this finally??


                        <iframe width="640" height="360" src="//www.youtube.com/embed/6xPt79axx-4?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe>


                        or like this,


                        <iframe width="640" height="360" src="//www.youtube.com/embed/TsZbFGq5hZA?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe>


                        I hope so... It's not like these type of gameplay animations where done about 10 years ago?... Decade ago wow..
                        Last edited by Papa D; 04-30-2014, 10:46 PM.

                        Comment

                        • TjJunior
                          Rookie
                          • Jun 2012
                          • 274

                          #87
                          Re: More Madden NFL 15 Details Revealed

                          I hope they roll out these improvements for PS3/Xbox 360 owners. At this point in my life, I'm done buying consoles, so I would appreciate it.

                          Comment

                          • FaceMask
                            Banned
                            • Oct 2013
                            • 847

                            #88
                            Re: More Madden NFL 15 Details Revealed

                            Originally posted by Trick13
                            The "precision modifier" is a horrible game play mechanic that continues one of the worst design decisions in Madden history: moving "sprint/acceleration" button to the right trigger.
                            Some aspects of the idea I like, some I don't. While I'm a big fan of the "tap" in 2K Football, I was never a fan of the idea of the "charge up" system. Some of the running mechanics in Madden are basically a rendition of that concept; saving up power for an upcoming collision or move. I just can't approve of it. With the stumble recovery, I wish it was moved to another button.

                            As for holding trigger for turbo, I hate that too. We're not driving a race car. I think you can set speed to be automatic (?), but still. The reason I prefer the tap for these things is because it feels like the realest representation of performing running steps or breaking a tackle that you can achieve with a basic controller. Football is an aggressive game, and being forced to be passive in an action moment like running as fast as you can, just kills the immersion.

                            Comment

                            • FBall Life
                              Rookie
                              • Nov 2013
                              • 334

                              #89
                              Re: More Madden NFL 15 Details Revealed

                              Originally posted by FaceMask
                              Some aspects of the idea I like, some I don't. While I'm a big fan of the "tap" in 2K Football, I was never a fan of the idea of the "charge up" system. Some of the running mechanics in Madden are basically a rendition of that concept; saving up power for an upcoming collision or move. I just can't approve of it. With the stumble recovery, I wish it was moved to another button.

                              As for holding trigger for turbo, I hate that too. We're not driving a race car. I think you can set speed to be automatic (?), but still. The reason I prefer the tap for these things is because it feels like the realest representation of performing running steps or breaking a tackle that you can achieve with a basic controller. Football is an aggressive game, and being forced to be passive in an action moment like running as fast as you can, just kills the immersion.
                              In 2K8, charging a move I looked at as bracing for the hit. I love the tap/hold concept. I would be really happy to see this in Madden.

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26342

                                #90
                                Re: More Madden NFL 15 Details Revealed

                                Originally posted by FaceMask
                                Some aspects of the idea I like, some I don't. While I'm a big fan of the "tap" in 2K Football, I was never a fan of the idea of the "charge up" system. Some of the running mechanics in Madden are basically a rendition of that concept; saving up power for an upcoming collision or move. I just can't approve of it. With the stumble recovery, I wish it was moved to another button.

                                As for holding trigger for turbo, I hate that too. We're not driving a race car. I think you can set speed to be automatic (?), but still. The reason I prefer the tap for these things is because it feels like the realest representation of performing running steps or breaking a tackle that you can achieve with a basic controller. Football is an aggressive game, and being forced to be passive in an action moment like running as fast as you can, just kills the immersion.
                                I understand how you feel, but it's different for me. I've never liked tap, tap, tap, from the get go. I just don't feel you need to be a thumb jockey to increase speed, hitting, power-ups ,etc....

                                That's just me, though.

                                Doesn't mean I enjoy holding up on the trigger, either.

                                Comment

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