Madden NFL and the Future of Video Game Sports (Grantland) - Operation Sports Forums

Madden NFL and the Future of Video Game Sports (Grantland)

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  • RGiles36
    MVP
    • Jan 2008
    • 3957

    #1

    Madden NFL and the Future of Video Game Sports (Grantland)


    Grantland's Tom Bissell, has posted an article discussing Madden NFL and the future of video game sports. Quite a few interesting topics of discussion inside.

    On this point, Weber was surprisingly forthcoming: "We read the forums, we read the consumer feedback, we read reviews. I think in general there's a feeling that EA's football titles are starting to feel a little bit stagnant in terms of how you play them. And while the games have progressed on a graphics and rendering and A.I. side, how you experience them, and how you play them, hasn't changed that much, especially in this generation of consoles.

    Clearly, the way sports games are played, and the way Madden in particular is played, is ripe for some massive paradigm shift. Why doesn't the quarterback position feel as visceral and pinpointy as firing a rifle in a first-person shooter? Could you make the experience of being an offensive lineman as interesting as anything on the ball? Why, for that matter, is running the ball such an isometric experience? When I put these and other questions to the Madden team in Florida, many of them smiled.

    You'd have to read the lengthy article to put those quotes into their proper context, make sure you check it out, right here.
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  • alexgamez122
    Rookie
    • May 2008
    • 130

    #2
    Re: Madden Article (Courtest of Grantland)

    This is a great article, well done. Gives you a great insight to all the things that the dev team does, all the issues and the overall complexity of the game.

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    • ABR173rd
      Rangers Lead The Way!!!!
      • Aug 2009
      • 1523

      #3
      Re: Madden Article (Courtest of Grantland)

      Good article,be interesting to see how the topics discussed translates into M13.

      Comment

      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23373

        #4
        Re: Madden Article (Courtest of Grantland)

        To be honest, this article gets re-written every year. Just be a different writer, different media outlet. I remember one year ESPN wrote the article and another year IGN wrote it.

        Comment

        • dfos81
          Banned
          • Jun 2009
          • 2210

          #5
          Re: Madden Article (Courtest of Grantland)

          I like the fact that they still are getting real football situations and feedback from the Legend, John Madden. They seem to be heading in the right direction and with Madden being retired now, it sounds like they can get even more feedback from him.
          Nice read!

          Comment

          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23373

            #6
            Re: Madden Article (Courtest of Grantland)

            Key points to the article for those who don't have time to read the whole thing.

            1. Roy Harvey is the executive producer of Madden

            2. Anthony White says there is nothing they can't do or put in the game. HOWEVER memory is the bottleneck and what is holding stuff back, since everything takes up memory. Basically it is a console problem this generation. He is the person who is in charge of the playbooks in Madden and NCAA, and responsible for AI movement on the field. So therefore I wish I had his email address, for I can email him the dozens of problems with the AI movement when they execute plays.

            3. Mike Young is one of the creative directors of Madden now.

            4. Donnie Moore is the ratings czar, of course. So yeah we can all blame him for the exaggerated ratings of Madden players. 330 pound offensive linemen with 80 speed ? Really Donnie ? Really ?

            5. Anthony Stevenson is the director of marketing for Madden.

            6. EA Sports was more scared of NFL Game Day series then the NFL 2K series.

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            • jyoung
              Hall Of Fame
              • Dec 2006
              • 11132

              #7
              Re: Madden Article (Courtest of Grantland)

              This is pretty cool:

              Someone, they said, might draw up a new play on the dry-erase board. Coach would, in turn, consider that play, explain why the tight ends would be better off doing something else, get up, uncap a marker, and amend the proposed play. That's one of the littler ways in which Coach improves Madden.

