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MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Old 02-28-2014, 02:09 PM   #209
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by A_Quiet_Pro
I dont know how good of an example this is, but I will say FIFA 14 on PS4 has great cloth physics. (wrinkles organically, wind effects it naturally, it interacts with the environment realistically). Again, not sure just how good an example this is, but for MLB, what FIFA is doing would be a good start. (Don't get me wrong, what you guys are doing is good. But for what it seems like people are asking for, FIFA seems like it is it).
FIFA cloth physics are great. Pretty sure NBA2k was decent too.

However I'm not sure those games are similar or the processes involved may differ.

They don't need to be perfect, but would be nice if they had a lighter look/feel to them rather than the heavily starched look they have at the moment.

These are "the little things" though.

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Old 02-28-2014, 02:11 PM   #210
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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I'll save you some time Woodweaver, there isn't any examples because nobody has done this yet. It amazes me that some peoples expectations of this game is so ridiculously high that they are wanting such small insignificant details that will go unnoticed when actually playing the game. Keep doing what you are doing the game is looking great!


Edit: In some ways screenshots are not the best way to represent a game Like The Show, the best way to represent a game like this is to see it in motion.
Nobody's done what? Make realistic looking jerseys?

Because that's all that's being asked here, and that's definitely been done.
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Old 02-28-2014, 02:12 PM   #211
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by merchant1874
FIFA cloth physics are great. Pretty sure NBA2k was decent too.

However I'm not sure those games are similar or the processes involved may differ.
Yea in all honesty I do not think its really fear to compare MLB The Show to any other games. All games are programmed differently and besides I am sure if Sony could make the player models look better they would.
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Old 02-28-2014, 02:17 PM   #212
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by tnixen
Yea in all honesty I do not think its really fear to compare MLB The Show to any other games. All games are programmed differently and besides I am sure if Sony could make the player models look better they would.
I was actually just about to say that FIFA is based on the Ignite Engine which allows for the way the cloth works. So SCEA couldn't just replicate the way that happens, without copying some of the source code from the Ignite Engine, which is illegal. BUT, I'm sure by MLB 15, they'll figure out how to pull off what FIFA is able to do in their own way.
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Old 02-28-2014, 02:25 PM   #213
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Here's another example, this time in gif form:



This is next gen graphics to me, and the way jerseys should move.
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Old 02-28-2014, 02:29 PM   #214
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Factzzz
Here's another example, this time in gif form:



This is next gen graphics to me, and the way jerseys should move.
Sure does look good!

Maybe in a few years we will have this type of thing in MLB The Show

Can't wait to see the first real videos of MLB 14 The Show running on PS4

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Old 02-28-2014, 03:02 PM   #215
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

How about we wait and see how the ps4 version animates before asking for other stuff. We really know nothing about it.
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Old 02-28-2014, 03:20 PM   #216
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Factzzz
Here's another example, this time in gif form:



This is next gen graphics to me, and the way jerseys should move.


That does look good! Only a little interpenetration with the chest. I wonder what the frame rate is when that's being processed for 50+ instances?
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