NHL 13: Demo Impressions Roundtable - Operation Sports Forums

NHL 13: Demo Impressions Roundtable

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  • daflyboys
    Banned
    • May 2003
    • 18238

    #16
    Re: NHL 13: Demo Impressions Roundtable

    Originally posted by BobSacamano
    Would you have spent $60 on a game with the same skating engine but with new character models, commentary, and fighting engine? I sure as hell wouldn't have.

    Those things do not affect gameplay in the slightest (unless you like to fight, I guess), but the skating engine and improved AI most definitely does. Different strokes for different folks, I suppose.
    I agree. I can look past most everything if gameplay can be put into position to give a realistic game and it doesn't have to be out of the box. Commentary in very short time has factored very little into my enjoyment of a sports game and I typically turn it off after briefly sampling it. After all, I want to feel like I'm in the game, and that means I wouldn't be hearing the commentators, just the ambient sounds.

    Decent models are a larger factor in this day and age. I can't believe a company with the fiscal power of a Hollywood movie company couldn't get that down. They just haven't for years in really any of their sports titles.

    And fighting in a hockey game, just doesn't intrigue me one bit (and I'm not one of those "take fighting out of hockey forever" guys). But it seems more of a diversion than an essential feature. I'd rather the time be focused on the gameplay / AI.

    I got the PS3 demo and will give it a go later on All-Star - hardcore, since that seems to be the recommendation.
    Last edited by daflyboys; 08-26-2012, 09:56 PM.

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    • gosensgo101
      Rookie
      • Jun 2005
      • 122

      #17
      I miss my vision control. Rimming the puck around the boards from behind the net is now damn near impossible.
      XBOX Live gamertag - nhl101
      Now Playing - NHL 09
      Games I Own - GRAW, NHL 07, MLB 2k7, Madden 08, COD4, MLB 2k8, NHL 09

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      • jonapaloma
        Banned
        • Aug 2007
        • 405

        #18
        Re: NHL 13: Demo Impressions Roundtable

        I thought it was a good feature to. I cant understand why they removed it. It gonna be harder to setup in the offensive zone :S And also put your back against the goal when you defend. I dont see how. Any ideas?

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        • Eski33
          MVP
          • Jun 2004
          • 1299

          #19
          NHL is a top tier franchise that continues to innovate. This year's game is no different. Loving it.
          What?

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          • artmind
            Banned
            • Aug 2012
            • 31

            #20
            I guess this year I will put aside my NHL2k10

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            • jwilphl
              Legal Advisor
              • Jun 2009
              • 1499

              #21
              Re: NHL 13: Demo Impressions Roundtable

              I like the new skating engine; this is something EA football games need badly (how about True Performance Running). It felt tremendously different from NHL '12. The game looks a ton different too, which I think is welcome since the game has looked exactly the same since '08.

              Something did feel off to me graphically, but I don't know how to explain it. I imagine it could be demo compression. The details ought to look better in the final version. Also the goalie play looked better in some instances and a little too overpowered in others (see one save where Brodeur had god-like reflexes).

              The presentation definitely needs more work. They made a few nice changes from '12 in that I didn't see any repeat cutscenes and some of the weird freeze transition issues appeared to be gone. There isn't much of a TV-style going on, though, which is a recurring problem in all EA titles. It's been that way forever so I don't know why I keep expecting changes.

              Clement and Thorne are fine, but I think they've probably worn out their welcome. Time to move in two new commentators entirely or just add another team; to me the latter is the better option.

              Can't comment on much else but I do like what I've seen. Still not sold on buying, though; will probably wait until the system is a bit more refined and still hoping they make presentation upgrades.

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              • Bleak5170
                Rookie
                • Jul 2004
                • 191

                #22
                Agree with pretty much everything. The backwards skating, while a really cool addition, is going to be abused like crazy online. And I know a lot of people don't care about human vs. CPU play. but the A.I. deficiencies are definitely a concern.
                Proud GIANTS fan for over 30 years.

