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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-25-2013, 03:36 PM   #185
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

What about the online leagues/online association?

Is this my gm online?

That's the only thing I care
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Old 10-25-2013, 06:03 PM   #186
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

I agree with threattonature. A dealbreaker.
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Old 10-25-2013, 09:35 PM   #187
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by made in eu
Did they rebuild season mode too? If not why wouldnt 30 team control be still in season mode?

agree they should do this for 14, and then add in 30 team control in mygm for 2k15(leaving in 30 team season also), then 14 might be adequate enough, while we wait a year
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Old 10-25-2013, 09:39 PM   #188
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by TheRealHST
These thingd happen so again, we all want realism, so how does a videogame express unpredictable events in free agency/trading etc without upsetting damn near 50% of sports gamers?
there are bad trades.... and then there's trades that make no sense (2k).
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Old 10-25-2013, 10:06 PM   #189
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by BluFu
there are bad trades.... and then there's trades that make no sense (2k).
I agree but the problem is who are we to say what wouldn't happen based on what does happen irl?
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Old 10-25-2013, 10:21 PM   #190
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Originally Posted by TheRealHST
I agree but the problem is who are we to say what wouldn't happen based on what does happen irl?
I believe there's a line out there somewhere, or else "trade logic AI" wouldn't be a thing. For instance, if the Pistons in NBA 2K14 acquired Chris Paul, Brandon Jennings, Darren Collison, Steve Blake, Rajon Rondo, and Jameer Nelson through a series of trades, would we really just chalk it up as, "Well crazy things happen in real life too so who are we to say?"

That is to say, there's unpredictability, then there's inanity.
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Old 10-25-2013, 10:53 PM   #191
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by TheRealHST
I agree but the problem is who are we to say what wouldn't happen based on what does happen irl?
Quote:
Originally Posted by VDusen04
I believe there's a line out there somewhere, or else "trade logic AI" wouldn't be a thing. For instance, if the Pistons in NBA 2K14 acquired Chris Paul, Brandon Jennings, Darren Collison, Steve Blake, Rajon Rondo, and Jameer Nelson through a series of trades, would we really just chalk it up as, "Well crazy things happen in real life too so who are we to say?"

That is to say, there's unpredictability, then there's inanity.
continuing with the pistons example, the pistons as we all know acquired both jennings and j smith this offseason. these were 'bad acquisitions' to some (shot selection, ego, efficiency) but to dumars, they managed to pick up a versatile borderline allstar who can play any frontcourt position and they also get a talented scoring pg.

they make sense. they may not be great decisions or what not but there is still logic behind it.
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Old 10-25-2013, 11:20 PM   #192
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

My biggest fear is the possibility I get fired when I really don't think I should.


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