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Breaking Down the NBA 2K13 Game Modes

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Old 09-07-2012, 02:37 PM   #49
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Re: Breaking Down the NBA 2K13 Game Modes

no crew again? really? i'd put my hand through a window right now if i didn't have to deal with the aftermath.
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Old 09-07-2012, 02:39 PM   #50
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Re: Breaking Down the NBA 2K13 Game Modes

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Originally Posted by SimBaller
No scrimmage (maybe next year). The admin has some other controls as well. Off the top of my head, he/she can pause/resume the league for holidays/people missing, he/she can advance (sim) parts of the season. You'll have a little more control for your private leagues.
what about trading? can admins approve trades now or do we have to wait for 2k again?
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Old 09-07-2012, 02:39 PM   #51
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Re: Breaking Down the NBA 2K13 Game Modes

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Originally Posted by green225
no crew again? really? i'd put my hand through a window right now if i didn't have to deal with the aftermath.
Amare is that you?
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Old 09-07-2012, 02:43 PM   #52
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Re: Breaking Down the NBA 2K13 Game Modes

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Amare is that you?
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Old 09-07-2012, 02:53 PM   #53
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Originally Posted by speedy9386
I think it's stupid how the all star weekend is a dlc. Why can't you just make it a part of the game like it's always been.
Be happy you get it as a dlc, we pc guys don't get it at all.

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Old 09-07-2012, 03:00 PM   #54
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Re: Breaking Down the NBA 2K13 Game Modes

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Last year the teammate AI never understood what kind of player you were, whether it be a spot shooter or a post player. In the lead-up to NBA 2K13, an engineer spent two months developing a new recording system so the AI better recognizes your tendencies. If you post up a lot this year, your teammates start to funnel plays your direction. If you’re lingering along the perimeter waiting for a chance to showcase your long distance sniping skills, they know to kick the ball out to you if you have an open look
This has me very excite. At this point I only really play MP/MC so this is exciting news along with some of the other updates.
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Old 09-07-2012, 03:09 PM   #55
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Re: Breaking Down the NBA 2K13 Game Modes

Sliders for MyCareer?
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Old 09-07-2012, 03:19 PM   #56
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Re: Breaking Down the NBA 2K13 Game Modes

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Visual Concepts reworked the AI management logic so it no longer starts trading away your best teammates once you crack the starting lineup.
This is the biggest thing I'm looking forward to in this mode and hopefully it works like they planned.

Quote:
No doubt taking inspiration from the Dwight Howard trade drama from the offseason, this year your player can be invited to sit down with the general manager to have conversations about the direction of the franchise. Once you attain superstar status, you can start influencing his decisions, whether that be the fate of your head coach, the types of players he pursues in free agency, the players you would prefer to have on the court with you, or your position at the club. If you attain LeBron James status you can even force a trade to another team.
This...

and

Quote:
Last year the teammate AI never understood what kind of player you were, whether it be a spot shooter or a post player. In the lead-up to NBA 2K13, an engineer spent two months developing a new recording system so the AI better recognizes your tendencies. If you post up a lot this year, your teammates start to funnel plays your direction. If you’re lingering along the perimeter waiting for a chance to showcase your long distance sniping skills, they know to kick the ball out to you if you have an open look.
this is looking promising too.
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