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                • RealmK
                  Banned
                  • Sep 2003
                  • 4198

                  #23
                  Re: NHL 13: Demo Impressions Roundtable

                  Originally posted by jwilphl
                  The presentation definitely needs more work. They made a few nice changes from '12 in that I didn't see any repeat cutscenes and some of the weird freeze transition issues appeared to be gone. There isn't much of a TV-style going on, though, which is a recurring problem in all EA titles. It's been that way forever so I don't know why I keep expecting changes.

                  Clement and Thorne are fine, but I think they've probably worn out their welcome. Time to move in two new commentators entirely or just add another team; to me the latter is the better option.

                  Can't comment on much else but I do like what I've seen. Still not sold on buying, though; will probably wait until the system is a bit more refined and still hoping they make presentation upgrades.
                  I don't understand why people are complaining about presentation. It is TV style. That's what I see when I watch an NHL game. A decent scoring chance, they break down the replay of it, then often cut to the player on the bench looking up at the big screen watching the replay, or a line change skating up to take the next face off.

                  They don't have all the overlays and such in the demo due to space reasons, I'm sure the full version has more screen swipes and the like.

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                  • Qb
                    All Star
                    • Mar 2003
                    • 8797

                    #24
                    For the most part, I think the writers' impressions are right on. However, one nitpick is boardplay is not "untouched" (at least not completely). I'm guessing Jayson was referring to the mechanics of the boardplay system, which I agree could use an update.

                    But it is much harder to dig the puck out with a pokecheck, making it somewhat more effective to grind it out behind the net. In NHL12, it was almost automatic that the first poke would retrieve the puck, especially from the AI. I saw what looked like some new animations, such as the pinned player shrugging off the defender as he went for the poke. And perhaps I'm crazy, but I swear I saw a few small bumps into the boards when I went to pin on a race to puck, as opposed to the suction pin of the past. It also seems like player ratings (and maybe size) are more important, as the Kings are tough down low with Brown, Penner, Richards, King, Nolan, etc.

                    Overall, I feel they took some steps to balance the current boardplay system. There are still some issues that likely won't improve without a total revamp, but it appears it might be more useful against the CPU. As with everything taken from the demo, we'll see how it plays out in the jungle of OTP.

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                    • mothman0
                      Rookie
                      • Aug 2012
                      • 23

                      #25
                      How do you do the 2-handed chop? I've tried and tried and all I can do with the poke check is the basic poke check, or sweep.

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                      • Wiggy
                        Staff Writer
                        • Sep 2011
                        • 82

                        #26
                        Originally posted by mothman0
                        How do you do the 2-handed chop? I've tried and tried and all I can do with the poke check is the basic poke check, or sweep.
                        When you're approaching the boards with reasonable speed (offensive or defensive zone), start angling your body a bit with the left stick and then hit the right bumper. I've actually had better success mashing the bumper a few times as I approach it (double- or triple-tap). Once you get the angle and timing, you should get it almost every time. A very useful addition to the gameplay, I think.

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                        • CupCrazyManiac
                          Banned
                          • Mar 2008
                          • 775

                          #27
                          Re: NHL 13: Demo Impressions Roundtable

                          Originally posted by mothman0
                          How do you do the 2-handed chop? I've tried and tried and all I can do with the poke check is the basic poke check, or sweep.



                          <objectwidth="853" height="480">


                          <embed height="480" type="application/x-shockwave-flash" width="853" src="http://www.youtube.com/v/qcRMr8knlMI?version=3&hl=de_DE" allowfullscreen="true" allowscriptaccess="always"></paramname="allowscriptaccess"value="always"></paramname="allowfullscreen"></paramname="movie"value="http:></objectwidth="853">
                          </p>
                          </p>
                          </p>
                          Tutorial starts at 1:35
                          Left stick + RB = THE CHOP!</p>

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                          • mothman0
                            Rookie
                            • Aug 2012
                            • 23

                            #28
                            Thanks guys, will try it out.

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