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NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

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Old 09-04-2013, 06:47 PM   #65
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

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Originally Posted by knick9
So every player starts with the same ratings until after the first game/week of the season? So you have to wait until Lebron proves he can make a spectacular dunk before he has a high dunk rating? Until Kobe proves he can make clutch shots he's not clutch in the game? I would rather use common sense and acknowledge the proven abilities of established players.
They've pretty much been rolling over the ratings every season since NBA 2K10. They'll probably have whatever ratings from NBA 2K13, then they'll drop or raise after the first 1-2 weeks of the season.
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Old 09-18-2013, 01:27 PM   #66
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

So DLR will do ratings AND TENDENCY UPDATES.

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Chris Manning 2K14@LD2K 22m I love all the #NBA2K14 rating debates. Loving more the fact the season will change players' ratings & tendencies. #DynamicLivingRosters
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Old 09-18-2013, 01:35 PM   #67
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

Wow, that is great news.
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Old 09-18-2013, 01:46 PM   #68
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

From a top level view, from my understanding, it affects ratings, attributes and tendencies based on how a player is performing in real life.
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Old 09-18-2013, 02:02 PM   #69
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

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Originally Posted by LD2k
From a top level view, from my understanding, it affects ratings, attributes and tendencies based on how a player is performing in real life.
I feel like in past games that have done these updates, there's been a strong bias toward upgrading players who are playing well, and it upsets the balance in the game.

Meaning, if a guy's playing well, there's an inclination to give him a ratings boost. If a guy's playing poorly for an extended stretch, the tendency was to give him a very long opportunity to bounce back before cutting his ratings.

That leads to a lot of guys getting big boosts over the course of the season, but not many guys getting downgraded for poor performance.

What happens then is that you end up with a game filled with twice as many 90+ OVR guys as it had at the start of the season.

And when you have a game (or sliders) designed to use players with a certain level of skill and talent, it can get thrown for a loop with an increased level of talent in the playing pool, throwing it all out of whack.

Do you know if this challenge is something they're aware of and keeping in mind?
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Old 09-18-2013, 02:05 PM   #70
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

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Originally Posted by TheLetterZ
I feel like in past games that have done these updates, there's been a strong bias toward upgrading players who are playing well, and it upsets the balance in the game.

Meaning, if a guy's playing well, there's an inclination to give him a ratings boost. If a guy's playing poorly for an extended stretch, the tendency was to give him a very long opportunity to bounce back before cutting his ratings.

That leads to a lot of guys getting big boosts over the course of the season, but not many guys getting downgraded for poor performance.

What happens then is that you end up with a game filled with twice as many 90+ OVR guys as it had at the start of the season.

And when you have a game (or sliders) designed to use players with a certain level of skill and talent, it can get thrown for a loop with an increased level of talent in the playing pool, throwing it all out of whack.

Do you know if this challenge is something they're aware of and keeping in mind?
This affects players when playing well - and when they play like Smush Parker. In other words, affects players both ways. Good play and bad play.

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Old 09-18-2013, 02:16 PM   #71
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

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Originally Posted by LD2k
This affects players when playing well - and when they play like Smush Parker. In other words, affects players both ways. Good play and bad play.

Thanks!

How does that process work?

Let's say a guy who normally shoots 40% from three starts off the first two months of the season shooting 30% from downtown.

Is there some sort of chart, graph, or table that indicates how many points to cut his rating, and how many attempts he has to take before that drop happens?

The video makes it sound very dynamic, but I'm assuming a guy isn't having his three-point shooting rating drop much if he has a bad three-game stretch. I'm wondering what the criteria are like (in a general sense).
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Old 09-18-2013, 05:57 PM   #72
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Re: NBA 2K14 Video - Dynamic Living Rosters Briefly Explained

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Originally Posted by LD2k
From a top level view, from my understanding, it affects ratings, attributes and tendencies based on how a player is performing in real life.
What I'm curious about is if the DLR sets new ratings based on performance or MODIFIES existing ratings. If R's the latter, initial ratings do matter, and overrated players will still be overrated after a drop, and even more overrated after a hot streak.
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