MLB 14 The Show Patch 1.11 Available Now - Details Included - Operation Sports Forums

MLB 14 The Show Patch 1.11 Available Now - Details Included

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  • CaseIH
    MVP
    • Sep 2013
    • 3945

    #196
    Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

    Originally posted by IrishSalsa
    Looks like I'm going to have fun playing GM for all 30 teams with that mess lol. How does something like this get by before release? Why change it from last year?

    Sent from my SPH-L710 using Tapatalk
    Lets hope they patch it, but I know what you are saying. Personally I dont think game testers do much if any franchise testing sadly or stuff like this would be caught, or it could possibly be that game testers for sports games arent all that knowledgeable to the sport game they are testing, because we see issues as well with other sport franchise modes nowadays. Considering we have seen issues like this in the past that give us issues with MLBTS franchise and they not fixed it, so it is hard to get very optimistic that they will fix this unfortunately. Im hoping enough of us are complaining that this will indeed get fixed this year, but the FA bug never got patched, nor did regression issues last year, so the track record dont look to promising.
    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

    Favorite teams:
    MLB- Reds/ and whoever is playing the Cubs
    NBA- Pacers
    NFL- Dolphins & Colts

    Comment

    • BrianU
      MVP
      • Nov 2008
      • 1565

      #197
      Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

      Originally posted by Threeebs

      I agree with everything. All that would be just amazing and I'm sure in future games we will have quite the complete game but for this version on the PS3, at the very least, if it's possible of course, bring back last year's budget increases/decreases.

      I'm not that picky when it comes too how the game works. If I can develop a personal work around, then all is eventually well and it won't even bother me. These budget increases though, that we can't even realistically work around, bother me. I want to take part in a long franchise this year, as always, and it's looking like it's going to be hard to make it happen.

      I found last year was the best budgets have ever been in The Show, but even that had it's quirks. Compared to '12 though when only 10 teams had money, it was a giant leap. I don't agree when posters say they don't like to see small market teams spend, because they will spend, when the time is right, but we also don't need to see losing teams gaining 60% for losing again.

      Even last year there was disparity in team's budgets, all be it every team spent a little more but there were still those big market/small market gaps...
      It isn't logical to add year to year saves plus rework the generated players and progression to keep the integrity of the league and sim stats intact 5-10 years down the road while leaving salaries/budgets/AI contract logic a mess.

      What is the pleasure in playing more than 1 season if the Yankees don't make a big splash in the offseason, teams don't make a playoff push after leading the division in June, and players don't stick up for themselves and get the biggest contracts they can find? I want the full franchise experience. I know it will never be like real life but it can be a hell of a lot closer. These changes are rather small compared to the whole sale additions like quick counts this year and pulse pitching last year. These things should be worked out now (meaning the relative future MLB 14 or 15) before any other improvements are added to franchise. I'd rather they took the development time to fix these core component before adding a new notification system or editable potential. I know resources are not unlimited, this seems like it should be a priority, once you fix it you don't have to touch it in another version just get it right then move on to bigger and better things. We have pointed out all of the major points, what is wrong with them, and how to fix them. It is important to be loud now as it may not make a difference this year but at least going forward it has a better chance to be worked on for next year.

      Comment

      • tabarnes19_SDS
        Game Designer
        • Feb 2003
        • 3084

        #198
        Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

        Originally posted by CaseIH
        Lets hope they patch it, but I know what you are saying. Personally I dont think game testers do much if any franchise testing sadly or stuff like this would be caught, or it could possibly be that game testers for sports games arent all that knowledgeable to the sport game they are testing, because we see issues as well with other sport franchise modes nowadays. Considering we have seen issues like this in the past that give us issues with MLBTS franchise and they not fixed it, so it is hard to get very optimistic that they will fix this unfortunately. Im hoping enough of us are complaining that this will indeed get fixed this year, but the FA bug never got patched, nor did regression issues last year, so the track record dont look to promising.
        I don't think it is quite fair to ask how something can get through game testers because things might be working correctly on one build and change on the next when they have moved on to testing something else.

        Being out there first hand, I know they work their butts off. I also have seen how game development works. It is very amazing. Different devs and programmers are working on different parts of the game concurrently. Sometimes a change that one dev makes on an area of the game, that they are working on, affects the game in another area.

        A butterfly effect where a small ripple in the code someplace can cause huge headaches somewhere else.

        With that being said I am sure they will look into modifying it. Does that mean it will be perfect this year? Probably not, but like I said they have to be careful because a small change to tighten the budgets up could cause a BIG issue somewhere else.

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #199
          Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

          tabarnes:

          Have you seen any budget decreases yet? Because I just did in a season mode sim (not franchise):



          Unfortunately it was the only decrease, and I can't see any rhyme or reason in several of the others. Colorado finished 62-100 so I can understand that one, but the Cubs went up 92% and finished 3rd in the division.

