If this game hasn't excited you into buying it, I don't think you'll ever buy another NHL game :P
NHL 13 Overhauls Its Trade Interface
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Re: NHL 13 Overhauls Its Trade Interface
If this game hasn't excited you into buying it, I don't think you'll ever buy another NHL game :PUniversity of Minnesota Golden Gopher Hockey
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Re: NHL 13 Overhauls Its Trade Interface
Besides the ratings tweaks this jumped out at me:
You can also search based on the star level of six different skill groupings: skating, shooting, puck skills, physicality, hockey sense, and defense. If you’re looking for an aggressive blue liner who isn’t afraid to put people through the glass, searching for a player with four-star physicality and defending skills is much easier than drilling into the ratings of every single defender in the game to find an ideal candidate.Comment
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Re: NHL 13 Overhauls Its Trade Interface
Honestly though in regards to CPU line/trade logic etc, this is another factor that is long overdue to be working properly. No excuses for not getting it right this year.Comment
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Re: NHL 13 Overhauls Its Trade Interface
He offered Butch and a 6th round pick and the CPU gave him feedback that the deal was close, so he upped it to a 5th then 4th then 3rd then a 2nd and the CPU feedback was the same every time. His point was that the CPU should have said not even close with the first offer.
1. He never offered a top six forward, maybe PMB is "close to" a top 6 forward hence the offer was close. He never improved on the talent going back with subsequent offers.
2. Why would you increase the value of a trade with a team that does not want picks, by offering a better pick? It was clear in that example that Montreal wanted to get a player to make them better now. That's why they were willing to give up their first round pick in the first place.
3. If PMB plus a 6th is "close" why would PMB plus a 2nd be significantly better? Especially for a team that doesn't want picks?
I'm not calling it a flawless system, since I have no hands on time with it, but the given example proves nothing. He was trying to rip off the AI and he got rejected.http://dropthepuck.blogspot.com/
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Re: NHL 13 Overhauls Its Trade Interface
That's the kind of crap trading that has plagued this game. Try a 6th, then a 5th, then a 4th. Here's a few things to consider,
1. He never offered a top six forward, maybe PMB is "close to" a top 6 forward hence the offer was close. He never improved on the talent going back with subsequent offers.
2. Why would you increase the value of a trade with a team that does not want picks, by offering a better pick? It was clear in that example that Montreal wanted to get a player to make them better now. That's why they were willing to give up their first round pick in the first place.
3. If PMB plus a 6th is "close" why would PMB plus a 2nd be significantly better? Especially for a team that doesn't want picks?
I'm not calling it a flawless system, since I have no hands on time with it, but the given example proves nothing. He was trying to rip off the AI and he got rejected.Comment
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Re: NHL 13 Overhauls Its Trade Interface
I love the idea about them changing the ratings to show a significant difference between the best and the mediocre, but the biggest problem is EVERY PLAYER CAN MAKE THE SAME MOVES! Sorry for the caps but I'm pretty adamant on this. Until they change the skill stick to separate each player and the different stick handling moves they can do, the player differential won't reach it's full potential. Now the difference in speed rating of players should make a huge difference with the game however. This is going to make setting each line to aggressive, standard, and conservative (if those options are still in the game) huge. If you have a 3rd or 4th line playing an aggressive style against a top line on another team you should get dominated (which didn't happen in 12). Hell I could cycle the puck all day in 12 with a 3rd or 4th line. I'm praying that this will be all work out for 13 like they are making it sound.
As for trades this rating differential should be great because 3rd and 4th liners aren't quite as valued if your going to try to get a star player. You won't be able to trade Brodziak and Powe and a 2nd round pick for Rick Nash because Brodziak and Powe should be rated in the 70's overall wise and seen as more defensive players that aren't top six forwards. I'm also loving the idea of each team changing their team strategy over the course of the year to go into a buyer/seller/rebuilder type approach. Hopefully that will all play out well. The Show has this feature but I've never been able to fully see it work the way it should (obviously this game is not The Show though).NHL-Minnesota Wild
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Re: NHL 13 Overhauls Its Trade Interface
That's the kind of crap trading that has plagued this game. Try a 6th, then a 5th, then a 4th. Here's a few things to consider,
1. He never offered a top six forward, maybe PMB is "close to" a top 6 forward hence the offer was close. He never improved on the talent going back with subsequent offers.
