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The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

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Old 05-06-2012, 03:35 PM   #185
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

I noticed one thing. Kobe's driving to the lane tendency is 100... He rarely attacks the basket these days lol
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Old 05-06-2012, 03:39 PM   #186
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

Quote:
Originally Posted by TheGame8544
Sounds awesome. I am very excited to see how the file progresses. I completely understand. I'm sure right now you can't go to sleep without hearing the NBA 2k music or close your eyes without seeing the roster edit screen. Been there done that. Don't want to go back, so you have definitely have my respect.

On the classic rosters, did you guys change everyone, or just a few select players? Tell me what to look for because at first glance, at least looking at the superstars for each team, the ratings are identical to PB. Maybe something happened in the upload.



Right on man. I think most people understand a first release is never perfect.



No worries. We all appreciate your hard work.
IDK how they would be PB's were on 2 different platforms and REDitor just came out 2 weeks ago. But every player is edited and I think the filler players are too.
LOL! That 2k music makes me want to punch my tv now lol!
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Old 05-06-2012, 03:42 PM   #187
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

I've been working on the classic players' ratings/tendencies in my roster but I'm doing it a little different. I am taking any players who were All-Stars, Perennial All-Stars, or HOF'ers and editing their ratings/tendencies to when they were rookies. Then, I'm going to make them "Real Players" instead of Classic Players, change their birthdates and draft years, and then do a Fantasy Draft. I'm also thinking about taking the top 20 or so players that are currently in the game and doing the same thing to have a "What If" kind of scenario where the top 50 or so players of all time begin their careers at the same time. I'll let PP know when I get those players done and he can use them in a future update if he wants to.
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Old 05-06-2012, 04:03 PM   #188
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

PP the hidden jersays wasnt added but you planning to add in the future updates wright?
jersays: http://www.operationsports.com/hokup...unis-id-codes/
Also could you create some teams with these audio http://www.operationsports.com/hokup...audio-code-id/
These two courts http://www.operationsports.com/hokup...-code-id-list/
and logos http://www.operationsports.com/hokup...ogos-id-codes/

Im talking about future update not wright now,at the moment,because i understand that your exausted by making this great roster
If you cant still would be fine by me
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Old 05-06-2012, 04:10 PM   #189
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

Hey, I saw that someone posted about having generic caps on the classic teams still.


Someone else tried to fix that in their roster...won't name it here, and it causes a glitch where if you try to create a team or create a player, names get all messed up.

So be cautious if you do change them, I think there is a certain way you have to do it to avoid the glitch...and I could be wrong, you might not be able to change them at all if you dont want it to glitch.
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Old 05-06-2012, 04:12 PM   #190
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

Downloaded the sliders that you linked on page 14 but I'm a bit confused on what settings I should be using. Do these sliders use Real % or Shot Stick Timing? Also, how long should my quarters be?
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Old 05-06-2012, 04:13 PM   #191
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

Good ****, thanks for helping me too.
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Old 05-06-2012, 04:17 PM   #192
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Re: The Official NBA 2K12 OS Mega Roster Project with REDitor Edits (360)

Quote:
Originally Posted by Rondo To KG
Downloaded the sliders that you linked on page 14 but I'm a bit confused on what settings I should be using. Do these sliders use Real % or Shot Stick Timing? Also, how long should my quarters be?
Real Player % 12 min quarters
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