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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-26-2013, 12:53 PM   #201
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by royounggoku
This is great for the people not into MyGM. My only question is will it be multi seasoned.
Quote:
Originally Posted by infam0us
If it was multi seasoned they would have said it by now and no one would have a reason to panic.
[quote=rudawaknchi2nev;2045597532][b]SimBaller

P.S. For those who aren't into the concept of interacting with staff, players, etc., a Season mode (with variable season lengths) IS available so you can just focus on playing games and moving players around where you see fit.

moving players around...idk
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Old 10-26-2013, 12:54 PM   #202
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by Colts18
Again, I don't see why you 30-association dudes are arguing with TheRealHST about the benefits of 30-man association. He does not get it. Move on.
We arent "arguing" we are having a discussion about the game. What the hell is your problem? Im not going around telling folks to ignore you. Wtf? Cut it out. Discuss the topic like a grown man and not a little kid. If I supposedly dont understand (which I do understand I just dont share your view) then explain it like a normal person not a a***** . Im not being a jerk to you

Last edited by TheRealHST; 10-26-2013 at 01:04 PM.
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Old 10-26-2013, 01:00 PM   #203
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

[quote=rudawaknchi2nev;2045597667]
Quote:
Originally Posted by rudawaknchi2nev
[b]SimBaller

P.S. For those who aren't into the concept of interacting with staff, players, etc., a Season mode (with variable season lengths) IS available so you can just focus on playing games and moving players around where you see fit.

moving players around...idk
It says season lengths, thats game in a seasons not how many seasons. Season modes in sports games are historically one and done modes. Association/Franchise/Dynasty are the continous modes with multiple seasons.
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Old 10-26-2013, 01:13 PM   #204
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

[quote=infam0us;2045597675]
Quote:
Originally Posted by rudawaknchi2nev

It says season lengths, thats game in a seasons not how many seasons. Season modes in sports games are historically one and done modes. Association/Franchise/Dynasty are the continous modes with multiple seasons.
Probably means 58 or 82 games season.
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Old 10-26-2013, 03:09 PM   #205
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Very disappointing new. Without drastic upgrades in the AI for rotations, trades, contract extensions, drafts, and free agent signings, no 30 team control is a dealbreaker. Not sure why some folks are arguing over those who are upset. If you aren't upset...great. Enjoy the game. But all the rest of us are saying is we want to see if the next gen has improved AI logic. If it does, I'm quite sure 99% of those concerned would run out and buy it. Outside of those playing a multi-team association with friends/family the vast majority of 30 team association folks do it because of the flawed 2k AI, not out of any desire to constantly have to adjust rotations for 30 teams after every injury. I think a few are mistaking the phrase "dealbreaker" with close-minded. It's a dealbreaker UNLESS the AI is fixed for rotations and player moves.

I'm a little perplexed that a couple people don't understand the difference between rea life bad moves (like signing Okur to a long term deal) and signing Chris Paul to backup Kyrie Irving. Real bad moves happen. But they have logic behind them. Utah needed a big, liked Okur's shooting and (much like Larry Brown leaving the Cowboys for a big contract with the Raiders) had overinflated value after a title run. But Utah didn't also sign 5 other PFs to join Okur. 2K will draft another PG with the top pick despite having an all-star at the position and a good backup. 2k will make trades for the sake of trading (constantly swapping SF for SF, PG for PG). IRL, rarely do any NBA trades occur that don't involve one team dumping salary, ditching a star who isn't going to resign, or trying to get draft picks. Never say never, but there aren't a lot of trades of Klay Thompson for Eric Gordon. As one poster stated, there are bad moves and there is inane moves. Stockpiling pgs is inane. Overpaying or signing a guy who had a career year and then tanks is a bad move. Know the difference.

I'm perplexed by 2K's strange desire to reduce user control. One of the reasons MLB the Show is so well received is the user control features. I get that 2k has a lot more casuals to appeal to with celebrity appearances and Jordan mode and LeBron mode and the like than worrying about those of us interested in hardcore realism. But leaving in 30 team control or the ability to edit anything has no effect on the ability to have fluff for the casual gamer. There is no reason to remove the ability to edit all tendencies (much less names, age, etc.). None. It seems almost spiteful in nature due to the continued criticism of the 2k rosters compared to some of the top notch user controlled rosters on 2kshare. I can't imagine leaving 30 team control in for the MyGM mode would take up much for the game, especially if you made the user make up profiles for all 30 GMs. it would be the same as doing one GM, just 30 times. No game space issues, no programming issues. I haven't heard yet if next gen will allow for user download rosters off of 2kshare. Based on 2ks behavior for non next gen, I'm fearful.

