Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Speaking of Under the hood, I wonder if simulation stats will be any different from current Gen iterations. This is one of the areas where Madden has consistently disappointed. To some it may not be an issue but to me as an avid Offline-only player It's a necessity.
To anyone that has M-25 for 360/Ps3 have the simulation stats in CCM being fixed since release because I saw some terrible stats from users that posted after the game dropped?Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Well, I'm not sure if he was in danger but the guy got in his vicinity before falling. Would have been great if they showed a vid of the DE actually coming loose and being a real threat to the QB. A sack would have been best case scenario.Last edited by royounggoku; 10-19-2013, 11:05 PM.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Yea, again maybe I'm just being TOO cynical but that de was never close to beating the tackle and based on my past experience with madden I don't see that as a situation where the user has any control. That jumps out at me as the devs saying this LOOKS real so let's put it in and say pass rushing is fixed.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Yea, again maybe I'm just being TOO cynical but that de was never close to beating the tackle and based on my past experience with madden I don't see that as a situation where the user has any control. That jumps out at me as the devs saying this LOOKS real so let's put it in and say pass rushing is fixed.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Looks to me like in all these video's that EA is up to it's same ole casual fan tricks and making this game for the tourny players and not the sim player's. Looks like it is all about offense and to hell with an effective defense and useless special teams. We haven't seen anything on special teams or a real focus on defense yet in any of these vids. They may come but somehow I doubt it.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Yea, again maybe I'm just being TOO cynical but that de was never close to beating the tackle and based on my past experience with madden I don't see that as a situation where the user has any control. That jumps out at me as the devs saying this LOOKS real so let's put it in and say pass rushing is fixed.
I'm looking forward to seeing more and more of this.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
You can't be serious. If Vick did not STEP UP into the POCKET he was going to get crushed by #93. I don't know about you, but I have never seen DE edge rush, and overall line play where hands, arms, guys getting low for leverage, none of that, ever in the madden series. Both sides of the ball too. For the first time in this franchise the trenches LOOK like the STRUGGLE it's supposed to be.
I'm looking forward to seeing more and more of this.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Just saw something. When you look at the feel it trailer, you can see pretty much the same animation happen to D Ware that happens to #93 in the pass rush vid. It happens at about 0:41.
<iframe width="420" height="315" src="//www.youtube.com/embed/0P72pnMUL5M" frameborder="0" allowfullscreen></iframe>
<iframe width="420" height="315" src="//www.youtube.com/embed/ZnBLnL9xnHY" frameborder="0" allowfullscreen></iframe>Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
"Pass rushers now force QB’s to step up into the pocket and throw the ball on time – or pay the consequences. All of the new animation coverage, which also includes engaged interactions, really bring the physical nature of the trenches to life and make the offensive and defensive lines a real key to success just like in the NFL."
I hope this is the case. I really hope that the interior get way more pressure than these videos show.
The passing lanes and space for the QB to step up into are enormous and are every QBs dreams. Tom Brady would be envious of them.
I need to see the C and Guards get pushed back into the QBs face while the ends close in much tighter, forcing the QB to take small careful steps to give the space to throw.
Personally I feel that these new pockets are far too clean and are used to mask the long standing fundamental issues of QB movement in the pocket and the absence of QB footwork animations.
I really wanna see every QB get a rating for their footwork which would work as a tiered system separating guys like Manning who are slow as hell but can move very carefully, accurately and smoothly in the pocket, as opposed to a Blaine Gabbert who doesn't move much differently than madden QBs do currently.
This would also separate 'fast' QBs from QBs with great footwork and would make the marriage of the two deadly, allowing them to move I. The picket quickly and then once a rushing lane presents itself exploit that hole with their speed.
Currently a fast QB can be used to sprint to a lane, either stop and throw (if not knocked over by an OL) or run full pelt and try and get yardage. Tom Brady and Manning are just complete statues currently and that needs to be addressed.
I also hope footwork will impact drop back speeds, helping QBs get set quicker and helping then get the ball out before the pass rush destroys them.
If this new system and AI makes 10 yard drop backs a thing of the past though, I'll be happy. I do need to see EA progress on these advancements though and really work on all the elements that are impacted by these apparent improvements.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
The defensive line pass rush looks really good. If the AI behaves "as advertised" and the player movement has improved. The game will at least be interesting.
They need a trailer on what they have done for defensive pre snap looks (Have they added anything ?)
Do we have defensive hot routes that let us blitz a specific gap instead of having to micro manage everything ?
Is there still warping in the game ?
Have they done anything to the practice mode to mke it more like a real football practice ? ( Like practice with my offense againts a set of random plays that use specific coverages I may be having trouble against)
Does the offense still dictate how my defense behaves pre snap ? I think its stupid that the offense can fake a audible and it resets your defense.
When you press the protect the ball button when running does the ball carrier immediately cover up or is there a big delay before he does it like current gen ? That delay is causing a lot of fumbled balls.
Is that force field around the hb where you cant run towards him fixed in next gen ?
Because of the way they have defense programmed. Recievers with high agility can run away from their route and then move back to the spot where the ball is being thrown while the ballmis in the air. This causes the defender to run away from the area that needs to be defended and take itself WAY outnof the play. Has that been addressed ?
Are defenders aware of the first down marker and goaline so that they are not tackling ball carriers in such a way that HELPS the ball carrier get a first down or cross the goalline ?
Can we call stunts for the defensive line seperate fro the play call ?Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
You can't be serious. If Vick did not STEP UP into the POCKET he was going to get crushed by #93. I don't know about you, but I have never seen DE edge rush, and overall line play where hands, arms, guys getting low for leverage, none of that, ever in the madden series. Both sides of the ball too. For the first time in this franchise the trenches LOOK like the STRUGGLE it's supposed to be.
I'm looking forward to seeing more and more of this.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
I bet money that all offensive lines are the same, with the only difference being player ratings. I have a feeling weak offensive linemen will dominate good/great pass rushers. So expect all offensive lines to have chemistry like the NE Patriots with an occasional defensive linemen breaking through.Comment
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Re: Madden NFL 25: Next-Gen Gameplay Completely Revamped Under the Hood
Also, my question concerning the OL identifying the Mike. Well what if I have two rushers that will not be in the box, will the OL still automatically identify them? I like what I'm hearing about the OL, but this thing has to be balanced to where you can be deceptive in your pressure package and get to the QB. Or will pressure simply be about numbers?
And like what was said above, every OL is going to be the same. They will all block the same, which we all know is just not the case. I'm not sure how they do it, but going forward they need to develop a system of miscommunication. Maybe one of the ways that can happen is you attempt to run plays that your OL are just not good at. So you are trying to get them to run a blocking scheme they are not fitted for. This is what's wrong with the Ravens right now. Juan Castillo has completed confused these guys by trying to get them to run an outside stretch zone scheme. As a result, Ray Rice is averaging 2.7 ypc I believe. Absolutely atrocious.
They need something like this in the game to cut out everyone using the same playbook, and to cut out everyone getting the money plays out of the custom playbook editor. Sure go ahead get the plays you want. Some of them your line can execute well, but for the ones they can't, try to run them and you are F'ed. Same thing with the passing. They need to start implementing pass plays in the game that use Big on Big and others that use Zone. If your line is better at one scheme vs the other and you try to run what your OL is not good at, you should be F'd.Comment
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