Madden NFL 13 Connected Careers Mode Preview - Operation Sports Forums

Madden NFL 13 Connected Careers Mode Preview

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  • moneal2001
    Pro
    • Jul 2003
    • 835

    #211
    Re: Madden NFL 13 Connected Careers Mode Preview

    Originally posted by danknerd
    I read some Q&A's, read random pages on this thread...

    Salary Cap is in CCM and does increase each year, that is good and all, but I wanted to know does it utilize the 'new' Rookie Pay Scale, or will top drafted players still suck up loads of cap space?

    EDIT: I can't watch video, no sound - in case it was answered in a video
    dont know if the answer is in this faq but you should check it out. http://mymaddenpad.com/madden-nfl-13...-careers-faqs/ I believe they are using the new cba rules and rookie wage scale is in that.

    Comment

    • danknerd
      Rookie
      • Jan 2009
      • 66

      #212
      Re: Madden NFL 13 Connected Careers Mode Preview

      Originally posted by moneal2001
      dont know if the answer is in this faq but you should check it out. http://mymaddenpad.com/madden-nfl-13...-careers-faqs/ I believe they are using the new cba rules and rookie wage scale is in that.
      thanks, though all it provided was vagueness

      Are there salary caps and real contracts?
      Yes!

      Does Connected Careers have a salary cap?
      Yes, Connected Careers has a fully functional salary cap that increases every year.


      Doesn't explicit say the CBA/Rookie Scale at all, you believe it is there? I sure hope it is.

      Comment

      • mestevo
        Gooney Goo Goo
        • Apr 2010
        • 19556

        #213
        Re: Madden NFL 13 Connected Careers Mode Preview

        Some form of rookie scale makes sense, real contracts don't really though. They're a lot more complex than something that fits in a headline.

        There's even some crazy stuff w/ the rookie deals, which is why the top 8 picks are currently unsigned.

        Comment

        • cody8200
          Rookie
          • Mar 2005
          • 18

          #214
          Re: Madden NFL 13 Connected Careers Mode Preview

          So...they removed the ability for my friend and I to play on the same team? We have literally played out 20 seasons over the last 3 Maddens. Someone earlier posted a new stuff feature list. Let's post a removed stuff list:

          * Removed ability for offline co-op play
          * Removed ability for player to control all aspects of GM position (hiring and firing coaches)
          * Removed ability to control more than one team
          * Removed ability to import draft classes from NCAA
          * Removed ability to edit names, equipment and ratings for players
          * Removed offline franchise mode so none of the above things would still work (even though they could have left it in with no changes)
          * Removed fantasy draft

          Wow. That is pathetic.
          Professional Website Design - Sharp Guys Web Design
          Twitter: @sharpguysweb

          Comment

          • johnnyg713
            MVP
            • Dec 2007
            • 1465

            #215
            Re: Madden NFL 13 Connected Careers Mode Preview

            quick question on practice, can you play this mode as many times as you want or is there a limit to how many drills you can do every week?

            Comment

            • CRMosier_LM
              Banned
              • Jul 2009
              • 2061

              #216
              Originally posted by danknerd
              I read some Q&A's, read random pages on this thread...

              Salary Cap is in CCM and does increase each year, that is good and all, but I wanted to know does it utilize the 'new' Rookie Pay Scale, or will top drafted players still suck up loads of cap space?

              EDIT: I can't watch video, no sound - in case it was answered in a video
              Rookie pay scale is in
              Sent from my ADR6400L using Tapatalk 2

              Comment

              • CRMosier_LM
                Banned
                • Jul 2009
                • 2061

                #217
                Originally posted by johnnyg713
                quick question on practice, can you play this mode as many times as you want or is there a limit to how many drills you can do every week?

                One practice per week.
                Sent from my ADR6400L using Tapatalk 2

                Comment

                • bucky60
                  Banned
                  • Jan 2008
                  • 3288

                  #218
                  Re: Madden NFL 13 Connected Careers Mode Preview

                  Originally posted by johnnyg713
                  quick question on practice, can you play this mode as many times as you want or is there a limit to how many drills you can do every week?
                  Originally posted by CRMosier_LM
                  One practice per week.
                  Sent from my ADR6400L using Tapatalk 2
                  You have to MANUALLY RUN players through a drill each week? This just keeps getting more and more arcade. I understand many like it this way. But it keeps getting more unrealistic. Wish their were options to be able to choose different progressions systems.

                  Comment

                  • moneal2001
                    Pro
                    • Jul 2003
                    • 835

                    #219
                    Re: Madden NFL 13 Connected Careers Mode Preview

                    @bucky practices can be simulated.

                    Comment

                    • GiantBlue76
                      Banned
                      • Jun 2007
                      • 3287

                      #220
                      Re: Madden NFL 13 Connected Careers Mode Preview

                      How are trades approved or disapproved? For example, if two cpu teams propose a trade, the commissioner can veto the trade right? What about any other trade proposals? These can be approved/disapproved, correct?

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3288

                        #221
                        Re: Madden NFL 13 Connected Careers Mode Preview

                        Originally posted by moneal2001
                        @bucky practices can be simulated.
                        Do all players go through the simulated practice. Do we set up a practice schedule? What criteria is used to determine how much better they get and better in what areas? So far I'm seeing XP points that I dole out. Even if you can tell the computer to automate progressing/regressing abilities, what calculation is used by the CPU to gather XP points and turn that into progression/regression? And how as a coach do I effect that in a realistic/real world manner? I can't hire assistant and positional coaches that would effect how quickly players learn. I don't set up practice schedules to determine what the team should emphasize. The only control I have is some unrealistic gaining and doling out of XP points.

                        Again, I can see why people would like this and have fun with it. My beef is that it is FAR from realistic. Progression, scouting, should have had incredible depth by now with options to turn things on/off or select different ways to calculate progression.

                        I'm not at all upset that an arcady progression system is in Madden, I'm just upset that it is the only progression system to choose. I want something much more realistic. So I'm not bashing you guys for liking it. Just please don't tell me that it's realistic.

                        Oh, and this isn't directed at you. I realize you were just trying to give more info.

                        Comment

                        • bichettehappens
                          MVP
                          • Jun 2010
                          • 2547

                          #222
                          Calling the progression system arcady or unrealistic 36 times does not make it so.

                          Comment

                          • bucky60
                            Banned
                            • Jan 2008
                            • 3288

                            #223
                            Re: Madden NFL 13 Connected Careers Mode Preview

                            Originally posted by bichettehappens
                            Calling the progression system arcady or unrealistic 36 times does not make it so.
                            No, but it being it does. So where are all the real world variables? What realistic variables do I control as a coach to improve my players? Where are the assistant and positional coaches? Where is the realistic practice schedule? Where do you set up schedules for team and individual practices? How do player personalities play into how well they practice or study film? How is me picking certain attributes on a player to increase realistic?

                            Calling it realistic doesn't make it realistic.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #224
                              Re: Madden NFL 13 Connected Careers Mode Preview

                              Isn't realistic and arcadey subjective?

                              Just leave it at that.

                              Comment

                              • bucky60
                                Banned
                                • Jan 2008
                                • 3288

                                #225
                                Re: Madden NFL 13 Connected Careers Mode Preview

                                Originally posted by roadman
                                Isn't realistic and arcadey subjective?
                                No, realistic is based on realism. How a real world model works. It's not really that subjective. NFL Blitz isn't subjective.

                                Comment

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