For GM Connected to not be a colossal failure, it needs to avoid the horrid mistakes that NBA 2k12 and Madden 13 made. No option for a reset or commissioner to assign a winner in the event of a network drop. This cannot happen in NHL 13.
Five Things That Will Make or Break NHL 13
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Re: Five Things That Will Make or Break NHL 13
For GM Connected to not be a colossal failure, it needs to avoid the horrid mistakes that NBA 2k12 and Madden 13 made. No option for a reset or commissioner to assign a winner in the event of a network drop. This cannot happen in NHL 13. -
Re: Five Things That Will Make or Break NHL 13
All good points, but for me one of the top items is penalties. In the past couple iterations, penalties were flat out broken. If the sliders truly work, this game could be something great. The lack of penalties/PP/PK is not realistic and is flat out not a true representation of the sport.
Fingers crossed!"And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"Comment
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Re: Five Things That Will Make or Break NHL 13
All good points, but for me one of the top items is penalties. In the past couple iterations, penalties were flat out broken. If the sliders truly work, this game could be something great. The lack of penalties/PP/PK is not realistic and is flat out not a true representation of the sport.
Fingers crossed!
With the penalty slider and AI aggressive at max in 13 then the CPU should be boarding, charging and crosschecking the hell out of my players. I personally wouldn't play it that way, but that's how sliders should function!Comment
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Re: Five Things That Will Make or Break NHL 13
All good points, but for me one of the top items is penalties. In the past couple iterations, penalties were flat out broken. If the sliders truly work, this game could be something great. The lack of penalties/PP/PK is not realistic and is flat out not a true representation of the sport.
Fingers crossed!Agreed, I think things were slightly better in the demo, but they still had to be drawn by some stick dangling.
With the penalty slider and AI aggressive at max in 13 then the CPU should be boarding, charging and crosschecking the hell out of my players. I personally wouldn't play it that way, but that's how sliders should function!Comment
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It's all about the EASHL and VGHL for me. That means stable connectivity is at the top of my list.Comment
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Re: Five Things That Will Make or Break NHL 13
All good points, but for me one of the top items is penalties. In the past couple iterations, penalties were flat out broken. If the sliders truly work, this game could be something great. The lack of penalties/PP/PK is not realistic and is flat out not a true representation of the sport.
Fingers crossed!Comment
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