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MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Old 02-28-2014, 09:45 AM   #193
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Quote:
Originally Posted by Factzzz
The problem that a lot of people are complaining about when it comes to the ps4 graphics are the player models, so i doubt they've changed the actual player models since the pics were released.


You'll have to be far more specific. There are many aspects that go into the appearance of the players. If you're specifically referring to the models, are the complaints about the proportions or the poly count? If that is the case, then, yes, those probably won't change. My guess is, no, these aren't the complaints.

When you say "models", I'm, again, guessing you referring to some form of texturing, shaders, and/or lighting. These aspects are far more dynamic.
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Old 02-28-2014, 09:50 AM   #194
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Woodweaver
You'll have to be far more specific. There are many aspects that go into the appearance of the players. If you're specifically referring to the models, are the complaints about the proportions or the poly count? If that is the case, then, yes, those probably won't change. My guess is, no, these aren't the complaints.

When you say "models", I'm, again, guessing you referring to some form of texturing, shaders, and/or lighting. These aspects are far more dynamic.
Wood, would you be able to say if you guys were able to get the poly count greater to where it was in that Mike Napoli picture in the other thread? Like where you saw more texture, wrinkle, and detail in the right picture? I dont know how to quote something outside the current thread, but the picture I'm talking about is on the PS4 forums under "PS4 discussion" Pg 43, #1707 lol

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Old 02-28-2014, 10:23 AM   #195
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Quote:
Originally Posted by Woodweaver
You'll have to be far more specific. There are many aspects that go into the appearance of the players. If you're specifically referring to the models, are the complaints about the proportions or the poly count? If that is the case, then, yes, those probably won't change. My guess is, no, these aren't the complaints.

When you say "models", I'm, again, guessing you referring to some form of texturing, shaders, and/or lighting. These aspects are far more dynamic.
The one complaint that stood to me was regarding the jerseys. They do still seem very doughy in the middle areas where wrinkles happen and stiff on the edges. The sleeves and the tucked in part of the jersey look rigid and not affected by gravity the way you would expect. Because the jerseys cover so much of the players I feel like it stands out and was a complaint when the screenshots came out. I think one of Factzzz's complaints was regarding the jersey which I somewhat agree with.

This is the image that A_Quiet_Pro is referring to I think if anyone's curious.
Spoiler

Last edited by MrOldboy; 02-28-2014 at 10:29 AM.
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Old 02-28-2014, 10:24 AM   #196
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Quote:
Originally Posted by A_Quiet_Pro
Wood, would you be able to say if you guys were able to get the poly count greater to where it was in that Mike Napoli picture in the other thread? Like where you saw more texture, wrinkle, and detail in the right picture? I dont know how to quote something outside the current thread, but the picture I'm talking about is on the PS4 forums under "PS4 discussion" Pg 43, #1707 lol

Am I to assume then that the OP was referring to the head portion of the models in particular the faces when he mentioned complaints?

The difference in those two images is mainly lighting. Although poly/vertex count can affect lighting, an increase would not necessarily be required to achieve similar results. I will say that work in all these areas continued after that screen shot.
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Old 02-28-2014, 10:29 AM   #197
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Woodweaver
Am I to assume then that the OP was referring to the head portion of the models in particular the faces when he mentioned complaints?

The difference in those two images is mainly lighting. Although poly/vertex count can affect lighting, an increase would not necessarily be required to achieve similar results. I will say that work in all these areas continued after that screen shot.
Sounds good. And thanks Oldboy, exactly what I was talking about.
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Old 02-28-2014, 10:41 AM   #198
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

Quote:
Originally Posted by MrOldboy
The one complaint that stood to me was regarding the jerseys. They do still seem very doughy in the middle areas where wrinkles happen and stiff on the edges. The sleeves and the tucked in part of the jersey look rigid and not affected by gravity the way you would expect. Because the jerseys cover so much of the players I feel like it stands out and was a complaint when the screenshots came out. I think one of Factzzz's complaints was regarding the jersey which I somewhat agree with.

This is the image that A_Quiet_Pro is referring to I think if anyone's curious.
Spoiler


Unfortunately, I cannot speak knowledgeably about the state or plans for cloth modeling.
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Old 02-28-2014, 11:48 AM   #199
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Woodweaver
Unfortunately, I cannot speak knowledgeably about the state or plans for cloth modeling.
Would you be able to tell us if there is more then 1 Jersey template for the PS4 version? So teams with no player names on the back will have the number higher up in it's normal place?

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Old 02-28-2014, 11:48 AM   #200
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Re: MLB 14 The Show Video and Developer Blog - Quick Counts and Player Lock

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Originally Posted by Woodweaver
Unfortunately, I cannot speak knowledgeably about the state or plans for cloth modeling.
Don't worry. A speculative forum poster will do that for all of us.
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