          It's baffling.

          Comment

          • tabarnes19_SDS
            Game Designer
            • Feb 2003
            • 3084

            #200
            Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

            Originally posted by bcruise
            tabarnes:

            Have you seen any budget decreases yet? Because I just did in a season mode sim (not franchise):



            Unfortunately it was the only decrease, and I can't see any rhyme or reason in several of the others. Colorado finished 62-100 so I can understand that one, but the Cubs went up 92% and finished 3rd in the division.

            It's baffling.
            I have seen the occasional decrease. Usually one in the first season of 1-2%. A couple in season 2. I really liked the concept of budgets moving based on record etc., but like you said I don't see that. It feels very much like budgets are a reflection of the roster composition of the team, instead of the performance of the team.

            Comment

            • miknhoj1983
              Pro
              • Mar 2009
              • 534

              #201
              Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

              Need that Vita update. Any word?

              Comment

              • CaseIH
                MVP
                • Sep 2013
                • 3945

                #202
                Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                Originally posted by tabarnes19
                I don't think it is quite fair to ask how something can get through game testers because things might be working correctly on one build and change on the next when they have moved on to testing something else.

                Being out there first hand, I know they work their butts off. I also have seen how game development works. It is very amazing. Different devs and programmers are working on different parts of the game concurrently. Sometimes a change that one dev makes on an area of the game, that they are working on, affects the game in another area.

                A butterfly effect where a small ripple in the code someplace can cause huge headaches somewhere else.

                With that being said I am sure they will look into modifying it. Does that mean it will be perfect this year? Probably not, but like I said they have to be careful because a small change to tighten the budgets up could cause a BIG issue somewhere else.
                I figured after games were completed that they were tested. I do know that they probably do some testing thru different builds as well, but I dont really know anything about making a game so I cant say for sure.

                It just seems nowadays that franchise modes in all sports get overlooked to a certain degree. Maybe the final build dont get tested, but I would think it would, and you would think that sims would be ran to check budgets, stats, etc.

                I know its a very complicated process and I know the devs work extremely hard, especially the MLBTS devs. Im also sure no matter how good someome goes thru testing it is easy to miss some things. However if franchise modes were tested at final build you would think that the budget would be 1 of the 1st things checked. I always figured game testers for the most part were like those telemarketers, and some probably did not have a lot of knowledge of sports, although Im sure there are atelast some that are very good and knowledgeable. I very well could be wrong and it is actually top qualified people doing testing. So if it is then I hope I didnt offend anyone.
                Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                Favorite teams:
                MLB- Reds/ and whoever is playing the Cubs
                NBA- Pacers
                NFL- Dolphins & Colts

                Comment

                • econoodle
                  MVP
                  • Sep 2009
                  • 4884

                  #203
                  Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                  tabarnes you said this about 14


                  I'm not seeing the bidding wars and higher contract values for free agents that was incorporated last year. Last year free agent salaries adjusted based on team need and quality of position. I see in every sim the players sign with different or same teams for the same salary.
                  has it changed?

                  also could you give me an example of it in 13?

                  Comment

                  • bohica45
                    Rookie
                    • May 2014
                    • 44

                    #204
                    Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                    Please Help!! I spent all of this money for this years version of MLB the show for the PS3. I bought a new ps 3, the game and also a mobile hotspot from straight talk for downloading rosters and updates. However the 1.11 update will not download for me. It always gets to 20% or 25% then an error message occurs I have the space on my ps3 and from the hot spot. I am currently living at a place with bad internet connection. So I would like to find out if the latest patch can be stored to a usb flash drive? I have a flash drive which I have used to download rosters to. Is there an offline file of this update or what can I do. I know this shows as my first post but I have been a member of this fine community in the past. I just had to re-open an account since I have a new email addy. Please, couild some one just help me with any suggestions or ideas? I am open to anything, because I can't even get the latest roster updates without the version 1.11 update first!!
                    Thanks in advance for anyone whom replies!!

                    Comment

                    • bohica45
                      Rookie
                      • May 2014
                      • 44

                      #205
                      Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                      One more thing it is the mobile hotspot from straight talk.

                      Comment

                      • Heroesandvillains
                        MVP
                        • May 2009
                        • 5974

                        #206
                        Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                        Originally posted by bohica45
                        One more thing it is the mobile hotspot from straight talk.
                        I work in the cell phone industry, but it's in accessories (I own an accessories store meaning I see a lot of phones), so bare with me.

                        I believe Straight Talk has two things going against you:

                        1. 3G speeds. Very slow and very unreliable.

                        2. They say "unlimited," but after 2.5 GB, it's pretty useless as they throttle your speed.

                        First, make sure that your phone isn't going to "sleep" due to inactivity. This may be why it stops abruptly. Try turning off or at least delaying sleep mode (or make sure touch your screen to keep it awake often).