              Comment

              • jyoung
                Hall Of Fame
                • Dec 2006
                • 11132

                #8
                Re: Madden Article (Courtest of Grantland)

                Another highlight:

                The modern football video game pushes current-generation technology to its limit. Why are football games so "expensive," in the sense that programmers use that word? Well, first, a football game has to render all the players, all of whom have idiosyncrasies of movement and appearance that must be accurate, and, in the case of marquee players, downright meticulous. Second, the game has to render all the coaching staff and the refs. There's also the crowd to render, not to mention the crowd noise, which is keyed to surprisingly complicated crowd A.I. Let's not forget the grass on the field. Or the light. Or the broadcasting. The game's also scripting, on every play, the individual behavior of every player on the field, most of whom will be doing different things on any given play. In a basketball, hockey, or soccer game, the range of behaviors is more limited. In basketball everyone's doing roughly the same thing from an A.I. perspective. Hockey gets a little more complicated, and soccer a little more complicated yet, but football gives you 22 individual actors obeying a wide range of A.I. scripts. Not to mention the fact that every NFL team has an elaborate playbook with distinct tendencies and play styles. Meanwhile, during the plays themselves, there's tons of contact between those 22 individual actors, all of which they have to respond to. And this has to look good — seamless, even. When you start pondering the immense complications of a game like Madden — the product of more than 10 million lines of code — you begin to wonder how the game even runs without shooting fire out of your console.

                Comment

                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23373

                  #9
                  Re: Madden Article (Courtest of Grantland)

                  Yeah I hope next gen consoles have at least 3GB of RAM. That way developers won't be bottle necked with memory allocation.

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #10
                    Re: Madden Article (Courtest of Grantland)

                    Thanks for posting this Rgiles, I enjoyed the read.

                    Now, "carrots and sticks".

                    Carrots- I really like what appears to be Mike Young's POV for Madden, not only in the write up but considering he is given credit for DPP. Also, the focus placed on emphasizing the acknowledgement that Madden, even M12, have been stale and stagnant so there will eventually be a paradigm shift, was good to see.

                    Sticks- As I was reading about the dev team all being down in John Madden's massive football "gameroom", watching real NFL film, there was not one mention of Madden 12 playing on any of the multiple screens for comparison. It is a great opportunity to be able to view and talk NFL football with a living NFL football legend BUT the optimal benefit of that experience comes from actually utilizing that chance to compare, critique and potentially improve the game. When Kobe Bryant and Lebron James wanted to improve their post game, they didn't just go talk to Hakeem Oolajuwon to sit and watch film about the "Dream Shake", so later on they could go home to work on their game. Instead, they utilized that time with Olajuwon to actually show him what they did so he could compare, critique and potentially improve their post game, right there.

                    Anyway, I still believe Madden 13 will break the traditional "madden" mold and I will withhold too much criticism or praise until the game drops.

                    Comment

                    • oneamongthefence
                      Nothing to see here folks
                      • Apr 2009
                      • 5681

                      #11
                      Re: Madden Article (Courtest of Grantland)

                      Good read.
                      Because I live in van down by the river...

                      Comment

                      • RGiles36
                        MVP
                        • Jan 2008
                        • 3957

                        #12
                        Re: Madden Article (Courtest of Grantland)

                        Originally posted by Big FN Deal
                        Anyway, I still believe Madden 13 will break the traditional "madden" mold and I will withhold too much criticism or praise until the game drops.
                        I'm curious to see what they come up with. Like you mentioned, it's encouraging to see that they realize they've gotta come up with something new. Perhaps a new passing mechanic? Spitballing obviously...

                        In any event, I don't know if what they're hinting at will bear fruit for M13 -- but I am anxious to see how doubling the gameplay team impacts the upcoming game.
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                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26342

                          #13
                          Re: Madden Article (Courtest of Grantland)

                          It was an interesting read, albeit a long one.

                          Time will tell.

                          Interesting that the author took a big paragraph to explain 22 players on the field makes it a difficult game to code.

                          I've heard the same from others on here.
                          Last edited by roadman; 01-19-2012, 07:28 PM.

                          Comment

                          • michigan21
                            Pro
                            • Feb 2005
                            • 547

                            #14
                            Re: Madden Article (Courtest of Grantland)

                            "I think in general there's a feeling that EA's football titles are starting to feel a little bit stagnant in terms of how you play them." Wow that has to be the understatement of the year.
                            Member of OS since Dec 2002 BKA amaizinblue

                            Comment

                            • Tolstoy
                              Rookie
                              • Feb 2011
                              • 48

                              #15
                              Re: Madden Article (Courtest of Grantland)

                              Great article, really encouraged by Mike Young's thoughts on storytelling and narrative.
                              Pondering the perfect Text-Sim.

                              Comment

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