I will never be in favor of games eliminating user control. The way I see it, the more power the user has, the more enjoyable the game in whatever way they wish to play. Some like to play right out of the box, nothing but quick games online. Others like to immerse themselves. That is the joy of having as much or as little user control as possible. I'd be interested to hear the logic behind why 2k is going the other direction in limiting roster edits. Obviously the logic behind the lack of 30 team control is allegedly a lack of time and a need to focus on other things, but to me that's an excuse since the programming is already there for one GM.
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Old 10-26-2013, 10:07 PM   #206
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by Comduklakis
Very disappointing new. Without drastic upgrades in the AI for rotations, trades, contract extensions, drafts, and free agent signings, no 30 team control is a dealbreaker. Not sure why some folks are arguing over those who are upset. If you aren't upset...great. Enjoy the game. But all the rest of us are saying is we want to see if the next gen has improved AI logic. If it does, I'm quite sure 99% of those concerned would run out and buy it. Outside of those playing a multi-team association with friends/family the vast majority of 30 team association folks do it because of the flawed 2k AI, not out of any desire to constantly have to adjust rotations for 30 teams after every injury. I think a few are mistaking the phrase "dealbreaker" with close-minded. It's a dealbreaker UNLESS the AI is fixed for rotations and player moves.

I'm a little perplexed that a couple people don't understand the difference between rea life bad moves (like signing Okur to a long term deal) and signing Chris Paul to backup Kyrie Irving. Real bad moves happen. But they have logic behind them. Utah needed a big, liked Okur's shooting and (much like Larry Brown leaving the Cowboys for a big contract with the Raiders) had overinflated value after a title run. But Utah didn't also sign 5 other PFs to join Okur. 2K will draft another PG with the top pick despite having an all-star at the position and a good backup. 2k will make trades for the sake of trading (constantly swapping SF for SF, PG for PG). IRL, rarely do any NBA trades occur that don't involve one team dumping salary, ditching a star who isn't going to resign, or trying to get draft picks. Never say never, but there aren't a lot of trades of Klay Thompson for Eric Gordon. As one poster stated, there are bad moves and there is inane moves. Stockpiling pgs is inane. Overpaying or signing a guy who had a career year and then tanks is a bad move. Know the difference.

I'm perplexed by 2K's strange desire to reduce user control. One of the reasons MLB the Show is so well received is the user control features. I get that 2k has a lot more casuals to appeal to with celebrity appearances and Jordan mode and LeBron mode and the like than worrying about those of us interested in hardcore realism. But leaving in 30 team control or the ability to edit anything has no effect on the ability to have fluff for the casual gamer. There is no reason to remove the ability to edit all tendencies (much less names, age, etc.). None. It seems almost spiteful in nature due to the continued criticism of the 2k rosters compared to some of the top notch user controlled rosters on 2kshare. I can't imagine leaving 30 team control in for the MyGM mode would take up much for the game, especially if you made the user make up profiles for all 30 GMs. it would be the same as doing one GM, just 30 times. No game space issues, no programming issues. I haven't heard yet if next gen will allow for user download rosters off of 2kshare. Based on 2ks behavior for non next gen, I'm fearful.

I will never be in favor of games eliminating user control. The way I see it, the more power the user has, the more enjoyable the game in whatever way they wish to play. Some like to play right out of the box, nothing but quick games online. Others like to immerse themselves. That is the joy of having as much or as little user control as possible. I'd be interested to hear the logic behind why 2k is going the other direction in limiting roster edits. Obviously the logic behind the lack of 30 team control is allegedly a lack of time and a need to focus on other things, but to me that's an excuse since the programming is already there for one GM.
Thnaks for explaining and not being a jerk about it. Thats what this whole discussion was about. And for the record, I reiterate, there was no arguing.
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Old 10-26-2013, 10:12 PM   #207
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by TheRealHST
Thnaks for explaining and not being a jerk about it. Thats what this whole discussion was about. And for the record, I reiterate, there was no arguing.
Well at least you finally understand what we were trying to explain all along.

Great post Comduklakis.
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Old 10-27-2013, 02:34 AM   #208
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by rudawaknchi2nev
[b]SimBaller

P.S. For those who aren't into the concept of interacting with staff, players, etc., a Season mode (with variable season lengths) IS available so you can just focus on playing games and moving players around where you see fit.


Nobody has talk about this...
So will I be able to control all 30 teams in this season mode?
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