                        Second, try it again if it's your only option after your billing cycle resets.

                        Lastly, and ideally, see if you can either use a friends phone with 4G or (ideally) take the console to a dedicated connection at a friend's house instead.

                        Also, be sure the console and phone are near each other and that your service bars are as full as possible for as long as possible.

                        Outside of that, there's nothing you can do. These updates are not available in the traditional file sense where you can transfer them to a USB.
                        Last edited by Heroesandvillains; 05-08-2014, 07:03 PM.

                        Comment

                        • rdsxfn85
                          Rookie
                          • Sep 2012
                          • 23

                          #207
                          Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                          The patch is not working during auto baserunning. Two times in the same game I was thrown out when I was not trying to run by the same player. The first time the computer sent three pickoffs to first base although I was not trying to run. One time I pressed the R2 button like I would do in last year's game successfully, but the runner (Pedroia) got thrown out stealing with Ortiz on deck. It is extreme frustrating. This is an issue that is deciding game, and I was wondering if the next patch can address it so that auto baserunning does not include steals, because the runner is unrealistically running. Never would Pedroia have run with Ortiz on deck on real life even if he believed he could make it. In fact, I would have never sent him. I wish there was a way I could stop him from going, without having to control all the baserunners in manual baserunning.

                          Comment

                          • CaseIH
                            MVP
                            • Sep 2013
                            • 3945

                            #208
                            Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                            Originally posted by rdsxfn85
                            The patch is not working during auto baserunning. Two times in the same game I was thrown out when I was not trying to run by the same player. The first time the computer sent three pickoffs to first base although I was not trying to run. One time I pressed the R2 button like I would do in last year's game successfully, but the runner (Pedroia) got thrown out stealing with Ortiz on deck. It is extreme frustrating. This is an issue that is deciding game, and I was wondering if the next patch can address it so that auto baserunning does not include steals, because the runner is unrealistically running. Never would Pedroia have run with Ortiz on deck on real life even if he believed he could make it. In fact, I would have never sent him. I wish there was a way I could stop him from going, without having to control all the baserunners in manual baserunning.
                            I tought you can override it, by hitting R1 to overide them stealing, but maybe thats wrong. I dont mind my guys stealing on their own.
                            Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                            Favorite teams:
                            MLB- Reds/ and whoever is playing the Cubs
                            NBA- Pacers
                            NFL- Dolphins & Colts

                            Comment

                            • KBLover
                              Hall Of Fame
                              • Aug 2009
                              • 12172

                              #209
                              Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                              Originally posted by tabarnes19
                              I have seen the occasional decrease. Usually one in the first season of 1-2%. A couple in season 2. I really liked the concept of budgets moving based on record etc., but like you said I don't see that. It feels very much like budgets are a reflection of the roster composition of the team, instead of the performance of the team.
                              I don't know. Just because a team is losing would the team's owner say "we can't spend money to get better because we sucked last year"?

                              I guess I see as payroll vs budget as two different things. I might have a ton of revenue - but not spend it yet because I'm leaving room for my studs hitting arb. or their walk year and want to extend them. Or I might be mid-market, but max it knowing money coming off the books.

                              Neither one of those payroll decisions impacts the revenue my team and market is capable of bringing, which is what seems to be represented by budget.

                              I don't know if winning or losing really alters those things all that much?

                              Granted, basing it on current roster make-up isn't a good idea either. I just think "we lost a lot so we're not going to spend to get better players" isn't an approach that makes sense to me. Because the team lost - they need to spend more on talent/player development.
                              Last edited by KBLover; 05-12-2014, 03:41 PM.
                              "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                              Comment

                              • tabarnes19_SDS
                                Game Designer
                                • Feb 2003
                                • 3084

                                #210
                                Re: MLB 14 The Show Patch 1.11 Available Now - Details Included

                                Originally posted by KBLover
                                I don't know. Just because a team is losing would the team's owner say "we can't spend money to get better because we sucked last year"?

                                I guess I see as payroll vs budget as two different things. I might have a ton of revenue - but not spend it yet because I'm leaving room for my studs hitting arb. or their walk year and want to extend them. Or I might be mid-market, but max it knowing money coming off the books.

                                Neither one of those payroll decisions impacts the revenue my team and market is capable of bringing, which is what seems to be represented by budget.

                                I don't know if winning or losing really alters those things all that much?

                                Granted, basing it on current roster make-up isn't a good idea either. I just think "we lost a lot so we're not going to spend to get better players" isn't an approach that makes sense to me. Because the team lost - they need to spend more on talent/player development.

                                A losing team brings less fans into the seats...so there would be less revenue. A small market team that is winning ends up having the owner open the purse strings to spend more.

                                No team has 30 million or more available to spend at a whim, all teams have a budget. I think the way that was adjusted on the ps4 is well done, not perfect, but a Huge improvement.


                                Sent from my iPad using Tapatalk

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