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NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Old 08-16-2012, 11:46 AM   #145
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In the video I notice the same exact shoes from 2K12, generic ones too. Is it really that hard to make a better looking shoe? I also notice there are no home/away colored accessories, just one color for both. It looks weird seeing LBJ wearing a black arm sleeve with the all white unis.

Looks like 2K12.5, and I'm staring to regret my pre-order....
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Old 08-16-2012, 11:49 AM   #146
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DaWolf,

Since its just a demo, I dont know if this is possible. But has there been any word as to offline settings being saved for use online (coach settings, presentation options etc. Not sliders obviously).

It gets to be real lame, having to change my camera, set subs to manual, playcalling to manual, timeouts to manual, and late game fouling to manual, every single time.

Thanks.
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Old 08-16-2012, 11:50 AM   #147
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Looking good love the smoothness of the gameplay.
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Old 08-16-2012, 11:50 AM   #148
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The thing that bothers me about jumpers is that they look so strait like there is no movements form legs or anything, I wish they would add more J's the maybe lean back a bit or have a little airtime that actually look nice that have more flick of wrist.
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Old 08-16-2012, 11:52 AM   #149
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by Krucialist
DaWolf,

Since its just a demo, I dont know if this is possible. But has there been any word as to offline settings being saved for use online (coach settings, presentation options etc. Not sliders obviously).

It gets to be real lame, having to change my camera, set subs to manual, playcalling to manual, timeouts to manual, and late game fouling to manual, every single time.

Thanks.
Always puzzles me that 2K can fail on so minor things like that for so many years.
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Old 08-16-2012, 11:56 AM   #150
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by Gatorfan Frank
In the video I notice the same exact shoes from 2K12, generic ones too. Is it really that hard to make a better looking shoe? I also notice there are no home/away colored accessories, just one color for both. It looks weird seeing LBJ wearing a black arm sleeve with the all white unis.

Looks like 2K12.5, and I'm staring to regret my pre-order....
Last year it happened exactly the same at gamescon, so maybe art is the last thing they update. Hope is the last thing that should be lost...
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Old 08-16-2012, 12:02 PM   #151
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Lol kinda like that. I was hiding behind a Group of People so that those Guys couldnt See me. Its Not the best view though. Ob my iPhone ist Looks Fine. Unfortunately you wont See much of the New collission System in the footage.
Was anybody else recording? Like some press guys in major sites? Anyway thanks! some footage is better than nothing..
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Old 08-16-2012, 12:14 PM   #152
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by Eman5805
It's okay for a replay to be dialed up and ready the MOMENT the dunk happens, but if the replay is black and white with some artsy fartsy thing done over it, that's going too far?

What strange breaks from reality limits you have.
There are such things as slightly unrealistic vs. completely immersion breaking. Just because the timing of the replay isn't exactly the same as a live broadcast doesn't mean it should give license to replay styles never seen in one. Of course I would prefer it to mimic a real game completely, but there is such a thing as degrees of realism.

I mean, would you be okay with the psychadelic graffitti cel shaded replays of the 2k12 Legends DLC in your main game just because the dunk replays are mistimed anyway?

I'll simplify:

Correctly timed realistic replays > incorrectly timed realistic replays > incorrectly timed unrealistic replays > replays where all players wear clown shoes.
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