2. Why would you increase the value of a trade with a team that does not want picks, by offering a better pick? It was clear in that example that Montreal wanted to get a player to make them better now. That's why they were willing to give up their first round pick in the first place.
3. If PMB plus a 6th is "close" why would PMB plus a 2nd be significantly better? Especially for a team that doesn't want picks?
I'm not calling it a flawless system, since I have no hands on time with it, but the given example proves nothing. He was trying to rip off the AI and he got rejected.Comment
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Re: NHL 13 Overhauls Its Trade Interface
As long as the player differentiation results in more team differentiation, I'm all for it. In years past the best team has only been 7-8 points higher than the worst team.Comment
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Re: NHL 13 Overhauls Its Trade Interface
I love the idea about them changing the ratings to show a significant difference between the best and the mediocre, but the biggest problem is EVERY PLAYER CAN MAKE THE SAME MOVES! Sorry for the caps but I'm pretty adamant on this. Until they change the skill stick to separate each player and the different stick handling moves they can do, the player differential won't reach it's full potential. Now the difference in speed rating of players should make a huge difference with the game however. This is going to make setting each line to aggressive, standard, and conservative (if those options are still in the game) huge. If you have a 3rd or 4th line playing an aggressive style against a top line on another team you should get dominated (which didn't happen in 12). Hell I could cycle the puck all day in 12 with a 3rd or 4th line. I'm praying that this will be all work out for 13 like they are making it sound.
As for trades this rating differential should be great because 3rd and 4th liners aren't quite as valued if your going to try to get a star player. You won't be able to trade Brodziak and Powe and a 2nd round pick for Rick Nash because Brodziak and Powe should be rated in the 70's overall wise and seen as more defensive players that aren't top six forwards. I'm also loving the idea of each team changing their team strategy over the course of the year to go into a buyer/seller/rebuilder type approach. Hopefully that will all play out well. The Show has this feature but I've never been able to fully see it work the way it should (obviously this game is not The Show though).
I really don't want the NHL series to become another 2k type of deal where the controls feel clunky and unresponsive depending on what player you're controlling quite honestly.Comment
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Re: NHL 13 Overhauls Its Trade Interface
Every player in real life can too. The question is do they have the skill to pull it off as easy as a Crosby or Ovechkin? I've seen Shaun Thorton pull off dekes during a game and score that one wouldn't think a 4th line tough guy role player would be able to do.
I really don't want the NHL series to become another 2k type of deal where the controls feel clunky and unresponsive depending on what player you're controlling quite honestly.
Also there is no way that Shawn Thornton can pull off some of the stuff that Crosby, Malkin, Ovi, Datsyuk and others with tremendous hands can do. That's what limits this game greatly. At the very least they need to edit the players puck control a crap load. The puck control slider limits every single player, not just one, so they need to edit that attribute a lot otherwise that distinguishing of Crosby's hands vs. Matt Kassian's won't be well represented in the game.Last edited by bwiggy33; 07-25-2012, 09:33 PM.NHL-Minnesota Wild
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Re: NHL 13 Overhauls Its Trade Interface
I know 4th liners have good hands, but not in an actual game. Ya once in a rare while they can when they are facing the opposing teams 4th line and worst D pairing. They aren't going to pull that off against a 1st or 2nd line. Hell I watched Derek Boogaard in warmups and he had terrific hands, during a game whole different story because defensive pressure was put on him.
Also there is no way that Shawn Thornton can pull off some of the stuff that Crosby, Malkin, Ovi, Datsyuk and others with tremendous hands can do. That's what limits this game greatly. At the very least they need to edit the players puck control a crap load. The puck control slider limits every single player, not just one, so they need to edit that attribute a lot otherwise that distinguishing of Crosby's hands vs. Matt Kassian's won't be well represented in the game.
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Re: NHL 13 Overhauls Its Trade Interface
At least according to RussoComment
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Re: NHL 13 Overhauls Its Trade Interface
I've been critical of this game, as a number of us have, and rightly so. With that said, I like what I'm hearing and do appreciate EA listening to us. Should only make this game that much more fun to play... Count me as hopefully optimistic this year!STEELERS INDIANS CELTICS
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